Index: script/c0.lua ================================================================== --- script/c0.lua +++ script/c0.lua @@ -15,35 +15,33 @@ _G.fun = {} --------------------------------- -str["效果卡的种类表"] = {} - -str["效果卡的种类表"][1] = TYPE_SPELL -str["效果卡的种类表"][2] = TYPE_TRAP -str["效果卡的种类表"][3] = TYPE_EFFECT - -str["无效果灵摆怪兽表"] = {} - -str["无效果灵摆怪兽表"][1] = 28363749 -str["无效果灵摆怪兽表"][2] = 19474136 -str["无效果灵摆怪兽表"][3] = 17390179 -str["无效果灵摆怪兽表"][4] = 83980492 +str["效果卡的种类表"] = {TYPE_SPELL +, TYPE_TRAP +, TYPE_EFFECT +} + +str["无效果灵摆怪兽表"] = {28363749 +, 19474136 +, 17390179 +, 83980492 +} cache_1 = 0 cache_1 = cache_1 + LOCATION_HAND -cache_1 = cache_1 + LOCATION_MZONE -cache_1 = cache_1 + LOCATION_SZONE -cache_1 = cache_1 + LOCATION_GRAVE -cache_1 = cache_1 + LOCATION_REMOVED ++ LOCATION_MZONE ++ LOCATION_SZONE ++ LOCATION_GRAVE ++ LOCATION_REMOVED str["除卡组与额外卡组以外的区域"] = cache_1 cache_1 = cache_1 + LOCATION_DECK -cache_1 = cache_1 + LOCATION_EXTRA ++ LOCATION_EXTRA str["所有区域"] = cache_1 --------------------------------- @@ -438,42 +436,42 @@ end --} fun["失败得分"] = function() --{ - str["失败得分表"] = {} - str["失败得分表"][0] = "神龙之圣刻印" - str["失败得分表"][100] = "调和支援士" - str["失败得分表"][200] = "深渊的暗杀者" - str["失败得分表"][300] = "救援猫" - str["失败得分表"][400] = "注射天使 莉莉" - str["失败得分表"][500] = "不知火的隐者" - str["失败得分表"][600] = "影依猎鹰" - str["失败得分表"][700] = "铁兽战线 姬特" - str["失败得分表"][800] = "召唤僧" - str["失败得分表"][900] = "恩底弥翁的仆从" - str["失败得分表"][1000] = "机壳工具 丑恶" - str["失败得分表"][1100] = "欧尼斯特" - str["失败得分表"][1200] = "次元吸引者" - str["失败得分表"][1300] = "黑羽-疾风之盖尔" - str["失败得分表"][1400] = "加农炮兵" - str["失败得分表"][1500] = "教导的大神祗官" - str["失败得分表"][1600] = "地中族导师" - str["失败得分表"][1700] = "相剑师-莫邪" - str["失败得分表"][1800] = "宝玉兽-青玉飞马" - str["失败得分表"][1900] = "命运英雄 血魔-D" - str["失败得分表"][2000] = "流离的狮鹫骑手" - str["失败得分表"][2100] = "电子龙" - str["失败得分表"][2200] = "古遗物-死镰" - str["失败得分表"][2300] = "能朋克 调狐" - str["失败得分表"][2400] = "俱舍怒威族·芬里尔狼" - str["失败得分表"][2500] = "黑魔术师" - str["失败得分表"][2600] = "雅典娜" - str["失败得分表"][2700] = "暗黑界的龙神 格拉法" - str["失败得分表"][2800] = "魔导兽 刻耳柏洛斯尊主" - str["失败得分表"][2900] = "元素英雄 永生侠" - str["失败得分表"][3000] = "青眼白龙" + str["失败得分表"] = {0 = "神龙之圣刻印" + , 100 = "调和支援士" + , 200 = "深渊的暗杀者" + , 300 = "救援猫" + , 400 = "注射天使 莉莉" + , 500 = "不知火的隐者" + , 600 = "影依猎鹰" + , 700 = "铁兽战线 姬特" + , 800 = "召唤僧" + , 900 = "恩底弥翁的仆从" + , 1000 = "机壳工具 丑恶" + , 1100 = "欧尼斯特" + , 1200 = "次元吸引者" + , 1300 = "黑羽-疾风之盖尔" + , 1400 = "加农炮兵" + , 1500 = "教导的大神祗官" + , 1600 = "地中族导师" + , 1700 = "相剑师-莫邪" + , 1800 = "宝玉兽-青玉飞马" + , 1900 = "命运英雄 血魔-D" + , 2000 = "流离的狮鹫骑手" + , 2100 = "电子龙" + , 2200 = "古遗物-死镰" + , 2300 = "能朋克 调狐" + , 2400 = "俱舍怒威族·芬里尔狼" + , 2500 = "黑魔术师" + , 2600 = "雅典娜" + , 2700 = "暗黑界的龙神 格拉法" + , 2800 = "魔导兽 刻耳柏洛斯尊主" + , 2900 = "元素英雄 永生侠" + , 3000 = "青眼白龙" + } str["对方玩家的初始生命值"] = Duel.GetLP(1) str["效果"] = Effect.GlobalEffect()