Index: single/简化版1_510_51.lua ================================================================== --- single/简化版1_510_51.lua +++ single/简化版1_510_51.lua @@ -13,10 +13,11 @@ local k1 = LOCATION_SZONE Debug.AddCard(15629801, 0, 0, k1, 1, POS_FACEDOWN) Debug.AddCard(27551, 0, 0, k1, 4, POS_FACEDOWN) local k1 = LOCATION_PZONE local k1 = LOCATION_DECK +Debug.AddCard(40666140, 0, 0, k1, 0, POS_FACEDOWN) local k1 = LOCATION_EXTRA Debug.AddCard(93483212, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(67098114, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(30604579, 0, 0, k1, 0, POS_FACEDOWN) local k1 = LOCATION_GRAVE @@ -23,12 +24,11 @@ Debug.AddCard(57421866, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(40844552, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(29795530, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND -Debug.AddCard(40666140, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(41788781, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(77060848, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(66362965, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("武斗圆舞") -aux.BeginPuzzle() +aux.BeginPuzzle(1) Index: single/简化版1_510_52.lua ================================================================== --- single/简化版1_510_52.lua +++ single/简化版1_510_52.lua @@ -17,16 +17,16 @@ Debug.AddCard(41398771, 0, 0, k1, 3, POS_FACEDOWN) local k1 = LOCATION_PZONE local k1 = LOCATION_DECK Debug.AddCard(52768103, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(10315429, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(9748752, 0, 0, k1, 0, POS_FACEDOWN) local k1 = LOCATION_EXTRA local k1 = LOCATION_GRAVE local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND -Debug.AddCard(9748752, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(34016756, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(81823360, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(37742478, 1, 1, k1, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd("邪帝") -aux.BeginPuzzle() +Debug.ReloadFieldEnd("邪帝 盖乌斯") +aux.BeginPuzzle(1) Index: single/简化版1_510_53.lua ================================================================== --- single/简化版1_510_53.lua +++ single/简化版1_510_53.lua @@ -12,10 +12,11 @@ Debug.AddCard(55824220, 0, 0, k1, 2, POS_FACEDOWN) local k1 = LOCATION_PZONE local k1 = LOCATION_DECK Debug.AddCard(01264319, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(81846636, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(54620698, 0, 0, k1, 0, POS_FACEDOWN) local k1 = LOCATION_EXTRA Debug.AddCard(49597193, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(39512984, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(47611119, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(47611119, 0, 0, k1, 0, POS_FACEDOWN) @@ -24,9 +25,8 @@ Debug.AddCard(94689206, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(99645428, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(79531196, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND -Debug.AddCard(54620698, 0, 0, k1, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd("黄玉") -aux.BeginPuzzle() +Debug.ReloadFieldEnd("宝石骑士·黄玉") +aux.BeginPuzzle(1) Index: single/简化版1_510_54.lua ================================================================== --- single/简化版1_510_54.lua +++ single/简化版1_510_54.lua @@ -25,17 +25,17 @@ Debug.AddCard(65959844, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(90965652, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(44088292, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(80476891, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(55100740, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(81599449, 0, 0, k1, 0, POS_FACEDOWN) local k1 = LOCATION_EXTRAk1 Debug.AddCard(38026562, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(68300121, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(27381364, 0, 0, k1, 0, POS_FACEDOWN) local k1 = LOCATION_GRAVE Debug.AddCard(16984449, 0, 0, k1, 0, POS_FACEUP) local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND -Debug.AddCard(81599449, 0, 0, k1, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd("二氧鬼神") -aux.BeginPuzzle(nil, 1) +Debug.ReloadFieldEnd("进化合兽 二氧鬼神") +aux.BeginPuzzle(1, 1)