DELETED single/简化版1_500.lua Index: single/简化版1_500.lua ================================================================== --- single/简化版1_500.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -#MH-20210116 -#棉花 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 16200, 0, 0) -Debug.SetPlayerInfo(1, 16200, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(29071332, 0, 0, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 4, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 5, POS_FACEUP_ATTACK) -Debug.AddCard(33878931, 1, 1, k1, 0, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("武器手套") -aux.BeginPuzzle() ADDED single/简化版_351_001.lua Index: single/简化版_351_001.lua ================================================================== --- /dev/null +++ single/简化版_351_001.lua @@ -0,0 +1,28 @@ +--[[message +#MH-20210116 +#棉花 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 16200, 0, 0) +Debug.SetPlayerInfo(1, 16200, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(29071332, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(29071332, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(29071332, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(29071332, 0, 0, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(29071332, 0, 0, k1, 4, POS_FACEUP_ATTACK) +Debug.AddCard(29071332, 0, 0, k1, 5, POS_FACEUP_ATTACK) +Debug.AddCard(33878931, 1, 1, k1, 0, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("武器手套") +aux.BeginPuzzle()