ADDED script/procedure.txt Index: script/procedure.txt ================================================================== --- /dev/null +++ script/procedure.txt @@ -0,0 +1,1868 @@ +--Gemini Summon +function Auxiliary.IsDualState(effect) + local c=effect:GetHandler() + return not c:IsDisabled() and c:IsDualState() +end +function Auxiliary.IsNotDualState(effect) + local c=effect:GetHandler() + return c:IsDisabled() or not c:IsDualState() +end +function Auxiliary.DualNormalCondition(effect) + local c=effect:GetHandler() + return c:IsFaceup() and not c:IsDualState() +end +function Auxiliary.EnableDualAttribute(c) + local e1=Effect.CreateEffect(c) + e1:SetType(EFFECT_TYPE_SINGLE) + e1:SetCode(EFFECT_DUAL_SUMMONABLE) + c:RegisterEffect(e1) + local e2=Effect.CreateEffect(c) + e2:SetType(EFFECT_TYPE_SINGLE) + e2:SetCode(EFFECT_ADD_TYPE) + e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE) + e2:SetRange(LOCATION_MZONE+LOCATION_GRAVE) + e2:SetCondition(aux.DualNormalCondition) + e2:SetValue(TYPE_NORMAL) + c:RegisterEffect(e2) + local e3=e2:Clone() + e3:SetCode(EFFECT_REMOVE_TYPE) + e3:SetValue(TYPE_EFFECT) + c:RegisterEffect(e3) +end + +--Synchro Summon +function Auxiliary.Tuner(f,...) + local ext_params={...} + return function(target,syncard) + return target:IsTuner(syncard) and (not f or f(target,table.unpack(ext_params))) + end +end +function Auxiliary.NonTuner(f,...) + local ext_params={...} + return function(target,syncard) + return target:IsNotTuner(syncard) and (not f or f(target,table.unpack(ext_params))) + end +end +--Synchro monster, 1 tuner + min to max monsters +function Auxiliary.AddSynchroProcedure(c,f1,f2,minc,maxc) + if maxc==nil then maxc=99 end + local e1=Effect.CreateEffect(c) + e1:SetDescription(1164) + e1:SetType(EFFECT_TYPE_FIELD) + e1:SetCode(EFFECT_SPSUMMON_PROC) + e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) + e1:SetRange(LOCATION_EXTRA) + e1:SetCondition(Auxiliary.SynCondition(f1,f2,minc,maxc)) + e1:SetTarget(Auxiliary.SynTarget(f1,f2,minc,maxc)) + e1:SetOperation(Auxiliary.SynOperation(f1,f2,minc,maxc)) + e1:SetValue(SUMMON_TYPE_SYNCHRO) + c:RegisterEffect(e1) +end +function Auxiliary.SynCondition(f1,f2,minc,maxc) + return function(e,c,smat,mg,min,max) + if c==nil then return true end + if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end + local minc=minc + local maxc=maxc + if min then + if min>minc then minc=min end + if maxmaxc then return false end + end + if smat and smat:IsTuner(c) and (not f1 or f1(smat)) then + return Duel.CheckTunerMaterial(c,smat,f1,f2,minc,maxc,mg) end + return Duel.CheckSynchroMaterial(c,f1,f2,minc,maxc,smat,mg) + end +end +function Auxiliary.SynTarget(f1,f2,minc,maxc) + return function(e,tp,eg,ep,ev,re,r,rp,chk,c,smat,mg,min,max) + local minc=minc + local maxc=maxc + if min then + if min>minc then minc=min end + if maxmaxc then return false end + end + local g=nil + if smat and smat:IsTuner(c) and (not f1 or f1(smat)) then + g=Duel.SelectTunerMaterial(c:GetControler(),c,smat,f1,f2,minc,maxc,mg) + else + g=Duel.SelectSynchroMaterial(c:GetControler(),c,f1,f2,minc,maxc,smat,mg) + end + if g then + g:KeepAlive() + e:SetLabelObject(g) + return true + else return false end + end +end +function Auxiliary.SynOperation(f1,f2,minct,maxc) + return function(e,tp,eg,ep,ev,re,r,rp,c,smat,mg,min,max) + local g=e:GetLabelObject() + c:SetMaterial(g) + Duel.SendtoGrave(g,REASON_MATERIAL+REASON_SYNCHRO) + g:DeleteGroup() + end +end +--Synchro monster, 1 tuner + 1 monster +--backward compatibility +function Auxiliary.AddSynchroProcedure2(c,f1,f2) + Auxiliary.AddSynchroProcedure(c,f1,f2,1,1) +end +--Synchro monster, f1~f3 each 1 MONSTER + f4 min to max monsters +function Auxiliary.AddSynchroMixProcedure(c,f1,f2,f3,f4,minc,maxc,gc) + local e1=Effect.CreateEffect(c) + e1:SetDescription(1164) + e1:SetType(EFFECT_TYPE_FIELD) + e1:SetCode(EFFECT_SPSUMMON_PROC) + e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) + e1:SetRange(LOCATION_EXTRA) + e1:SetCondition(Auxiliary.SynMixCondition(f1,f2,f3,f4,minc,maxc,gc)) + e1:SetTarget(Auxiliary.SynMixTarget(f1,f2,f3,f4,minc,maxc,gc)) + e1:SetOperation(Auxiliary.SynMixOperation(f1,f2,f3,f4,minc,maxc,gc)) + e1:SetValue(SUMMON_TYPE_SYNCHRO) + c:RegisterEffect(e1) +end +function Auxiliary.SynMaterialFilter(c,syncard) + return c:IsFaceupEx() and c:IsCanBeSynchroMaterial(syncard) +end +function Auxiliary.SynLimitFilter(c,f,e,syncard) + return f and not f(e,c,syncard) +end +function Auxiliary.GetSynchroLevelFlowerCardian(c) + return 2 +end +function Auxiliary.GetSynMaterials(tp,syncard) + local mg=Duel.GetSynchroMaterial(tp):Filter(Auxiliary.SynMaterialFilter,nil,syncard) + if mg:IsExists(Card.GetHandSynchro,1,nil) then + local mg2=Duel.GetMatchingGroup(Card.IsCanBeSynchroMaterial,tp,LOCATION_HAND,0,nil,syncard) + if mg2:GetCount()>0 then mg:Merge(mg2) end + end + return mg +end +function Auxiliary.SynMixCondition(f1,f2,f3,f4,minc,maxc,gc) + return function(e,c,smat,mg1,min,max) + if c==nil then return true end + if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end + local minc=minc + local maxc=maxc + if min then + if min>minc then minc=min end + if maxmaxc then return false end + end + if smat and not smat:IsCanBeSynchroMaterial(c) then return false end + local tp=c:GetControler() + local mg + local mgchk=false + if mg1 then + mg=mg1 + mgchk=true + else + mg=Auxiliary.GetSynMaterials(tp,c) + end + if smat~=nil then mg:AddCard(smat) end + return mg:IsExists(Auxiliary.SynMixFilter1,1,nil,f1,f2,f3,f4,minc,maxc,c,mg,smat,gc,mgchk) + end +end +function Auxiliary.SynMixTarget(f1,f2,f3,f4,minc,maxc,gc) + return function(e,tp,eg,ep,ev,re,r,rp,chk,c,smat,mg1,min,max) + local minc=minc + local maxc=maxc + if min then + if min>minc then minc=min end + if maxmaxc then return false end + end + ::SynMixTargetSelectStart:: + local g=Group.CreateGroup() + local mg + local mgchk=false + if mg1 then + mg=mg1 + mgchk=true + else + mg=Auxiliary.GetSynMaterials(tp,c) + end + if smat~=nil then mg:AddCard(smat) end + local c1 + local c2 + local c3 + local cancel=Duel.IsSummonCancelable() + Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) + c1=mg:Filter(Auxiliary.SynMixFilter1,nil,f1,f2,f3,f4,minc,maxc,c,mg,smat,gc,mgchk):SelectUnselect(g,tp,false,cancel,1,1) + if not c1 then return false end + g:AddCard(c1) + if f2 then + Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) + c2=mg:Filter(Auxiliary.SynMixFilter2,g,f2,f3,f4,minc,maxc,c,mg,smat,c1,gc,mgchk):SelectUnselect(g,tp,false,cancel,1,1) + if not c2 then return false end + if g:IsContains(c2) then goto SynMixTargetSelectStart end + g:AddCard(c2) + if f3 then + Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) + c3=mg:Filter(Auxiliary.SynMixFilter3,g,f3,f4,minc,maxc,c,mg,smat,c1,c2,gc,mgchk):SelectUnselect(g,tp,false,cancel,1,1) + if not c3 then return false end + if g:IsContains(c3) then goto SynMixTargetSelectStart end + g:AddCard(c3) + end + end + local g4=Group.CreateGroup() + for i=0,maxc-1 do + local mg2=mg:Clone() + if f4 then + mg2=mg2:Filter(f4,g,c,c1,c2,c3) + else + mg2:Sub(g) + end + local cg=mg2:Filter(Auxiliary.SynMixCheckRecursive,g4,tp,g4,mg2,i,minc,maxc,c,g,smat,gc,mgchk) + if cg:GetCount()==0 then break end + local