Index: single/X-LV-47.lua ================================================================== --- single/X-LV-47.lua +++ single/X-LV-47.lua @@ -1,126 +1,122 @@ ---[[message -个十百千万? -]] ---created by puzzle editor ---~ 必须位于残局文件顶部 ---~ 加载残局函数库 -Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) -Debug.SetAIName("顽雨沉风") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,621543,0,0) -Debug.SetPlayerInfo(1,231370,0,0) - -local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) - -Debug.AddCard(77622396,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(49658464,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(22205600,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) - -Debug.AddCard(13758665,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(51452091,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) - - -local c11=Debug.AddCard(79182538,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -e11=Effect.CreateEffect(c11) -e11:SetType(EFFECT_TYPE_SINGLE) -e11:SetCode(EFFECT_UPDATE_ATTACK) -e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e11:SetValue(1156) -c11:RegisterEffect(e11) -local c12=Debug.AddCard(77603950,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -e12=Effect.CreateEffect(c12) -e12:SetType(EFFECT_TYPE_SINGLE) -e12:SetCode(EFFECT_UPDATE_ATTACK) -e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e12:SetValue(1252) -c12:RegisterEffect(e12) -local c13=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -e13=Effect.CreateEffect(c13) -e13:SetType(EFFECT_TYPE_SINGLE) -e13:SetCode(EFFECT_UPDATE_ATTACK) -e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e13:SetValue(1698) -c13:RegisterEffect(e13) -local c14=Debug.AddCard(6367785,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -e14=Effect.CreateEffect(c14) -e14:SetType(EFFECT_TYPE_SINGLE) -e14:SetCode(EFFECT_UPDATE_ATTACK) -e14:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e14:SetValue(652) -c14:RegisterEffect(e14) -local c15=Debug.AddCard(26268488,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -e15=Effect.CreateEffect(c15) -e15:SetType(EFFECT_TYPE_SINGLE) -e15:SetCode(EFFECT_UPDATE_ATTACK) -e15:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e15:SetValue(254) -c15:RegisterEffect(e15) -local c16=Debug.AddCard(27134689,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) -e16=Effect.CreateEffect(c16) -e16:SetType(EFFECT_TYPE_SINGLE) -e16:SetCode(EFFECT_UPDATE_ATTACK) -e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e16:SetValue(800) -c16:RegisterEffect(e16) - -local c21=Debug.AddCard(99645428,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -e21=Effect.CreateEffect(c21) -e21:SetType(EFFECT_TYPE_SINGLE) -e21:SetCode(EFFECT_UPDATE_ATTACK) -e21:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e21:SetValue(-21565) -c21:RegisterEffect(e21) -local c22=Debug.AddCard(46986414,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -e22=Effect.CreateEffect(c22) -e22:SetType(EFFECT_TYPE_SINGLE) -e22:SetCode(EFFECT_UPDATE_ATTACK) -e22:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e22:SetValue(-56546) -c22:RegisterEffect(e22) -local c23=Debug.AddCard(52367652,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -e23=Effect.CreateEffect(c23) -e23:SetType(EFFECT_TYPE_SINGLE) -e23:SetCode(EFFECT_UPDATE_ATTACK) -e23:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e23:SetValue(-65415) -c23:RegisterEffect(e23) -local c24=Debug.AddCard(57662975,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -e24=Effect.CreateEffect(c24) -e24:SetType(EFFECT_TYPE_SINGLE) -e24:SetCode(EFFECT_UPDATE_ATTACK) -e24:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e24:SetValue(-45212) -c24:RegisterEffect(e24) -local c25=Debug.AddCard(7562372,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -e25=Effect.CreateEffect(c25) -e25:SetType(EFFECT_TYPE_SINGLE) -e25:SetCode(EFFECT_UPDATE_ATTACK) -e25:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e25:SetValue(-32215) -c25:RegisterEffect(e25) -local c26=Debug.AddCard(66889139,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) -e26=Effect.CreateEffect(c26) -e26:SetType(EFFECT_TYPE_SINGLE) -e26:SetCode(EFFECT_UPDATE_ATTACK) -e26:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e26:SetValue(-801) -c26:RegisterEffect(e26) - -Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) -Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) -Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) -Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) -Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) -Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) - - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - -fun["印卡"](c1,1) -fun["开局说明"]() - - -Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动「魂之解放」打印任意卡!\n只能打印 1 张卡到手卡或额外卡组!