DELETED single/简化版_0510_35.lua Index: single/简化版_0510_35.lua ================================================================== --- single/简化版_0510_35.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -#base-2 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) -Debug.SetPlayerInfo(0, 3000, 0, 0) -Debug.SetPlayerInfo(1, 40300, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEUP_ATTACK) -local m1 = Debug.AddCard(32965616, 1, 1, k1, 0, POS_FACEUP_ATTACK) -Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(71645242, 0, 0, k1, 5, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(7799906, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(79068663, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("精灵神后 树精") -aux.BeginPuzzle(1) ADDED single/简化版_52_010_4.lua Index: single/简化版_52_010_4.lua ================================================================== --- /dev/null +++ single/简化版_52_010_4.lua @@ -0,0 +1,35 @@ +--[[message +综合残局2 +#sample9 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 4300, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(74677422, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(00027551, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(63060238, 0, 0, k1, 0, k2) +Debug.AddCard(15839054, 0, 0, k1, 0, k2) +Debug.AddCard(24094653, 0, 0, k1, 0, k2) +Debug.AddCard(45906428, 0, 0, k1, 0, k2) +Debug.AddCard(01845204, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(16304628, 0, 0, k1, 0, k2) +Debug.AddCard(45815891, 0, 0, k1, 1, k2) +Debug.AddCard(34086406, 0, 0, k1, 2, k2) +Debug.AddCard(17412721, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(67441435, 0, 0, k1, 0, k2) +Debug.AddCard(50720316, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("元素英雄 烈焰侠") +aux.BeginPuzzle(1) Index: single/简化版_53_010_3.lua ================================================================== --- single/简化版_53_010_3.lua +++ single/简化版_53_010_3.lua @@ -1,35 +1,33 @@ --[[message -综合残局2 -#sample9 +#base-2 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) -Debug.SetPlayerInfo(0, 1100, 0, 0) -Debug.SetPlayerInfo(1, 4300, 0, 0) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 40300, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(74677422, 1, 1, k1, 2, k2) +Debug.AddCard(78835747, 0, 0, k1, 0, k2) +local m1 = Debug.AddCard(32965616, 1, 1, k1, 0, k2) +Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(00027551, 0, 0, k1, 2, k2) +Debug.AddCard(71645242, 0, 0, k1, 5, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(63060238, 0, 0, k1, 0, k2) -Debug.AddCard(15839054, 0, 0, k1, 0, k2) -Debug.AddCard(24094653, 0, 0, k1, 0, k2) -Debug.AddCard(45906428, 0, 0, k1, 0, k2) -Debug.AddCard(01845204, 0, 0, k1, 0, k2) +Debug.AddCard(7799906, 0, 0, k1, 0, k2) +Debug.AddCard(73130445, 0, 0, k1, 0, k2) +Debug.AddCard(15978426, 0, 0, k1, 0, k2) +Debug.AddCard(79068663, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(16304628, 0, 0, k1, 0, k2) -Debug.AddCard(45815891, 0, 0, k1, 1, k2) -Debug.AddCard(34086406, 0, 0, k1, 2, k2) -Debug.AddCard(17412721, 0, 0, k1, 3, k2) +Debug.AddCard(23693634, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(67441435, 0, 0, k1, 0, k2) -Debug.AddCard(50720316, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(64034255, 0, 0, k1, 0, k2) +Debug.AddCard(17330916, 0, 0, k1, 0, k2) +Debug.AddCard(40318957, 0, 0, k1, 0, k2) +Debug.AddCard(69211541, 0, 0, k1, 0, k2) -Debug.ReloadFieldEnd("元素英雄 烈焰侠") +Debug.ReloadFieldEnd("精灵神后 树精") aux.BeginPuzzle(1)