finish=Auxiliary.SynMixCheckGoal(tp,g4,minc,i,c,g,smat,gc,mgchk) + Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) + local c4=cg:SelectUnselect(g+g4,tp,finish,cancel,minc,maxc) + if not c4 then + if finish then break + else return false end + end + if g:IsContains(c4) or g4:IsContains(c4) then goto SynMixTargetSelectStart end + g4:AddCard(c4) + end + g:Merge(g4) + if g:GetCount()>0 then + g:KeepAlive() + e:SetLabelObject(g) + return true + else return false end + end +end +function Auxiliary.SynMixOperation(f1,f2,f3,f4,minct,maxc,gc) + return function(e,tp,eg,ep,ev,re,r,rp,c,smat,mg,min,max) + local g=e:GetLabelObject() + c:SetMaterial(g) + Duel.SendtoGrave(g,REASON_MATERIAL+REASON_SYNCHRO) + g:DeleteGroup() + end +end +function Auxiliary.SynMixFilter1(c,f1,f2,f3,f4,minc,maxc,syncard,mg,smat,gc,mgchk) + return (not f1 or f1(c,syncard)) and mg:IsExists(Auxiliary.SynMixFilter2,1,c,f2,f3,f4,minc,maxc,syncard,mg,smat,c,gc,mgchk) +end +function Auxiliary.SynMixFilter2(c,f2,f3,f4,minc,maxc,syncard,mg,smat,c1,gc,mgchk) + if f2 then + return f2(c,syncard,c1) + and (mg:IsExists(Auxiliary.SynMixFilter3,1,Group.FromCards(c1,c),f3,f4,minc,maxc,syncard,mg,smat,c1,c,gc,mgchk) + or minc==0 and Auxiliary.SynMixFilter4(c,nil,1,1,syncard,mg,smat,c1,nil,nil,gc,mgchk)) + else + return mg:IsExists(Auxiliary.SynMixFilter4,1,c1,f4,minc,maxc,syncard,mg,smat,c1,nil,nil,gc,mgchk) + end +end +function Auxiliary.SynMixFilter3(c,f3,f4,minc,maxc,syncard,mg,smat,c1,c2,gc,mgchk) + if f3 then + return f3(c,syncard,c1,c2) + and (mg:IsExists(Auxiliary.SynMixFilter4,1,Group.FromCards(c1,c2,c),f4,minc,maxc,syncard,mg,smat,c1,c2,c,gc,mgchk) + or minc==0 and Auxiliary.SynMixFilter4(c,nil,1,1,syncard,mg,smat,c1,c2,nil,gc,mgchk)) + else + return mg:IsExists(Auxiliary.SynMixFilter4,1,Group.FromCards(c1,c2),f4,minc,maxc,syncard,mg,smat,c1,c2,nil,gc,mgchk) + end +end +function Auxiliary.SynMixFilter4(c,f4,minc,maxc,syncard,mg1,smat,c1,c2,c3,gc,mgchk) + if f4 and not f4(c,syncard,c1,c2,c3) then return false end + local sg=Group.FromCards(c1,c) + sg:AddCard(c1) + if c2 then sg:AddCard(c2) end + if c3 then sg:AddCard(c3) end + local mg=mg1:Clone() + if f4 then + mg=mg:Filter(f4,sg,syncard,c1,c2,c3) + else + mg:Sub(sg) + end + return Auxiliary.SynMixCheck(mg,sg,minc-1,maxc-1,syncard,smat,gc,mgchk) +end +function Auxiliary.SynMixCheck(mg,sg1,minc,maxc,syncard,smat,gc,mgchk) + local tp=syncard:GetControler() + local sg=Group.CreateGroup() + if minc<=0 and Auxiliary.SynMixCheckGoal(tp,sg1,0,0,syncard,sg,smat,gc,mgchk) then return true end + if maxc==0 then return false end + return mg:IsExists(Auxiliary.SynMixCheckRecursive,1,nil,tp,sg,mg,0,minc,maxc,syncard,sg1,smat,gc,mgchk) +end +function Auxiliary.SynMixCheckRecursive(c,tp,sg,mg,ct,minc,maxc,syncard,sg1,smat,gc,mgchk) + sg:AddCard(c) + ct=ct+1 + local res=Auxiliary.SynMixCheckGoal(tp,sg,minc,ct,syncard,sg1,smat,gc,mgchk) + or (ct0 and not mgchk then + local found=false + for c in aux.Next(g) do + local he,hf,hmin,hmax=c:GetHandSynchro() + if he then + found=true + if hf and hg:IsExists(Auxiliary.SynLimitFilter,1,c,hf,he,syncard) then return false end + if (hmin and hcthmax) then return false end + end + end + if not found then return false end + end + for c in aux.Next(g) do + local le,lf,lloc,lmin,lmax=c:GetTunerLimit() + if le then + local lct=g:GetCount()-1 + if lloc then + local llct=g:FilterCount(Card.IsLocation,c,lloc) + if llct~=lct then return false end + end + if lf and g:IsExists(Auxiliary.SynLimitFilter,1,c,lf,le,syncard) then return false end + if (lmin and lctlmax) then return false end + end + end + return true +end +--Checking Tune Magician +function Auxiliary.TuneMagicianFilter(c,e) + local f=e:GetValue() + return f(e,c) +end +function Auxiliary.TuneMagicianCheckX(c,sg,ecode) + local eset={c:IsHasEffect(ecode)} + for _,te in pairs(eset) do + if sg:IsExists(Auxiliary.TuneMagicianFilter,1,c,te) then return true end + end + return false +end +function Auxiliary.TuneMagicianCheckAdditionalX(ecode) + return function(g) + return not g:IsExists(Auxiliary.TuneMagicianCheckX,1,nil,g,ecode) + end +end + +--Xyz Summon +function Auxiliary.XyzAlterFilter(c,alterf,xyzc,e,tp,alterop) + return alterf(c,e,tp,xyzc) and c:IsCanBeXyzMaterial(xyzc) and Duel.GetLocationCountFromEx(tp,tp,c,xyzc)>0 + and Auxiliary.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) and (not alterop or alterop(e,tp,0,c)) +end +--Xyz monster, lv k*n +function Auxiliary.AddXyzProcedure(c,f,lv,ct,alterf,alterdesc,maxct,alterop) + local e1=Effect.CreateEffect(c) + e1:SetDescription(1165) + e1:SetType(EFFECT_TYPE_FIELD) + e1:SetCode(EFFECT_SPSUMMON_PROC) + e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) + e1:SetRange(LOCATION_EXTRA) + if not maxct then maxct=ct end + if alterf then + e1:SetCondition(Auxiliary.XyzConditionAlter(f,lv,ct,maxct,alterf,alterdesc,alterop)) + e1:SetTarget(Auxiliary.XyzTargetAlter(f,lv,ct,maxct,alterf,alterdesc,alterop)) + e1:SetOperation(Auxiliary.XyzOperationAlter(f,lv,ct,maxct,alterf,alterdesc,alterop)) + else + e1:SetCondition(Auxiliary.XyzCondition(f,lv,ct,maxct)) + e1:SetTarget(Auxiliary.XyzTarget(f,lv,ct,maxct)) + e1:SetOperation(Auxiliary.XyzOperation(f,lv,ct,maxct)) + end + e1:SetValue(SUMMON_TYPE_XYZ) + c:RegisterEffect(e1) +end +--Xyz Summon(normal) +function Auxiliary.XyzCondition(f,lv,minc,maxc) + --og: use special material + return function(e,c,og,min,max) + if c==nil then return true end + if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end + local tp=c:GetControler() + local minc=minc + local maxc=maxc + if min then + if min>minc then minc=min end + if maxmaxc then return false end + end + return Duel.CheckXyzMaterial(c,f,lv,minc,maxc,og) + end +end +function Auxiliary.XyzTarget(f,lv,minc,maxc) + return function(e,tp,eg,ep,ev,re,r,rp,chk,c,og,min,max) + if og and not min then + return true + end + local minc=minc + local maxc=maxc + if min then + if min>minc then minc=min end + if maxminc then minc=min end + if maxmaxc then return false end + end + return Duel.CheckXyzMaterial(c,f,lv,minc,maxc,og) + end +end +function Auxiliary.XyzTargetAlter(f,lv,minc,maxc,alterf,alterdesc,alterop) + return function(e,tp,eg,ep,ev,re,r,rp,chk,c,og,min,max) + if og and not min then + return true + end + local minc=minc + local maxc=maxc + if min then + if min>minc then minc=min end + if max0 + local g=nil + local cancel=Duel.IsSummonCancelable() + if b2 and (not b1 or Duel.SelectYesNo(tp,alterdesc)) then + e:SetLabel(1) + Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) + local tc=altg:SelectUnselect(nil,tp,false,cancel,1,1) + if tc then + g=Group.FromCards(tc) + if alterop then alterop(e,tp,1,tc) end + end + else + e:SetLabel(0) + g=Duel.SelectXyzMaterial(tp,c,f,lv,minc,maxc,og) + end + if g then + g:KeepAlive() + e:SetLabelObject(g) + return true + else return false end + end +end +function Auxiliary.XyzOperationAlter(f,lv,minc,maxc,alterf,alterdesc,alterop) + return function(e,tp,eg,ep,ev,re,r,rp,c,og,min,max) + if og and not min then + local sg=Group.CreateGroup() + local tc=og:GetFirst() + while tc do + local sg1=tc:GetOverlayGroup() + sg:Merge(sg1) + tc=og:GetNext() + end + Duel.SendtoGrave(sg,REASON_RULE) + c:SetMaterial(og) + Duel.Overlay(c,og) + else + local mg=e:GetLabelObject() + if e:GetLabel()==1 then + local mg2=mg:GetFirst():GetOverlayGroup() + if mg2:GetCount()~=0 then + Duel.Overlay(c,mg2) + end + else + local sg=Group.CreateGroup() + local tc=mg:GetFirst() + while tc do + local sg1=tc:GetOverlayGroup() + sg:Merge(sg1) + tc=mg:GetNext() + end + Duel.SendtoGrave(sg,REASON_RULE) + end + c:SetMaterial(mg) + Duel.Overlay(c,mg) + mg:DeleteGroup() + end + end +end +function Auxiliary.AddXyzProcedureLevelFree(c,f,gf,minc,maxc,alterf,alterdesc,alterop) + local e1=Effect.CreateEffect(c) + e1:SetDescription(1165) + e1:SetType(EFFECT_TYPE_FIELD) + e1:SetCode(EFFECT_SPSUMMON_PROC) + e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) + e1:SetRange(LOCATION_EXTRA) + if alterf then + e1:SetCondition(Auxiliary.XyzLevelFreeConditionAlter(f,gf,minc,maxc,alterf,alterdesc,alterop)) + e1:SetTarget(Auxiliary.XyzLevelFreeTargetAlter(f,gf,minc,maxc,alterf,alterdesc,alterop)) + e1:SetOperation(Auxiliary.XyzLevelFreeOperationAlter(f,gf,minc,maxc,alterf,alterdesc,alterop)) + else + e1:SetCondition(Auxiliary.XyzLevelFreeCondition(f,gf,minc,maxc)) + e1:SetTarget(Auxiliary.XyzLevelFreeTarget(f,gf,minc,maxc)) + e1:SetOperation(Auxiliary.XyzLevelFreeOperation(f,gf,minc,maxc)) + end + e1:SetValue(SUMMON_TYPE_XYZ) + c:RegisterEffect(e1) +end +--Xyz Summon(level free) +function Auxiliary.XyzLevelFreeFilter(c,xyzc,f) + return (not c:IsOnField() or c:IsFaceup()) and c:IsCanBeXyzMaterial(xyzc) and (not f or f(c,xyzc)) +end +function Auxiliary.XyzLevelFreeGoal(g,tp,xyzc,gf) + return (not gf or gf(g)) and Duel.GetLocationCountFromEx(tp,tp,g,xyzc)>0 +end +function Auxiliary.XyzLevelFreeCondition(f,gf,minct,maxct) + return function(e,c,og,min,max) + if c==nil then return true end + if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end + local tp=c:GetControler() + local minc=minct + local maxc=maxct + if min then + minc=math.max(minc,min) + maxc=math.min(maxc,max) + end + if maxcminc then minc=min end + if max0 then + g:KeepAlive() + e:SetLabelObject(g) + return true + else return false end + end +end +function Auxiliary.XyzLevelFreeOperation(f,gf,minct,maxct) + return function(e,tp,eg,ep,ev,re,r,rp,c,og,min,max) + if og and not min then + local sg=Group.CreateGroup() + local tc=og:GetFirst() + while tc do + local sg1=tc:GetOverlayGroup() + sg:Merge(sg1) + tc=og:GetNext() + end + Duel.SendtoGrave(sg,REASON_RULE) + c:SetMaterial(og) + Duel.Overlay(c,og) + else + local mg=e:GetLabelObject() + if e:GetLabel()==1 then + local mg2=mg:GetFirst():GetOverlayGroup() + if mg2:GetCount()~=0 then + Duel.Overlay(c,mg2) + end + else + local sg=Group.CreateGroup() + local tc=mg:GetFirst() + while tc do + local sg1=tc:GetOverlayGroup() + sg:Merge(sg1) + tc=mg:GetNext() + end + Duel.SendtoGrave(sg,REASON_RULE) + end + c:SetMaterial(mg) + Duel.Overlay(c,mg) + mg:DeleteGroup() + end + end +end +--Xyz summon(level free&alterf) +function Auxiliary.XyzLevelFreeConditionAlter(f,gf,minct,maxct,alterf,alterdesc,alterop) + return function(e,c,og,min,max) + if c==nil then return true end + if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end + local tp=c:GetControler() + local mg=nil + if og then + mg=og + else + mg=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) + end + local altg=mg:Filter(Auxiliary.XyzAlterFilter,nil,alterf,c,e,tp,alterop) + if (not min or min<=1) and altg:GetCount()>0 then + return true + end + local minc=minct + local maxc=maxct + if min then + if min>minc then minc=min end + if maxmaxc then return false end + end + mg=mg:Filter(Auxiliary.XyzLevelFreeFilter,nil,c,f) + local sg=Duel.GetMustMaterial(tp,EFFECT_MUST_BE_XMATERIAL) + if sg:IsExists(Auxiliary.MustMaterialCounterFilter,1,nil,mg) then return false end + Duel.SetSelectedCard(sg) + Auxiliary.GCheckAdditional=Auxiliary.TuneMagicianCheckAdditionalX(EFFECT_TUNE_MAGICIAN_X) + local res=mg:CheckSubGroup(Auxiliary.XyzLevelFreeGoal,minc,maxc,tp,c,gf) + Auxiliary.GCheckAdditional=nil + return res + end +end +function Auxiliary.XyzLevelFreeTargetAlter(f,gf,minct,maxct,alterf,alterdesc,alterop) + return function(e,tp,eg,ep,ev,re,r,rp,chk,c,og,min,max) + if og and not min then + return true + end + local minc=minct + local maxc=maxct + if min then + if min>minc then minc=min end + if max0 + local g=nil + local cancel=Duel.IsSummonCancelable() + if b2 and (not b1 or Duel.SelectYesNo(tp,alterdesc)) then + e:SetLabel(1) + Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) + local tc=altg:SelectUnselect(nil,tp,false,cancel,1,1) + if tc then + g=Group.FromCards(tc) + if alterop then alterop(e,tp,1,tc) end + end + else + e:SetLabel(0) + Duel.SetSelectedCard(sg) + Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) + Auxiliary.GCheckAdditional=Auxiliary.TuneMagicianCheckAdditionalX(EFFECT_TUNE_MAGICIAN_X) + g=mg2:SelectSubGroup(tp,Auxiliary.XyzLevelFreeGoal,cancel,minc,maxc,tp,c,gf) + Auxiliary.GCheckAdditional=nil + end + if g and g:GetCount()>0 then + g:KeepAlive() + e:SetLabelObject(g) + return true + else return false end + end +end +function Auxiliary.XyzLevelFreeOperationAlter(f,gf,minct,maxct,alterf,alterdesc,alterop) + return function(e,tp,eg,ep,ev,re,r,rp,c,og,min,max) + if og and not min then + local sg=Group.CreateGroup() + local tc=og:GetFirst() + while tc do + local sg1=tc:GetOverlayGroup() + sg:Merge(sg1) + tc=og:GetNext() + end + Duel.SendtoGrave(sg,REASON_RULE) + c:SetMaterial(og) + Duel.Overlay(c,og) + else + local mg=e:GetLabelObject() + if e:GetLabel()==1 then + local mg2=mg:GetFirst():GetOverlayGroup() + if mg2:GetCount()~=0 then + Duel.Overlay(c,mg2) + end + else + local sg=Group.CreateGroup() + local tc=mg:GetFirst() + while tc do + local sg1=tc:GetOverlayGroup() + sg:Merge(sg1) + tc=mg:GetNext() + end + Duel.SendtoGrave(sg,REASON_RULE) + end + c:SetMaterial(mg) + Duel.Overlay(c,mg) + mg:DeleteGroup() + end + end +end + +--Fusion Summon +--material: names in material list +--Fusion monster, mixed materials +function Auxiliary.AddFusionProcMix(c,sub,insf,...) + if c:IsStatus(STATUS_COPYING_EFFECT) then return end + local val={...} + local fun={} + local mat={} + for i=1,#val do + if type(val[i])=='function' then + fun[i]=function(c,fc,sub,mg,sg) return val[i](c,fc,sub,mg,sg) and not c:IsHasEffect(6205579) end + elseif type(val[i])=='table' then + fun[i]=function(c,fc,sub,mg,sg) + for _,fcode in ipairs(val[i]) do + if type(fcode)=='function' then + if fcode(c,fc,sub,mg,sg) and not c:IsHasEffect(6205579) then return true end + else + if c:IsFusionCode(fcode) or (sub and c:CheckFusionSubstitute(fc)) then return true end + end + end + return false + end + for _,fcode in ipairs(val[i]) do + if type(fcode)~='function' then mat[fcode]=true end + end + else + fun[i]=function(c,fc,sub) return c:IsFusionCode(val[i]) or (sub and c:CheckFusionSubstitute(fc)) end + mat[val[i]]=true + end + end + local mt=getmetatable(c) + if mt.material==nil then + mt.material=mat + end + if mt.material_count==nil then + mt.material_count={#fun,#fun} + end + for index,_ in pairs(mat) do + Auxiliary.AddCodeList(c,index) + end + local e1=Effect.CreateEffect(c) + e1:SetType(EFFECT_TYPE_SINGLE) + e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) + e1:SetCode(EFFECT_FUSION_MATERIAL) + e1:SetCondition(Auxiliary.FConditionMix(insf,sub,table.unpack(fun))) + e1:SetOperation(Auxiliary.FOperationMix(insf,sub,table.unpack(fun))) + c:RegisterEffect(e1) +end +function Auxiliary.FConditionMix(insf,sub,...) + --g:Material group(nil for Instant Fusion) + --gc:Material already used + --chkf: check field, default:PLAYER_NONE + --chkf&0x100: Not fusion summon + --chkf&0x200: Concat fusion + local funs={...