Index: single/简化版_500_02.lua ================================================================== --- single/简化版_500_02.lua +++ single/简化版_500_02.lua @@ -12,18 +12,18 @@ Debug.AddCard(91731841, 1, 1, k1, 1, POS_FACEUP_ATTACK) Debug.AddCard(21251800, 1, 1, k1, 2, POS_FACEUP_ATTACK) local k1 = LOCATION_SZONE local k1 = LOCATION_PZONE local k1 = LOCATION_DECK +Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN) local k1 = LOCATION_EXTRA local k1 = LOCATION_GRAVE local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(92125819, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(76908448, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(43096270, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(14214060, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("紫翠玉龙") -aux.BeginPuzzle() +aux.BeginPuzzle(1) Index: single/简化版_500_03.lua ================================================================== --- single/简化版_500_03.lua +++ single/简化版_500_03.lua @@ -13,17 +13,17 @@ Debug.AddCard(17390179, 0, 0, k1, 2, POS_FACEUP_ATTACK) Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE) local k1 = LOCATION_SZONE local k1 = LOCATION_PZONE local k1 = LOCATION_DECK +Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN) local k1 = LOCATION_EXTRA local k1 = LOCATION_GRAVE local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN) Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("黑洞") -aux.BeginPuzzle() +aux.BeginPuzzle(1) Index: single/简化版_500_07.lua ================================================================== --- single/简化版_500_07.lua +++ single/简化版_500_07.lua @@ -23,6 +23,6 @@ Debug.AddCard(83039729, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(44430454, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("血之代偿") -aux.BeginPuzzle(1, 1) +aux.BeginPuzzle(1)