Index: single/简化版_0320.lua ================================================================== --- single/简化版_0320.lua +++ single/简化版_0320.lua @@ -1,11 +1,11 @@ --[[message #不死海王星 #28.The Undead Neptune #四妹 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 18500, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_DEFENSE) Index: single/简化版_0331_05.lua ================================================================== --- single/简化版_0331_05.lua +++ single/简化版_0331_05.lua @@ -2,11 +2,11 @@ 维护:2024-07-03 简语:ytb03_Gravekeepers ]] --created by ygopro puzzle maker Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 13100, 0, 0) --~ Debug.AddCard(47355498,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(24317029, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(60399954, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Index: single/简化版_0332_03.lua ================================================================== --- single/简化版_0332_03.lua +++ single/简化版_0332_03.lua @@ -2,11 +2,11 @@ 维护:2024-07-03 简语:废铁 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1600, 0, 0) Debug.SetPlayerInfo(1, 10700, 0, 0) Debug.AddCard(82012319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(17663375, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Index: single/简化版_0333.lua ================================================================== --- single/简化版_0333.lua +++ single/简化版_0333.lua @@ -3,11 +3,11 @@ 简语:一起来我我我 标签:#19.Let's GaGaGa #四妹 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 700, 0, 1) Debug.SetPlayerInfo(1, 12200, 0, 0) Debug.AddCard(14785765, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(71453557, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Index: single/简化版_0333_02.lua ================================================================== --- single/简化版_0333_02.lua +++ single/简化版_0333_02.lua @@ -4,11 +4,11 @@ 标签:#16.Flip Illusions #四妹 ]] --puzzle1 Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1000, 0, 0) Debug.SetPlayerInfo(1, 24300, 0, 0) Debug.AddCard(92826944, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(96146814, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Index: single/简化版_0343.lua ================================================================== --- single/简化版_0343.lua +++ single/简化版_0343.lua @@ -9,11 +9,11 @@ 只需要开局选 1~2 张卡入手卡就行了。 标签:#37.Eternal Evolution #四妹 ]] Debug.SetAIName("QQ 群 181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 23900, 0, 0) Debug.AddCard(25774450, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(86686671, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Index: single/简化版_0343_01.lua ================================================================== --- single/简化版_0343_01.lua +++ single/简化版_0343_01.lua @@ -4,11 +4,11 @@ 标签:#Furtie_Hubo_07_Kozmo ]] -- Kozmo Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 7000, 0, 0) Debug.SetPlayerInfo(1, 24300, 0, 0) -- Furtie_Hubo's Hand Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEUP) -- Kuriboh Index: single/简化版_0353.lua ================================================================== --- single/简化版_0353.lua +++ single/简化版_0353.lua @@ -3,11 +3,11 @@ 简语:控敌的纹章 标签:#32.Enemy Controlled Heraldry #四妹 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 2200, 0, 0) Debug.SetPlayerInfo(1, 114375, 0, 0) Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Index: single/简化版_0353_02.lua ================================================================== --- single/简化版_0353_02.lua +++ single/简化版_0353_02.lua @@ -3,11 +3,11 @@ 简语:控敌的纹章 标签:#32.Enemy Controlled Heraldry #四妹 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 2200, 0, 0) Debug.SetPlayerInfo(1, 168150, 0, 0) Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Index: single/简化版_0353_03.lua ================================================================== --- single/简化版_0353_03.lua +++ single/简化版_0353_03.lua @@ -3,11 +3,11 @@ 简语:控敌的纹章 标签:#32.Enemy Controlled Heraldry #四妹 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 2200, 0, 0) Debug.SetPlayerInfo(1, 12595900, 0, 0) Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Index: single/简化版_0354.lua ================================================================== --- single/简化版_0354.lua +++ single/简化版_0354.lua @@ -3,11 +3,11 @@ 简语:群鲨攻势 标签:#31.Cluster of Shark Offensive #四妹 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1100, 0, 0) Debug.SetPlayerInfo(1, 51200, 0, 0) Debug.AddCard(25067275, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(67675300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Index: single/简化版_0355.lua ================================================================== --- single/简化版_0355.lua +++ single/简化版_0355.lua @@ -3,11 +3,11 @@ 简语:群鲨攻势 标签:#31.Cluster of Shark Offensive #四妹 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1100, 0, 0) Debug.SetPlayerInfo(1, 92100, 0, 0) Debug.AddCard(99004583, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(25067275, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Index: single/简化版_0356.lua ================================================================== --- single/简化版_0356.lua +++ single/简化版_0356.lua @@ -2,11 +2,11 @@ 维护:2024-07-03 简语:文具人革命 标签:#36.Deskbot Revolution #四妹 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 5500, 0, 0) Debug.SetPlayerInfo(1, 5400, 0, 0) Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(25494711, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Index: single/简化版_0365_02.lua ================================================================== --- single/简化版_0365_02.lua +++ single/简化版_0365_02.lua @@ -3,11 +3,11 @@ 简语:灵摆的多彩召唤 标签:#35.Pendulum's Variety Summon #四妹 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 32200, 0, 0) Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(17016362, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Index: single/简化版_0367.lua ================================================================== --- single/简化版_0367.lua +++ single/简化版_0367.lua @@ -3,11 +3,11 @@ 简语:毫无人性的尤尼科 标签:#30.Inhuman Unicore #四妹 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 2100, 0, 0) Debug.SetPlayerInfo(1, 33400, 0, 0) Debug.AddCard(85605684, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(37742478, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Index: single/简化版_0420_02.lua ================================================================== --- single/简化版_0420_02.lua +++ single/简化版_0420_02.lua @@ -2,11 +2,11 @@ Field spells are fun, right? #AlphaKretin_02_Set_Rotation ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 4) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 1000, 0, 0) Debug.SetPlayerInfo(1, 3000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Index: single/简化版_0520.lua ================================================================== --- single/简化版_0520.lua +++ single/简化版_0520.lua @@ -2,11 +2,11 @@ #MH-01 #棉花 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 5) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 13400, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(90660762, 1, 1, k1, 1, POS_FACEUP_ATTACK) Index: single/简化版_0520_02.lua ================================================================== --- single/简化版_0520_02.lua +++ single/简化版_0520_02.lua @@ -1,10 +1,10 @@ --[[message #z2001jx ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + , 5) +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 8000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Index: single/简化版_0520_14.lua ================================================================== --- single/简化版_0520_14.lua +++ single/简化版_0520_14.lua @@ -1,10 +1,10 @@ --[[message #pkd ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 5) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 30000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(16527176, 1, 1, k1, 6, k2) Index: single/简化版_0520_20.lua ================================================================== --- single/简化版_0520_20.lua +++ single/简化版_0520_20.lua @@ -1,10 +1,10 @@ --[[message #huamei ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 5) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 666, 0, 0) Debug.SetPlayerInfo(1, 23333, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(38495396, 1, 1, k1, 2, k2) Index: single/简化版_31_000_006.lua ================================================================== --- single/简化版_31_000_006.lua +++ single/简化版_31_000_006.lua @@ -2,11 +2,11 @@ This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions? #AlphaKretin_05_Lullaby ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 2100, 0, 0) Debug.SetPlayerInfo(1, 100, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Index: single/简化版_31_010_004.lua ================================================================== --- single/简化版_31_010_004.lua +++ single/简化版_31_010_004.lua @@ -2,11 +2,11 @@ #增殖的G抽 #02.Maxx C Draw #四妹 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1200, 0, 0) Debug.SetPlayerInfo(1, 4000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Index: single/简化版_32_010_1.lua ================================================================== --- single/简化版_32_010_1.lua +++ single/简化版_32_010_1.lua @@ -2,11 +2,11 @@ Inspired by this page (http://roadoftheking.com/dd-advance-combo). #Naim_DDD ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 11000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(89631139, 1, 1, k1, 2, k2) Index: single/简化版_32_010_3.lua ================================================================== --- single/简化版_32_010_3.lua +++ single/简化版_32_010_3.lua @@ -1,11 +1,11 @@ --[[message #Scrap ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5900, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(76774528, 0, 0, k1, 5, k2) Index: single/简化版_32_010_6.lua ================================================================== --- single/简化版_32_010_6.lua +++ single/简化版_32_010_6.lua @@ -1,11 +1,11 @@ --[[message #[WCS2011]12 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 700, 0, 0) Debug.SetPlayerInfo(1, 5100, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(54541900, 1, 1, k1, 1, k2) Index: single/简化版_32_011_6.lua ================================================================== --- single/简化版_32_011_6.lua +++ single/简化版_32_011_6.lua @@ -2,11 +2,11 @@ #步向破灭的抽卡 #04.Destructive Draw #四妹 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 3) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 10000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(14677495, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) Index: single/简化版_51_010_004.lua ================================================================== --- single/简化版_51_010_004.lua +++ single/简化版_51_010_004.lua @@ -1,11 +1,11 @@ --[[message #base-2 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 5) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 3000, 0, 0) Debug.SetPlayerInfo(1, 9700, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(78835747, 0, 0, k1, 0, k2) Index: single/简化版_51_010_005.lua ================================================================== --- single/简化版_51_010_005.lua +++ single/简化版_51_010_005.lua @@ -1,11 +1,11 @@ --[[message #base-2 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 5) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 3000, 0, 0) Debug.SetPlayerInfo(1, 5600, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Index: single/简化版_51_010_011.lua ================================================================== --- single/简化版_51_010_011.lua +++ single/简化版_51_010_011.lua @@ -1,11 +1,11 @@ --[[message #悠悠王 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 5) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 1700, 0, 0) Debug.SetPlayerInfo(1, 10800, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(41248270, 1, 1, k1, 2, k2) Index: single/简化版_51_010_013.lua ================================================================== --- single/简化版_51_010_013.lua +++ single/简化版_51_010_013.lua @@ -2,11 +2,11 @@ 综合残局2 #sample9 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 5) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 1100, 0, 0) Debug.SetPlayerInfo(1, 4300, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(89631139, 1, 1, k1, 1, k2) Index: single/简化版_52_010_1.lua ================================================================== --- single/简化版_52_010_1.lua +++ single/简化版_52_010_1.lua @@ -2,11 +2,11 @@ Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly. #Naim_Lyrilusc ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 5) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 14900, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(46986414, 1, 1, k1, 2, k2) Index: single/简化版_52_010_3.lua ================================================================== --- single/简化版_52_010_3.lua +++ single/简化版_52_010_3.lua @@ -1,11 +1,11 @@ --[[message #base-2 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 5) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 3000, 0, 0) Debug.SetPlayerInfo(1, 40300, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(78835747, 0, 0, k1, 0, k2) Index: single/简化版_52_010_4.lua ================================================================== --- single/简化版_52_010_4.lua +++ single/简化版_52_010_4.lua @@ -1,11 +1,11 @@ --[[message 青眼大战圣夜 ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + , 5) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 11600, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(6740720, 1, 1, k1, 1, k2)