} + return function(e,g,gc,chkfnf) + if g==nil then return insf and Auxiliary.MustMaterialCheck(nil,e:GetHandlerPlayer(),EFFECT_MUST_BE_FMATERIAL) end + local c=e:GetHandler() + local tp=c:GetControler() + local notfusion=chkfnf&0x100>0 + local concat_fusion=chkfnf&0x200>0 + local sub=(sub or notfusion) and not concat_fusion + local mg=g:Filter(Auxiliary.FConditionFilterMix,c,c,sub,concat_fusion,table.unpack(funs)) + if gc then + if not mg:IsContains(gc) then return false end + Duel.SetSelectedCard(gc) + end + return mg:CheckSubGroup(Auxiliary.FCheckMixGoal,#funs,#funs,tp,c,sub,chkfnf,table.unpack(funs)) + end +end +function Auxiliary.FOperationMix(insf,sub,...) + local funs={...} + return function(e,tp,eg,ep,ev,re,r,rp,gc,chkfnf) + local c=e:GetHandler() + local tp=c:GetControler() + local notfusion=chkfnf&0x100>0 + local concat_fusion=chkfnf&0x200>0 + local sub=(sub or notfusion) and not concat_fusion + local mg=eg:Filter(Auxiliary.FConditionFilterMix,c,c,sub,concat_fusion,table.unpack(funs)) + if gc then Duel.SetSelectedCard(gc) end + Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) + local sg=mg:SelectSubGroup(tp,Auxiliary.FCheckMixGoal,false,#funs,#funs,tp,c,sub,chkfnf,table.unpack(funs)) + Duel.SetFusionMaterial(sg) + end +end +function Auxiliary.FConditionFilterMix(c,fc,sub,concat_fusion,...) + local fusion_type=concat_fusion and SUMMON_TYPE_SPECIAL or SUMMON_TYPE_FUSION + if not c:IsCanBeFusionMaterial(fc,fusion_type) then return false end + for i,f in ipairs({...}) do + if f(c,fc,sub) then return true end + end + return false +end +function Auxiliary.FCheckMix(c,mg,sg,fc,sub,fun1,fun2,...) + if fun2 then + sg:AddCard(c) + local res=false + if fun1(c,fc,false,mg,sg) then + res=mg:IsExists(Auxiliary.FCheckMix,1,sg,mg,sg,fc,sub,fun2,...) + elseif sub and fun1(c,fc,true,mg,sg) then + res=mg:IsExists(Auxiliary.FCheckMix,1,sg,mg,sg,fc,false,fun2,...) + end + sg:RemoveCard(c) + return res + else + return fun1(c,fc,sub,mg,sg) + end +end +--if sg1 is subset of sg2 then not Auxiliary.FCheckAdditional(tp,sg1,fc) -> not Auxiliary.FCheckAdditional(tp,sg2,fc) +Auxiliary.FCheckAdditional=nil +Auxiliary.FGoalCheckAdditional=nil +function Auxiliary.FCheckMixGoal(sg,tp,fc,sub,chkfnf,...) + local chkf=chkfnf&0xff + local concat_fusion=chkfnf&0x200>0 + if not concat_fusion and sg:IsExists(Auxiliary.TuneMagicianCheckX,1,nil,sg,EFFECT_TUNE_MAGICIAN_F) then return false end + if not Auxiliary.MustMaterialCheck(sg,tp,EFFECT_MUST_BE_FMATERIAL) then return false end + local g=Group.CreateGroup() + return sg:IsExists(Auxiliary.FCheckMix,1,nil,sg,g,fc,sub,...) and (chkf==PLAYER_NONE or Duel.GetLocationCountFromEx(tp,tp,sg,fc)>0) + and (not Auxiliary.FCheckAdditional or Auxiliary.FCheckAdditional(tp,sg,fc)) + and (not Auxiliary.FGoalCheckAdditional or Auxiliary.FGoalCheckAdditional(tp,sg,fc)) +end +--Fusion monster, mixed material * minc to maxc + material + ... +function Auxiliary.AddFusionProcMixRep(c,sub,insf,fun1,minc,maxc,...) + if c:IsStatus(STATUS_COPYING_EFFECT) then return end + local val={fun1,...} + local fun={} + local mat={} + for i=1,#val do + if type(val[i])=='function' then + fun[i]=function(c,fc,sub,mg,sg) return val[i](c,fc,sub,mg,sg) and not c:IsHasEffect(6205579) end + elseif type(val[i])=='table' then + fun[i]=function(c,fc,sub,mg,sg) + for _,fcode in ipairs(val[i]) do + if type(fcode)=='function' then + if fcode(c,fc,sub,mg,sg) and not c:IsHasEffect(6205579) then return true end + else + if c:IsFusionCode(fcode) or (sub and c:CheckFusionSubstitute(fc)) then return true end + end + end + return false + end + for _,fcode in ipairs(val[i]) do + if type(fcode)~='function' then mat[fcode]=true end + end + else + fun[i]=function(c,fc,sub) return c:IsFusionCode(val[i]) or (sub and c:CheckFusionSubstitute(fc)) end + mat[val[i]]=true + end + end + local mt=getmetatable(c) + if mt.material==nil then + mt.material=mat + end + if mt.material_count==nil then + mt.material_count={#fun+minc-1,#fun+maxc-1} + end + for index,_ in pairs(mat) do + Auxiliary.AddCodeList(c,index) + end + local e1=Effect.CreateEffect(c) + e1:SetType(EFFECT_TYPE_SINGLE) + e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) + e1:SetCode(EFFECT_FUSION_MATERIAL) + e1:SetCondition(Auxiliary.FConditionMixRep(insf,sub,fun[1],minc,maxc,table.unpack(fun,2))) + e1:SetOperation(Auxiliary.FOperationMixRep(insf,sub,fun[1],minc,maxc,table.unpack(fun,2))) + c:RegisterEffect(e1) +end +function Auxiliary.FConditionMixRep(insf,sub,fun1,minc,maxc,...) + local funs={...} + return function(e,g,gc,chkfnf) + if g==nil then return insf and Auxiliary.MustMaterialCheck(nil,e:GetHandlerPlayer(),EFFECT_MUST_BE_FMATERIAL) end + local c=e:GetHandler() + local tp=c:GetControler() + local notfusion=chkfnf&0x100>0 + local concat_fusion=chkfnf&0x200>0 + local sub=(sub or notfusion) and not concat_fusion + local mg=g:Filter(Auxiliary.FConditionFilterMix,c,c,sub,concat_fusion,fun1,table.unpack(funs)) + if gc then + if not mg:IsContains(gc) then return false end + local sg=Group.CreateGroup() + return Auxiliary.FSelectMixRep(gc,tp,mg,sg,c,sub,chkfnf,fun1,minc,maxc,table.unpack(funs)) + end + local sg=Group.CreateGroup() + return mg:IsExists(Auxiliary.FSelectMixRep,1,nil,tp,mg,sg,c,sub,chkfnf,fun1,minc,maxc,table.unpack(funs)) + end +end +function Auxiliary.FOperationMixRep(insf,sub,fun1,minc,maxc,...) + local funs={...} + return function(e,tp,eg,ep,ev,re,r,rp,gc,chkfnf) + local c=e:GetHandler() + local tp=c:GetControler() + local notfusion=chkfnf&0x100>0 + local concat_fusion=chkfnf&0x200>0 + local sub=(sub or notfusion) and not concat_fusion + local mg=eg:Filter(Auxiliary.FConditionFilterMix,c,c,sub,concat_fusion,fun1,table.unpack(funs)) + local sg=Group.CreateGroup() + if gc then sg:AddCard(gc) end + while sg:GetCount()0 + if not concat_fusion and sg:IsExists(Auxiliary.TuneMagicianCheckX,1,nil,sg,EFFECT_TUNE_MAGICIAN_F) then return false end + if not Auxiliary.MustMaterialCheck(sg,tp,EFFECT_MUST_BE_FMATERIAL) then return false end + if Auxiliary.FGoalCheckAdditional and not Auxiliary.FGoalCheckAdditional(tp,sg,fc) then return false end + return true +end +function Auxiliary.FCheckMixRepGoal(tp,sg,fc,sub,chkfnf,fun1,minc,maxc,...) + local chkf=chkfnf&0xff + if sg:GetCount()maxc+#{...} then return false end + if not (chkf==PLAYER_NONE or Duel.GetLocationCountFromEx(tp,tp,sg,fc)>0) then return false end + if Auxiliary.FCheckAdditional and not Auxiliary.FCheckAdditional(tp,sg,fc) then return false end + if not Auxiliary.FCheckMixRepGoalCheck(tp,sg,fc,chkfnf) then return false end + local g=Group.CreateGroup() + return Auxiliary.FCheckMixRep(sg,g,fc,sub,chkf,fun1,minc,maxc,...) +end +function Auxiliary.FCheckMixRepTemplate(c,cond,tp,mg,sg,g,fc,sub,chkfnf,fun1,minc,maxc,...) + for i,f in ipairs({...}) do + if f(c,fc,sub,mg,sg) then + g:AddCard(c) + local sub=sub and f(c,fc,false,mg,sg) + local t={...