DELETED single/简化版_0511_14.lua Index: single/简化版_0511_14.lua ================================================================== --- single/简化版_0511_14.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -#LV067 -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1600, 0, 0) -Debug.SetPlayerInfo(1, 3400, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(11384280, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(64631466, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(1929294, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(1929294, 0, 0, k1, 4, POS_FACEUP_ATTACK) -Debug.AddCard(31305911, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(23205979, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(13945283, 1, 1, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(1929294, 1, 1, k1, 4, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(75560629, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(22537443, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(79575620, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("加农炮兵") -aux.BeginPuzzle(1) ADDED single/简化版_31_011_1.lua Index: single/简化版_31_011_1.lua ================================================================== --- /dev/null +++ single/简化版_31_011_1.lua @@ -0,0 +1,31 @@ +--[[message +#LV067 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1600, 0, 0) +Debug.SetPlayerInfo(1, 3400, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(11384280, 0, 0, k1, 1, k2) +Debug.AddCard(64631466, 0, 0, k1, 2, k2) +Debug.AddCard(1929294, 0, 0, k1, 3, k2) +Debug.AddCard(1929294, 0, 0, k1, 4, k2) +Debug.AddCard(31305911, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(23205979, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(13945283, 1, 1, k1, 3, k2) +Debug.AddCard(1929294, 1, 1, k1, 4, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(75560629, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(22537443, 0, 0, k1, 0, k2) +Debug.AddCard(79575620, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("加农炮兵") +aux.BeginPuzzle(1)