ADDED single/5_19_棉花_魔轰神.lua Index: single/5_19_棉花_魔轰神.lua ================================================================== --- /dev/null +++ single/5_19_棉花_魔轰神.lua @@ -0,0 +1,34 @@ +--[[message +魔轰神 +]] +Debug.SetAIName("MH01") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5) +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,13400,0,0) +Debug.AddCard(18282103,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(82888408,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) +Debug.AddCard(24040093,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) +Debug.AddCard(82888408,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(97439806,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(97439806,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(39477584,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(54048462,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(47395382,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(72328962,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) +Debug.AddCard(19439119,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) +--~ Debug.AddCard(82888408,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) +--~ Debug.AddCard(24040093,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) +Debug.AddCard(18282103,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK) +local m10=Debug.AddCard(90660762,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +local m11=Debug.AddCard(90660762,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +local m12=Debug.AddCard(90660762,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) +Debug.AddCard(89631139,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(5,1) Index: single_doc/补记.md ================================================================== --- single_doc/补记.md +++ single_doc/补记.md @@ -17,6 +17,41 @@ 显则名,因我见某人不懂旧规。 自用效卡数助局设始,本欲用其粗见局难度,今已得;本欲用其助无效卡入局,今已得;本欲用其限冗卡,今已得。 效卡数益处已经时验,故用于局名。 旧局名有数种: 1. 系名+序号 -1. +1. 序号+局名 +1. 局名 +无序号+系名+局名,因软件名宽不够。 +序号+局名,如四妹系列,其益或在见名而知局内主字段,然英语差者不得此。 +大量局名用阿斯克码表,因软件早期不许汉语。 +今已许汉语,故欲用之。 +除几人有多系名外,系名实为作者简称。 +见某人怨局名,序号多而不显内。 +再虑衍生版,综上,得下: +> 规名(数字)_效卡数(数字)_作者简称(汉字)_局内一字段名(汉字)[_衍生版序号(数字)] +中括号内为可选,小括号内为形式。 +他人多用连接线,而此用下划线,以避混。 +好,试之,例如: +> MH01 +改为: +> 5_19_棉花_魔轰神 +似可行,按此办。 +# 追加说明 +欲知何时可解,故有查局。 +欲知旧名,故有旧名。 +作者欲言,故有简语。 +有衍生版,故有作者。 +综上,则: +~~~ +查局: +简语: +[作者: +旧名:] +~~~ +试之,则: +~~~ +查局:2024-01-16 +简语:一起来我我我 +旧名:19.Let's GaGaGa +~~~ +似可行,按此办。