} + table.remove(t,i) + local res=cond(tp,mg,sg,g,fc,sub,chkfnf,fun1,minc,maxc,table.unpack(t)) + g:RemoveCard(c) + if res then return true end + end + end + if maxc>0 then + if fun1(c,fc,sub,mg,sg) then + g:AddCard(c) + local sub=sub and fun1(c,fc,false,mg,sg) + local res=cond(tp,mg,sg,g,fc,sub,chkfnf,fun1,minc-1,maxc-1,...) + g:RemoveCard(c) + if res then return true end + end + end + return false +end +function Auxiliary.FCheckMixRepSelectedCond(tp,mg,sg,g,...) + if g:GetCount()0 then + if minc<=0 and #{...}==0 and Auxiliary.FCheckMixRepGoalCheck(tp,g,fc,chkfnf) then return true end + return mg:IsExists(Auxiliary.FCheckSelectMixRepAll,1,g,tp,mg,sg,g,fc,sub,chkfnf,fun1,minc,maxc,...) + else + return mg:IsExists(Auxiliary.FCheckSelectMixRepM,1,g,tp,mg,sg,g,fc,sub,chkfnf,fun1,minc,maxc,...) + end +end +function Auxiliary.FCheckSelectMixRepAll(c,tp,mg,sg,g,fc,sub,chkf,fun1,minc,maxc,fun2,...) + if fun2 then + if fun2(c,fc,sub,mg,sg) then + g:AddCard(c) + local sub=sub and fun2(c,fc,false,mg,sg) + local res=Auxiliary.FCheckSelectMixRep(tp,mg,sg,g,fc,sub,chkf,fun1,minc,maxc,...) + g:RemoveCard(c) + return res + end + elseif maxc>0 and fun1(c,fc,sub,mg,sg) then + g:AddCard(c) + local sub=sub and fun1(c,fc,false,mg,sg) + local res=Auxiliary.FCheckSelectMixRep(tp,mg,sg,g,fc,sub,chkf,fun1,minc-1,maxc-1) + g:RemoveCard(c) + return res + end + return false +end +function Auxiliary.FCheckSelectMixRepM(c,tp,...) + return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) + and Auxiliary.FCheckMixRepTemplate(c,Auxiliary.FCheckSelectMixRep,tp,...) +end +function Auxiliary.FSelectMixRep(c,tp,mg,sg,fc,sub,chkfnf,...) + sg:AddCard(c) + local res=false + if Auxiliary.FCheckAdditional and not Auxiliary.FCheckAdditional(tp,sg,fc) then + res=false + elseif Auxiliary.FCheckMixRepGoal(tp,sg,fc,sub,chkfnf,...) then + res=true + else + local g=Group.CreateGroup() + res=sg:IsExists(Auxiliary.FCheckMixRepSelected,1,nil,tp,mg,sg,g,fc,sub,chkfnf,...) + end + sg:RemoveCard(c) + return res +end +--Fusion monster, name + name +function Auxiliary.AddFusionProcCode2(c,code1,code2,sub,insf) + Auxiliary.AddFusionProcMix(c,sub,insf,code1,code2) +end +--Fusion monster, name + name + name +function Auxiliary.AddFusionProcCode3(c,code1,code2,code3,sub,insf) + Auxiliary.AddFusionProcMix(c,sub,insf,code1,code2,code3) +end +--Fusion monster, name + name + name + name +function Auxiliary.AddFusionProcCode4(c,code1,code2,code3,code4,sub,insf) + Auxiliary.AddFusionProcMix(c,sub,insf,code1,code2,code3,code4) +end +--Fusion monster, name * n +function Auxiliary.AddFusionProcCodeRep(c,code1,cc,sub,insf) + local code={} + for i=1,cc do + code[i]=code1 + end + Auxiliary.AddFusionProcMix(c,sub,insf,table.unpack(code)) +end +--Fusion monster, name * minc to maxc +function Auxiliary.AddFusionProcCodeRep2(c,code1,minc,maxc,sub,insf) + Auxiliary.AddFusionProcMixRep(c,sub,insf,code1,minc,maxc) +end +--Fusion monster, name + condition * n +function Auxiliary.AddFusionProcCodeFun(c,code1,f,cc,sub,insf) + local fun={} + for i=1,cc do + fun[i]=f + end + Auxiliary.AddFusionProcMix(c,sub,insf,code1,table.unpack(fun)) +end +--Fusion monster, condition + condition +function Auxiliary.AddFusionProcFun2(c,f1,f2,insf) + Auxiliary.AddFusionProcMix(c,false,insf,f1,f2) +end +--Fusion monster, condition * n +function Auxiliary.AddFusionProcFunRep(c,f,cc,insf) + local fun={} + for i=1,cc do + fun[i]=f + end + Auxiliary.AddFusionProcMix(c,false,insf,table.unpack(fun)) +end +--Fusion monster, condition * minc to maxc +function Auxiliary.AddFusionProcFunRep2(c,f,minc,maxc,insf) + Auxiliary.AddFusionProcMixRep(c,false,insf,f,minc,maxc) +end +--Fusion monster, condition1 + condition2 * n +function Auxiliary.AddFusionProcFunFun(c,f1,f2,cc,insf) + local fun={} + for i=1,cc do + fun[i]=f2 + end + Auxiliary.AddFusionProcMix(c,false,insf,f1,table.unpack(fun)) +end +--Fusion monster, condition1 + condition2 * minc to maxc +function Auxiliary.AddFusionProcFunFunRep(c,f1,f2,minc,maxc,insf) + Auxiliary.AddFusionProcMixRep(c,false,insf,f2,minc,maxc,f1) +end +--Fusion monster, name + condition * minc to maxc +function Auxiliary.AddFusionProcCodeFunRep(c,code1,f,minc,maxc,sub,insf) + Auxiliary.AddFusionProcMixRep(c,sub,insf,f,minc,maxc,code1) +end +--Fusion monster, name + name + condition * minc to maxc +function Auxiliary.AddFusionProcCode2FunRep(c,code1,code2,f,minc,maxc,sub,insf) + Auxiliary.AddFusionProcMixRep(c,sub,insf,f,minc,maxc,code1,code2) +end +--Fusion monster, Shaddoll materials +function Auxiliary.AddFusionProcShaddoll(c,attr) + local e1=Effect.CreateEffect(c) + e1:SetType(EFFECT_TYPE_SINGLE) + e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) + e1:SetCode(EFFECT_FUSION_MATERIAL) + e1:SetCondition(Auxiliary.FShaddollCondition(attr)) + e1:SetOperation(Auxiliary.FShaddollOperation(attr)) + c:RegisterEffect(e1) +end +function Auxiliary.FShaddollFilter(c,fc,attr) + return (Auxiliary.FShaddollFilter1(c) or Auxiliary.FShaddollFilter2(c,attr)) and c:IsCanBeFusionMaterial(fc) and not c:IsHasEffect(6205579) +end +function Auxiliary.FShaddollExFilter(c,fc,attr,fe) + return c:IsFaceup() and not c:IsImmuneToEffect(fe) and Auxiliary.FShaddollFilter(c,fc,attr) +end +function Auxiliary.FShaddollFilter1(c) + return c:IsFusionSetCard(0x9d) +end +function Auxiliary.FShaddollFilter2(c,attr) + return c:IsFusionAttribute(attr) or c:IsHasEffect(4904633) +end +function Auxiliary.FShaddollSpFilter1(c,fc,tp,mg,exg,attr,chkf) + return mg:IsExists(Auxiliary.FShaddollSpFilter2,1,c,fc,tp,c,attr,chkf) + or (exg and exg:IsExists(Auxiliary.FShaddollSpFilter2,1,c,fc,tp,c,attr,chkf)) +end +function Auxiliary.FShaddollSpFilter2(c,fc,tp,mc,attr,chkf) + local sg=Group.FromCards(c,mc) + if sg:IsExists(Auxiliary.TuneMagicianCheckX,1,nil,sg,EFFECT_TUNE_MAGICIAN_F) then return false end + if not Auxiliary.MustMaterialCheck(sg,tp,EFFECT_MUST_BE_FMATERIAL) then return false end + if Auxiliary.FCheckAdditional and not Auxiliary.FCheckAdditional(tp,sg,fc) + or Auxiliary.FGoalCheckAdditional and not Auxiliary.FGoalCheckAdditional(tp,sg,fc) then return false end + return ((Auxiliary.FShaddollFilter1(c) and Auxiliary.FShaddollFilter2(mc,attr)) + or (Auxiliary.FShaddollFilter2(c,attr) and Auxiliary.FShaddollFilter1(mc))) + and (chkf==PLAYER_NONE or Duel.GetLocationCountFromEx(tp,tp,sg,fc)>0) +end +function Auxiliary.FShaddollCondition(attr) + return function(e,g,gc,chkf) + if g==nil then return Auxiliary.MustMaterialCheck(nil,e:GetHandlerPlayer(),EFFECT_MUST_BE_FMATERIAL) end + local c=e:GetHandler() + local mg=g:Filter(Auxiliary.FShaddollFilter,nil,c,attr) + local tp=e:GetHandlerPlayer() + local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0) + local exg=nil + if fc and fc:IsHasEffect(81788994) and fc:IsCanRemoveCounter(tp,0x16,3,REASON_EFFECT) then + local fe=fc:IsHasEffect(81788994) + exg=Duel.GetMatchingGroup(Auxiliary.FShaddollExFilter,tp,0,LOCATION_MZONE,mg,c,attr,fe) + end + if gc then + if not mg:IsContains(gc) then return false end + return Auxiliary.FShaddollSpFilter1(gc,c,tp,mg,exg,attr,chkf) + end + return mg:IsExists(Auxiliary.FShaddollSpFilter1,1,nil,c,tp,mg,exg,attr,chkf) + end +end +function Auxiliary.FShaddollOperation(attr) + return function(e,tp,eg,ep,ev,re,r,rp,gc,chkf) + local c=e:GetHandler() + local