DELETED single/简化版_0510_43.lua Index: single/简化版_0510_43.lua ================================================================== --- single/简化版_0510_43.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 2500, 0, 0) -Debug.SetPlayerInfo(1, 16500, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) -Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(74640994, 0, 0, k1, 3, POS_FACEDOWN) -Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(42713844, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(16719140, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(74762582, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("地中族战士") -aux.BeginPuzzle() ADDED single/简化版_51_010_6.lua Index: single/简化版_51_010_6.lua ================================================================== --- /dev/null +++ single/简化版_51_010_6.lua @@ -0,0 +1,29 @@ +--[[message +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 2500, 0, 0) +Debug.SetPlayerInfo(1, 16500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(74640994, 0, 0, k1, 3, k2) +Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(42713844, 0, 0, k1, 0, k2) +Debug.AddCard(16719140, 0, 0, k1, 0, k2) +Debug.AddCard(74762582, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("地中族战士") +aux.BeginPuzzle()