\n部分怪兽攻守已改变!") ---~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!") ---~ Debug.ShowHint("场上的怪兽攻击力已改变!") +--[[message +个十百千万? +]] +Debug.SetAIName("顽雨沉风") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) +Debug.SetPlayerInfo(0,621543,0,0) +Debug.SetPlayerInfo(1,231370,0,0) + +local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) + +Debug.AddCard(77622396,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) +Debug.AddCard(49658464,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(22205600,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) + +Debug.AddCard(13758665,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(51452091,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) + + +local c11=Debug.AddCard(79182538,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +e11=Effect.CreateEffect(c11) +e11:SetType(EFFECT_TYPE_SINGLE) +e11:SetCode(EFFECT_UPDATE_ATTACK) +e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e11:SetValue(1156) +c11:RegisterEffect(e11) +local c12=Debug.AddCard(77603950,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +e12=Effect.CreateEffect(c12) +e12:SetType(EFFECT_TYPE_SINGLE) +e12:SetCode(EFFECT_UPDATE_ATTACK) +e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e12:SetValue(1252) +c12:RegisterEffect(e12) +local c13=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +e13=Effect.CreateEffect(c13) +e13:SetType(EFFECT_TYPE_SINGLE) +e13:SetCode(EFFECT_UPDATE_ATTACK) +e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e13:SetValue(1698) +c13:RegisterEffect(e13) +local c14=Debug.AddCard(6367785,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +e14=Effect.CreateEffect(c14) +e14:SetType(EFFECT_TYPE_SINGLE) +e14:SetCode(EFFECT_UPDATE_ATTACK) +e14:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e14:SetValue(652) +c14:RegisterEffect(e14) +local c15=Debug.AddCard(26268488,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) +e15=Effect.CreateEffect(c15) +e15:SetType(EFFECT_TYPE_SINGLE) +e15:SetCode(EFFECT_UPDATE_ATTACK) +e15:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e15:SetValue(254) +c15:RegisterEffect(e15) +local c16=Debug.AddCard(27134689,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) +e16=Effect.CreateEffect(c16) +e16:SetType(EFFECT_TYPE_SINGLE) +e16:SetCode(EFFECT_UPDATE_ATTACK) +e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e16:SetValue(800) +c16:RegisterEffect(e16) + +local c21=Debug.AddCard(99645428,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +e21=Effect.CreateEffect(c21) +e21:SetType(EFFECT_TYPE_SINGLE) +e21:SetCode(EFFECT_UPDATE_ATTACK) +e21:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e21:SetValue(-21565) +c21:RegisterEffect(e21) +local c22=Debug.AddCard(46986414,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +e22=Effect.CreateEffect(c22) +e22:SetType(EFFECT_TYPE_SINGLE) +e22:SetCode(EFFECT_UPDATE_ATTACK) +e22:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e22:SetValue(-56546) +c22:RegisterEffect(e22) +local c23=Debug.AddCard(52367652,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +e23=Effect.CreateEffect(c23) +e23:SetType(EFFECT_TYPE_SINGLE) +e23:SetCode(EFFECT_UPDATE_ATTACK) +e23:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e23:SetValue(-65415) +c23:RegisterEffect(e23) +local c24=Debug.AddCard(57662975,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +e24=Effect.CreateEffect(c24) +e24:SetType(EFFECT_TYPE_SINGLE) +e24:SetCode(EFFECT_UPDATE_ATTACK) +e24:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e24:SetValue(-45212) +c24:RegisterEffect(e24) +local c25=Debug.AddCard(7562372,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) +e25=Effect.CreateEffect(c25) +e25:SetType(EFFECT_TYPE_SINGLE) +e25:SetCode(EFFECT_UPDATE_ATTACK) +e25:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e25:SetValue(-32215) +c25:RegisterEffect(e25) +local c26=Debug.AddCard(66889139,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) +e26=Effect.CreateEffect(c26) +e26:SetType(EFFECT_TYPE_SINGLE) +e26:SetCode(EFFECT_UPDATE_ATTACK) +e26:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e26:SetValue(-801) +c26:RegisterEffect(e26) + +Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) +Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) +Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) +Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) +Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) +Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) + + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +fun["印卡"](c1,1) +fun["开局说明"]() + + +Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动「魂之解放」打印任意卡!\n只能打印 1 张卡到手卡或额外卡组!\n部分怪兽攻守已改变!") +--~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!") +--~ Debug.ShowHint("场上的怪兽攻击力已改变!")