mg=eg:Filter(Auxiliary.FShaddollFilter,nil,c,attr) + local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0) + local exg=nil + if fc and fc:IsHasEffect(81788994) and fc:IsCanRemoveCounter(tp,0x16,3,REASON_EFFECT) then + local fe=fc:IsHasEffect(81788994) + exg=Duel.GetMatchingGroup(Auxiliary.FShaddollExFilter,tp,0,LOCATION_MZONE,mg,c,attr,fe) + end + local g=nil + if gc then + g=Group.FromCards(gc) + mg:RemoveCard(gc) + else + Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) + g=mg:FilterSelect(tp,Auxiliary.FShaddollSpFilter1,1,1,nil,c,tp,mg,exg,attr,chkf) + mg:Sub(g) + end + if exg and exg:IsExists(Auxiliary.FShaddollSpFilter2,1,nil,c,tp,g:GetFirst(),attr,chkf) + and (mg:GetCount()==0 or (exg:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(81788994,0)))) then + fc:RemoveCounter(tp,0x16,3,REASON_EFFECT) + Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) + local sg=exg:FilterSelect(tp,Auxiliary.FShaddollSpFilter2,1,1,nil,c,tp,g:GetFirst(),attr,chkf) + g:Merge(sg) + else + Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL) + local sg=mg:FilterSelect(tp,Auxiliary.FShaddollSpFilter2,1,1,nil,c,tp,g:GetFirst(),attr,chkf) + g:Merge(sg) + end + Duel.SetFusionMaterial(g) + end +end + +--Contact Fusion +function Auxiliary.AddContactFusionProcedure(c,filter,self_location,opponent_location,mat_operation,...) + local self_location=self_location or 0 + local opponent_location=opponent_location or 0 + local operation_params={...} + local e2=Effect.CreateEffect(c) + e2:SetType(EFFECT_TYPE_FIELD) + e2:SetCode(EFFECT_SPSUMMON_PROC) + e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) + e2:SetRange(LOCATION_EXTRA) + e2:SetCondition(Auxiliary.ContactFusionCondition(filter,self_location,opponent_location)) + e2:SetOperation(Auxiliary.ContactFusionOperation(filter,self_location,opponent_location,mat_operation,operation_params)) + c:RegisterEffect(e2) + return e2 +end +function Auxiliary.ContactFusionMaterialFilter(c,fc,filter) + return c:IsCanBeFusionMaterial(fc,SUMMON_TYPE_SPECIAL) and (not filter or filter(c,fc)) +end +function Auxiliary.ContactFusionCondition(filter,self_location,opponent_location) + return function(e,c) + if c==nil then return true end + if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end + local tp=c:GetControler() + local mg=Duel.GetMatchingGroup(Auxiliary.ContactFusionMaterialFilter,tp,self_location,opponent_location,c,c,filter) + return c:CheckFusionMaterial(mg,nil,tp|0x200) + end +end +function Auxiliary.ContactFusionOperation(filter,self_location,opponent_location,mat_operation,operation_params) + return function(e,tp,eg,ep,ev,re,r,rp,c) + local mg=Duel.GetMatchingGroup(Auxiliary.ContactFusionMaterialFilter,tp,self_location,opponent_location,c,c,filter) + local g=Duel.SelectFusionMaterial(tp,c,mg,nil,tp|0x200) + c:SetMaterial(g) + mat_operation(g,table.unpack(operation_params)) + end +end +--send to deck of contact fusion +function Auxiliary.tdcfop(c) + return function(g) + local cg=g:Filter(Card.IsFacedown,nil) + if cg:GetCount()>0 then + Duel.ConfirmCards(1-c:GetControler(),cg) + end + Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST) + end +end + +--Ritual Summon +function Auxiliary.AddRitualProcUltimate(c,filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) + summon_location=summon_location or LOCATION_HAND + local e1=Effect.CreateEffect(c) + e1:SetCategory(CATEGORY_SPECIAL_SUMMON) + e1:SetType(EFFECT_TYPE_ACTIVATE) + e1:SetCode(EVENT_FREE_CHAIN) + e1:SetTarget(Auxiliary.RitualUltimateTarget(filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,extra_target)) + e1:SetOperation(Auxiliary.RitualUltimateOperation(filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,extra_operation)) + if not pause then + c:RegisterEffect(e1) + end + return e1 +end +function Auxiliary.RitualCheckGreater(g,c,lv) + Duel.SetSelectedCard(g) + return g:CheckWithSumGreater(Card.GetRitualLevel,lv,c) +end +function Auxiliary.RitualCheckEqual(g,c,lv) + return g:CheckWithSumEqual(Card.GetRitualLevel,lv,#g,#g,c) +end +Auxiliary.RCheckAdditional=nil +function Auxiliary.RitualCheck(g,tp,c,lv,greater_or_equal) + return Auxiliary["RitualCheck"..greater_or_equal](g,c,lv) and Duel.GetMZoneCount(tp,g,tp)>0 and (not c.mat_group_check or c.mat_group_check(g,tp)) + and (not Auxiliary.RCheckAdditional or Auxiliary.RCheckAdditional(tp,g,c)) +end +function Auxiliary.RitualCheckAdditionalLevel(c,rc) + local raw_level=c:GetRitualLevel(rc) + local lv1=raw_level&0xffff + local lv2=raw_level>>16 + if lv2>0 then + return math.min(lv1,lv2) + else + return lv1 + end +end +Auxiliary.RGCheckAdditional=nil +function Auxiliary.RitualCheckAdditional(c,lv,greater_or_equal) + if greater_or_equal=="Equal" then + return function(g) + return (not Auxiliary.RGCheckAdditional or Auxiliary.RGCheckAdditional(g)) and g:GetSum(Auxiliary.RitualCheckAdditionalLevel,c)<=lv + end + else + return function(g,ec) + if ec then + return (not Auxiliary.RGCheckAdditional or Auxiliary.RGCheckAdditional(g,ec)) and g:GetSum(Auxiliary.RitualCheckAdditionalLevel,c)-Auxiliary.RitualCheckAdditionalLevel(ec,c)<=lv + else + return not Auxiliary.RGCheckAdditional or Auxiliary.RGCheckAdditional(g) + end + end + end +end +function Auxiliary.RitualUltimateFilter(c,filter,e,tp,m1,m2,level_function,greater_or_equal,chk) + if bit.band(c:GetType(),0x81)~=0x81 or (filter and not filter(c,e,tp,chk)) or not c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) then return false end + local mg=m1:Filter(Card.IsCanBeRitualMaterial,c,c) + if m2 then + mg:Merge(m2) + end + if c.mat_filter then + mg=mg:Filter(c.mat_filter,c,tp) + else + mg:RemoveCard(c) + end + local lv=level_function(c) + Auxiliary.GCheckAdditional=Auxiliary.RitualCheckAdditional(c,lv,greater_or_equal) + local res=mg:CheckSubGroup(Auxiliary.RitualCheck,1,lv,tp,c,lv,greater_or_equal) + Auxiliary.GCheckAdditional=nil + return res +end +function Auxiliary.RitualExtraFilter(c,f) + return c:GetLevel()>0 and f(c) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemove() +end +function Auxiliary.RitualUltimateTarget(filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,extra_target) + return function(e,tp,eg,ep,ev,re,r,rp,chk) + if chk==0 then + local mg=Duel.GetRitualMaterial(tp) + if mat_filter then mg=mg:Filter(mat_filter,nil,e,tp,true) end + local exg=nil + if grave_filter then + exg=Duel.GetMatchingGroup(Auxiliary.RitualExtraFilter,tp,LOCATION_GRAVE,0,nil,grave_filter) + end + return Duel.IsExistingMatchingCard(Auxiliary.RitualUltimateFilter,tp,summon_location,0,1,nil,filter,e,tp,mg,exg,level_function,greater_or_equal,true) + end + Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,summon_location) + if grave_filter then + Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,tp,LOCATION_GRAVE) + end + if extra_target then + extra_target(e,tp,eg,ep,ev,re,r,rp) + end + end +end +function Auxiliary.RitualUltimateOperation(filter,level_function,greater_or_equal,summon_location,grave_filter,mat_filter,extra_operation) + return function(e,tp,eg,ep,ev,re,r,rp) + ::RitualUltimateSelectStart:: + local mg=Duel.GetRitualMaterial(tp) + if mat_filter then mg=mg:Filter(mat_filter,nil,e,tp) end + local exg=nil + if grave_filter then + exg=Duel.GetMatchingGroup(Auxiliary.RitualExtraFilter,tp,LOCATION_GRAVE,0,nil,grave_filter) + end + Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) + local tg=Duel.SelectMatchingCard(tp,Auxiliary.NecroValleyFilter(Auxiliary.RitualUltimateFilter),tp,summon_location,0,1,1,nil,filter,e,tp,mg,exg,level_function,greater_or_equal) + local tc=tg:GetFirst() + local mat + if tc then + mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc) + if exg then + mg:Merge(exg) + end + if tc.mat_filter then + mg=mg:Filter(tc.mat_filter,tc,tp) + else + mg:RemoveCard(tc) + end + Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) + local lv=level_function(tc) + Auxiliary.GCheckAdditional=Auxiliary.RitualCheckAdditional(tc,lv,greater_or_equal) + mat=mg:SelectSubGroup(tp,Auxiliary.RitualCheck,true,1,lv,tp,tc,lv,greater_or_equal) + Auxiliary.GCheckAdditional=nil + if not mat then goto RitualUltimateSelectStart end + tc:SetMaterial(mat) + Duel.ReleaseRitualMaterial(mat) + Duel.BreakEffect() + Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP) + tc:CompleteProcedure() + end + if extra_operation then + extra_operation(e,tp,eg,ep,ev,re,r,rp,tc,mat) + end + end +end +--Ritual Summon, geq fixed lv +function Auxiliary.AddRitualProcGreater(c,filter,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) + return Auxiliary.AddRitualProcUltimate(c,filter,Card.GetOriginalLevel,"Greater",summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) +end +function Auxiliary.AddRitualProcGreaterCode(c,code1,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) + Auxiliary.AddCodeList(c,code1) + return Auxiliary.AddRitualProcGreater(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) +end +--Ritual Summon, equal to fixed lv +function Auxiliary.AddRitualProcEqual(c,filter,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) + return Auxiliary.AddRitualProcUltimate(c,filter,Card.GetOriginalLevel,"Equal",summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) +end +function Auxiliary.AddRitualProcEqualCode(c,code1,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) + Auxiliary.AddCodeList(c,code1) + return Auxiliary.AddRitualProcEqual(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) +end +--Ritual Summon, equal to monster lv +function Auxiliary.AddRitualProcEqual2(c,filter,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) + return Auxiliary.AddRitualProcUltimate(c,filter,Card.GetLevel,"Equal",summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) +end +function Auxiliary.AddRitualProcEqual2Code(c,code1,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) + Auxiliary.AddCodeList(c,code1) + return Auxiliary.AddRitualProcEqual2(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) +end +function Auxiliary.AddRitualProcEqual2Code2(c,code1,code2,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) + Auxiliary.AddCodeList(c,code1,code2) + return Auxiliary.AddRitualProcEqual2(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1,code2),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) +end +--Ritual Summon, geq monster lv +function Auxiliary.AddRitualProcGreater2(c,filter,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) + return Auxiliary.AddRitualProcUltimate(c,filter,Card.GetLevel,"Greater",summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) +end +function Auxiliary.AddRitualProcGreater2Code(c,code1,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) + Auxiliary.AddCodeList(c,code1) + return Auxiliary.AddRitualProcGreater2(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) +end +function Auxiliary.AddRitualProcGreater2Code2(c,code1,code2,summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) + Auxiliary.AddCodeList(c,code1,code2) + return Auxiliary.AddRitualProcGreater2(c,Auxiliary.FilterBoolFunction(Card.IsCode,code1,code2),summon_location,grave_filter,mat_filter,pause,extra_operation,extra_target) +end + +--Pendulum Summon +--add procedure to Pendulum monster, also allows registeration of activation effect +function Auxiliary.EnablePendulumAttribute(c,reg) + if not Auxiliary.PendulumChecklist then + Auxiliary.PendulumChecklist=0 + local ge1=Effect.GlobalEffect() + ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) + ge1:SetCode(EVENT_PHASE_START+PHASE_DRAW) + ge1:SetOperation(Auxiliary.PendulumReset) + Duel.RegisterEffect(ge1,0) + end + local e1=Effect.CreateEffect(c) + e1:SetDescription(1163) + e1:SetType(EFFECT_TYPE_FIELD) + e1:SetCode(EFFECT_SPSUMMON_PROC_G) + e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) + e1:SetRange(LOCATION_PZONE) + e1:SetCondition(Auxiliary.PendCondition()) + e1:SetOperation(Auxiliary.PendOperation()) + e1:SetValue(SUMMON_TYPE_PENDULUM) + c:RegisterEffect(e1) + --register by default + if reg==nil or reg then + local e2=Effect.CreateEffect(c) + e2:SetDescription(1160) + e2:SetType(EFFECT_TYPE_ACTIVATE) + e2:SetCode(EVENT_FREE_CHAIN) + e2:SetRange(LOCATION_HAND) + c:RegisterEffect(e2) + end +end +function Auxiliary.PendulumReset(e,tp,eg,ep,ev,re,r,rp) + Auxiliary.PendulumChecklist=0 +end +function Auxiliary.PConditionExtraFilterSpecific(c,e,tp,lscale,rscale,te) + if not te then return true end + local f=te:GetValue() + return not f or f(te,c,e,tp,lscale,rscale) +end +function Auxiliary.PConditionExtraFilter(c,e,tp,lscale,rscale,eset) + for _,te in ipairs(eset) do + if Auxiliary.PConditionExtraFilterSpecific(c,e,tp,lscale,rscale,te) then return true end + end + return false +end +function Auxiliary.PConditionFilter(c,e,tp,lscale,rscale,eset) + local lv=0 + if c.pendulum_level then + lv=c.pendulum_level + else + lv=c:GetLevel() + end + local bool=Auxiliary.PendulumSummonableBool(c) + return (c:IsLocation(LOCATION_HAND) or (c:IsFaceup() and c:IsType(TYPE_PENDULUM))) + and lv>lscale and lvrscale then lscale,rscale=rscale,lscale end + local loc=0 + if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc+LOCATION_HAND end + if Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM)>0 then loc=loc+LOCATION_EXTRA end + if loc==0 then return false end + local g=nil + if og then + g=og:Filter(Card.IsLocation,nil,loc) + else + g=Duel.GetFieldGroup(tp,loc,0) + end + return g:IsExists(Auxiliary.PConditionFilter,1,nil,e,tp,lscale,rscale,eset) + end +end +function Auxiliary.PendOperationCheck(ft1,ft2,ft) + return function(g) + local exg=g:Filter(Card.IsLocation,nil,LOCATION_EXTRA) + local mg=g-exg + return #g<=ft and #exg<=ft2 and #mg<=ft1 + end +end +function Auxiliary.PendOperation() + return function(e,tp,eg,ep,ev,re,r,rp,c,sg,og) + local rpz=Duel.GetFieldCard(tp,LOCATION_PZONE,1) + local lscale=c:GetLeftScale() + local rscale=rpz:GetRightScale() + if lscale>rscale then lscale,rscale=rscale,lscale end + local eset={Duel.IsPlayerAffectedByEffect(tp,EFFECT_EXTRA_PENDULUM_SUMMON)} + local tg=nil + local loc=0 + local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE) + local ft2=Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM) + local ft=Duel.GetUsableMZoneCount(tp) + local ect=c29724053 and Duel.IsPlayerAffectedByEffect(tp,29724053) and c29724053[tp] + if ect and ect0 then ft1=1 end + if ft2>0 then ft2=1 end + ft=1 + end + if ft1>0 then loc=loc|LOCATION_HAND end + if ft2>0 then loc=loc|LOCATION_EXTRA end + if og then + tg=og:Filter(Card.IsLocation,nil,loc):Filter(Auxiliary.PConditionFilter,nil,e,tp,lscale,rscale,eset) + else + tg=Duel.GetMatchingGroup(Auxiliary.PConditionFilter,tp,loc,0,nil,e,tp,lscale,rscale,eset) + end + local ce=nil + local b1=Auxiliary.PendulumChecklist&(0x1<0 + if b1 and b2 then + local options={1163} + for _,te in ipairs(eset) do + table.insert(options,te:GetDescription()) + end + local op=Duel.SelectOption(tp,table.unpack(options)) + if op>0 then + ce=eset[op] + end + elseif b2 and not b1 then + local options={} + for _,te in ipairs(eset) do + table.insert(options,te:GetDescription()) + end + local op=Duel.SelectOption(tp,table.unpack(options)) + ce=eset[op+1] + end + if ce then + tg=tg:Filter(Auxiliary.PConditionExtraFilterSpecific,nil,e,tp,lscale,rscale,ce) + end + Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) + Auxiliary.GCheckAdditional=Auxiliary.PendOperationCheck(ft1,ft2,ft) + local g=tg:SelectSubGroup(tp,aux.TRUE,true,1,math.min(#tg,ft)) + Auxiliary.GCheckAdditional=nil + if not g then return end + if ce then + Duel.Hint(HINT_CARD,0,ce:GetOwner():GetOriginalCode()) + ce:UseCountLimit(tp) + else + Auxiliary.PendulumChecklist=Auxiliary.PendulumChecklist|(0x1<0 +end +function Auxiliary.PSSCompleteProcedure(e,tp,eg,ep,ev,re,r,rp) + local c=e:GetHandler() + if c:IsSummonType(SUMMON_TYPE_PENDULUM) then + c:CompleteProcedure() + end +end + +--Link Summon +function Auxiliary.AddLinkProcedure(c,f,min,max,gf) + local e1=Effect.CreateEffect(c) + e1:SetDescription(1166) + e1:SetType(EFFECT_TYPE_FIELD) + e1:SetCode(EFFECT_SPSUMMON_PROC) + e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) + e1:SetRange(LOCATION_EXTRA) + if max==nil then max=c:GetLink() end + e1:SetCondition(Auxiliary.LinkCondition(f,min,max,gf)) + e1:SetTarget(Auxiliary.LinkTarget(f,min,max,gf)) + e1:SetOperation(Auxiliary.LinkOperation(f,min,max,gf)) + e1:SetValue(SUMMON_TYPE_LINK) + c:RegisterEffect(e1) + return e1 +end +function Auxiliary.LConditionFilter(c,f,lc,e) + return (c:IsFaceup() or not c:IsOnField() or e:IsHasProperty(EFFECT_FLAG_SET_AVAILABLE)) + and c:IsCanBeLinkMaterial(lc) and (not f or f(c)) +end +function Auxiliary.LExtraFilter(c,f,lc,tp) + if c:IsOnField() and c:IsFacedown() then return false end + if not c:IsCanBeLinkMaterial(lc) or f and not f(c) then return false end + local le={c:IsHasEffect(EFFECT_EXTRA_LINK_MATERIAL,tp)} + for _,te in pairs(le) do + local tf=te:GetValue() + local related,valid=tf(te,lc,nil,c,tp) + if related then return true end + end + return false +end +function Auxiliary.GetLinkCount(c) + if c:IsType(TYPE_LINK) and c:GetLink()>1 then + return 1+0x10000*c:GetLink() + else return 1 end +end +function Auxiliary.GetLinkMaterials(tp,f,lc,e) + local mg=Duel.GetMatchingGroup(Auxiliary.LConditionFilter,tp,LOCATION_MZONE,0,nil,f,lc,e) + local mg2=Duel.GetMatchingGroup(Auxiliary.LExtraFilter,tp,LOCATION_HAND+LOCATION_SZONE,LOCATION_ONFIELD,nil,f,lc,tp) + if mg2:GetCount()>0 then mg:Merge(mg2) end + return mg +end +function Auxiliary.LCheckOtherMaterial(c,mg,lc,tp) + local le={c:IsHasEffect(EFFECT_EXTRA_LINK_MATERIAL,tp)} + local res1=false + local res2=true + for _,te in pairs(le) do + local f=te:GetValue() + local related,valid=f(te,lc,mg,c,tp) + if related then res2=false end + if related and valid then res1=true end + end + return res1 or res2 +end +function Auxiliary.LUncompatibilityFilter(c,sg,lc,tp) + local mg=sg:Filter(aux.TRUE,c) + return not Auxiliary.LCheckOtherMaterial(c,mg,lc,tp) +end +function Auxiliary.LCheckGoal(sg,tp,lc,gf,lmat) + return sg:CheckWithSumEqual(Auxiliary.GetLinkCount,lc:GetLink(),#sg,#sg) + and Duel.GetLocationCountFromEx(tp,tp,sg,lc)>0 and (not gf or gf(sg,lc,tp)) + and not sg:IsExists(Auxiliary.LUncompatibilityFilter,1,nil,sg,lc,tp) + and (not lmat or sg:IsContains(lmat)) +end +function Auxiliary.LExtraMaterialCount(mg,lc,tp) + for tc in aux.Next(mg) do + local le={tc:IsHasEffect(EFFECT_EXTRA_LINK_MATERIAL,tp)} + for _,te in pairs(le) do + local sg=mg:Filter(aux.TRUE,tc) + local f=te:GetValue() + local related,valid=f(te,lc,sg,tc,tp) + if related and valid then + te:UseCountLimit(tp) + end + end + end +end +function Auxiliary.LinkCondition(f,minc,maxc,gf) + return function(e,c,og,lmat,min,max) + if c==nil then return true end + if c:IsType(TYPE_PENDULUM) and c:IsFaceup() then return false end + local minc=minc + local maxc=maxc + if min then + if min>minc then minc=min end + if maxmaxc then return false end + end + local tp=c:GetControler() + local mg=nil + if og then + mg=og:Filter(Auxiliary.LConditionFilter,nil,f,c,e) + else + mg=Auxiliary.GetLinkMaterials(tp,f,c,e) + end + if lmat~=nil then + if not Auxiliary.LConditionFilter(lmat,f,c,e) then return false end + mg:AddCard(lmat) + end + local fg=Duel.GetMustMaterial(tp,EFFECT_MUST_BE_LMATERIAL) + if fg:IsExists(Auxiliary.MustMaterialCounterFilter,1,nil,mg) then return false end + Duel.SetSelectedCard(fg) + return mg:CheckSubGroup(Auxiliary.LCheckGoal,minc,maxc,tp,c,gf,lmat) + end +end +function Auxiliary.LinkTarget(f,minc,maxc,gf) + return function(e,tp,eg,ep,ev,re,r,rp,chk,c,og,lmat,min,max) + local minc=minc + local maxc=maxc + if min then + if min>minc then minc=min end + if maxmaxc then return false end + end + local mg=nil + if og then + mg=og:Filter(Auxiliary.LConditionFilter,nil,f,c,e) + else + mg=Auxiliary.GetLinkMaterials(tp,f,c,e) + end + if lmat~=nil then + if not Auxiliary.LConditionFilter(lmat,f,c,e) then return false end + mg:AddCard(lmat) + end + local fg=Duel.GetMustMaterial(tp,EFFECT_MUST_BE_LMATERIAL) + Duel.SetSelectedCard(fg) + Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LMATERIAL) + local cancel=Duel.IsSummonCancelable() + local sg=mg:SelectSubGroup(tp,Auxiliary.LCheckGoal,cancel,minc,maxc,tp,c,gf,lmat) + if sg then + sg:KeepAlive() + e:SetLabelObject(sg) + return true + else return false end + end +end +function Auxiliary.LinkOperation(f,minc,maxc,gf) + return function(e,tp,eg,ep,ev,re,r,rp,c,og,lmat,min,max) + local g=e:GetLabelObject() + c:SetMaterial(g) + Auxiliary.LExtraMaterialCount(g,c,tp) + Duel.SendtoGrave(g,REASON_MATERIAL+REASON_LINK) + g:DeleteGroup() + end +end + +--Must use X as material +function Auxiliary.MustMaterialCheck(v,tp,code) + local g=Duel.GetMustMaterial(tp,code) + if not v then + if code==EFFECT_MUST_BE_XMATERIAL and Duel.IsPlayerAffectedByEffect(tp,67120578) then return false end + return #g==0 + end + return Duel.CheckMustMaterial(tp,v,code) +end +function Auxiliary.MustMaterialCounterFilter(c,g) + return not g:IsContains(c) +end + +--Summon Condition +--sp_summon condition for fusion monster +function Auxiliary.fuslimit(e,se,sp,st) + return st&SUMMON_TYPE_FUSION==SUMMON_TYPE_FUSION +end +--sp_summon condition for ritual monster +function Auxiliary.ritlimit(e,se,sp,st) + return st&SUMMON_TYPE_RITUAL==SUMMON_TYPE_RITUAL +end +--sp_summon condition for synchro monster +function Auxiliary.synlimit(e,se,sp,st) + return st&SUMMON_TYPE_SYNCHRO==SUMMON_TYPE_SYNCHRO +end +--sp_summon condition for xyz monster +function Auxiliary.xyzlimit(e,se,sp,st) + return st&SUMMON_TYPE_XYZ==SUMMON_TYPE_XYZ +end +--sp_summon condition for pendulum monster +function Auxiliary.penlimit(e,se,sp,st) + return st&SUMMON_TYPE_PENDULUM==SUMMON_TYPE_PENDULUM +end +--sp_summon condition for link monster +function Auxiliary.linklimit(e,se,sp,st) + return st&SUMMON_TYPE_LINK==SUMMON_TYPE_LINK +end