ADDED MH-20230405.lua Index: MH-20230405.lua ================================================================== --- /dev/null +++ MH-20230405.lua @@ -0,0 +1,69 @@ +--[[message +卡数:24 +规则:新大师 +]] +--created by puzzle editor +Debug.SetAIName("棉花") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,14200,0,0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --黑兽龙 +--自己的魔陷区 +Debug.AddCard(57441100,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --金刚真力 +Debug.AddCard(25669282,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --完全燃烧 +Debug.AddCard(80758812,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --二重烧蚀 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(81599449,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --化合兽 碳素蟹 +Debug.AddCard(16984449,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯 +Debug.AddCard(54485355,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --升华骑士 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(24094653,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --融合 +Debug.AddCard(95750695,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --超二重召唤 +Debug.AddCard(34959756,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --活化石 +Debug.AddCard(38783169,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --调整鼠骑士 +Debug.AddCard(97870394,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --亚马逊灵术师 +Debug.AddCard(72305034,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --重起士道-金骑士 +Debug.AddCard(16146511,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --真化护法 主教 +Debug.AddCard(69488544,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --凤凰剑圣 基亚·弗里德 +Debug.AddCard(65959844,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合电界 +Debug.AddCard(90965652,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --二量合成 +Debug.AddCard(44088292,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 二氧鬼神 +Debug.AddCard(80476891,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 水蛇龙 +Debug.AddCard(55100740,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合兽 氢素鹰 +--对方的卡组 +--自己的额外 +Debug.AddCard(38026562,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超化合兽 甲醇双面兽 +Debug.AddCard(68300121,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --魔键凭灵-威沛图 +Debug.AddCard(59934749,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --圣骑士的追想 伊索德 +Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵 +Debug.AddCard(64463828,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超合魔兽 拉普提诺斯 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +local e1=Effect.GlobalEffect() +e1:SetType(EFFECT_TYPE_FIELD) +e1:SetCode(EFFECT_USE_EXTRA_MZONE) +e1:SetValue(1) +Duel.RegisterEffect(e1,0) + +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) ADDED MH-20230405_衍生-1.lua Index: MH-20230405_衍生-1.lua ================================================================== --- /dev/null +++ MH-20230405_衍生-1.lua @@ -0,0 +1,61 @@ +--[[message +卡数:15 +规则:新大师 +]] +--created by puzzle editor +Debug.SetAIName("棉花") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,14200,0,0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑兽龙 +Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --黑兽龙 +--自己的魔陷区 +Debug.AddCard(25669282,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --完全燃烧 +Debug.AddCard(80758812,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --二重烧蚀 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(81599449,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --化合兽 碳素蟹 +Debug.AddCard(77637979,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --化合兽 碳素蟹 +Debug.AddCard(16984449,0,0,LOCATION_GRAVE,4,POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(15150371,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --亚马逊灵术师 +Debug.AddCard(72305034,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --重起士道-金骑士 +Debug.AddCard(16146511,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --真化护法 主教 +Debug.AddCard(65959844,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合电界 +Debug.AddCard(90965652,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --二量合成 +Debug.AddCard(44088292,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 二氧鬼神 +Debug.AddCard(80476891,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 水蛇龙 +Debug.AddCard(55100740,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合兽 氢素鹰 +--对方的卡组 +--自己的额外 +Debug.AddCard(38026562,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超化合兽 甲醇双面兽 +Debug.AddCard(68300121,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --魔键凭灵-威沛图 +Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵 +Debug.AddCard(64463828,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --超合魔兽 拉普提诺斯 + +local e1=Effect.GlobalEffect() +e1:SetType(EFFECT_TYPE_FIELD) +e1:SetCode(EFFECT_USE_EXTRA_MZONE) +e1:SetValue(1) +Duel.RegisterEffect(e1,0) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) ADDED base-2.lua Index: base-2.lua ================================================================== --- /dev/null +++ base-2.lua @@ -0,0 +1,29 @@ +--[[message +卡数:10 +规则:大师3 +]] +--created by ygopro puzzle maker +Debug.SetAIName("base-2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) +Debug.SetPlayerInfo(0,3000,0,0) +Debug.SetPlayerInfo(1,5600,0,0) +Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) +Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) +Debug.AddCard(19508728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) +Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) +Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) ADDED base-2_衍生-1.lua Index: base-2_衍生-1.lua ================================================================== --- /dev/null +++ base-2_衍生-1.lua @@ -0,0 +1,30 @@ +--[[message +卡数:11 +规则:大师3 +]] +--created by ygopro puzzle maker +Debug.SetAIName("base-2") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) +Debug.SetPlayerInfo(0,3000,0,0) +Debug.SetPlayerInfo(1,9700,0,0) +Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) +Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) +Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) +Debug.AddCard(19508728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) +Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) +Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0)