Index: single/简化版1_510_05.lua ================================================================== --- single/简化版1_510_05.lua +++ single/简化版1_510_05.lua @@ -1,40 +1,35 @@ ---[[message -维护:2024-07-03 -简语:A simple puzzle, which teaches a Red Dragon Archfiend line combo -标签:#Eroldin_01_Mastering_the_Red_Dragons -]] - ---Mastering the Red Dragons -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 9700, 0, 0) - ---Challenger's Spell zone -Debug.AddCard(42079445, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) --Descending Lost Star -Debug.AddCard(76407432, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) --Assault Counter -Debug.AddCard(80280737, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --Assault Mode Activate - ---Challenger's Hand -Debug.AddCard(20474741, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Trident Warrior -Debug.AddCard(57568840, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Delta Flyer -Debug.AddCard(8487449, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Jester Confit -Debug.AddCard(16638212, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Creation Resonator -Debug.AddCard(5780210, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --D.D. Spirte - ---Challenger's Deck -Debug.AddCard(77336644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Red Dragon Archfiend/Assault Mode - ---Challenger's Extra Deck -Debug.AddCard(70902743, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Red Dragon Archfiend -Debug.AddCard(97489701, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Red Nova Dragon - ---Eroldin's Monster zone -Debug.AddCard(31122090, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Lancer Lindwurm - ---Eroldin's Spell zone -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --Mirror Force - ---Start the Puzzle -Debug.ReloadFieldEnd("爆裂反击") -aux.BeginPuzzle() +--[[message +A simple puzzle, which teaches a Red Dragon Archfiend line combo +#Eroldin_01_Mastering_the_Red_Dragons +]] + +--Mastering the Red Dragons +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 9700, 0, 0) + +local k1 = LOCATION_MZONE +Debug.AddCard(31122090, 1, 1, k1, 2, POS_FACEUP_ATTACK) +local k1 = LOCATION_SZONE +Debug.AddCard(42079445, 0, 0, k1, 1, POS_FACEDOWN) +Debug.AddCard(76407432, 0, 0, k1, 2, POS_FACEDOWN) +Debug.AddCard(80280737, 0, 0, k1, 3, POS_FACEDOWN) +Debug.AddCard(44095762, 1, 1, k1, 2, POS_FACEDOWN) +local k1 = LOCATION_PZONE +local k1 = LOCATION_DECK +Debug.AddCard(77336644, 0, 0, k1, 0, POS_FACEDOWN) +local k1 = LOCATION_EXTRA +Debug.AddCard(70902743, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(97489701, 0, 0, k1, 0, POS_FACEDOWN) +local k1 = LOCATION_GRAVE +local k1 = LOCATION_REMOVED +local k1 = LOCATION_HAND +Debug.AddCard(20474741, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(57568840, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(8487449, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(16638212, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(5780210, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("爆裂反击") +aux.BeginPuzzle()