Index: script/c0.lua ================================================================== --- script/c0.lua +++ script/c0.lua @@ -111,10 +111,11 @@ return true end effect_1:SetCondition(cache_1) function cache_1(effect_event , player_who_activate_the_effect) + str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect , Card.IsAbleToHand , player_who_activate_the_effect , LOCATION_DECK , 0 DELETED 残局函数库.lua Index: 残局函数库.lua ================================================================== --- 残局函数库.lua +++ /dev/null @@ -1,65 +0,0 @@ - -local str = {} -local fun = {} - -local cache_1 -local cache_2 - -fun["通关邀请"] = function() - local effect_1 - effect_1 = Effect.GlobalEffect() - effect_1:SetType(EFFECT_TYPE_FIELD - + EFFECT_TYPE_CONTINUOUS) - effect_1:SetCode(EVENT_DAMAGE) - function cache_1() - cache_1 = Duel.GetLP(1) - if cache_1 <= 0 then - cache_1 = true - else - cache_1 = false - end - return cache_1 - end - effect_1:SetCondition(cache_1) - function cache_1() - Debug.ShowHint("残局群181175613") - return - end - effect_1:SetOperation(cache_1) - Duel.RegisterEffect(effect_1 - , 0) - end - -fun["开局添加手卡"] = function(str_1) - local effect_1 - effect_1 = Effect.GlobalEffect() - effect_1:SetType(EFFECT_TYPE_FIELD - + EFFECT_TYPE_CONTINUOUS) - effect_1:SetCode(EVENT_ADJUST) - effect_1:SetCountLimit(1) - function cache_1() - return true - end - effect_1:SetCondition(cache_1) - function cache_1(effect_event - , player_who_activate_the_effect) - str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect - , Card.IsAbleToHand - , player_who_activate_the_effect - , LOCATION_DECK - , 0 - , str_1 - , str_1 - , nil) - Duel.SendtoHand(str["玩家选定的卡"] - , nil - , REASON_RULE) - end - effect_1:SetOperation(cache_1) - Duel.RegisterEffect(effect_1 - , 0) - end - -fun["通关邀请"]() -fun["开局添加手卡"](1) -