Index: single/残局-六王寻胜.lua ================================================================== --- single/残局-六王寻胜.lua +++ single/残局-六王寻胜.lua @@ -1,9 +1,10 @@ --[[message -卡数:21 -规则:新大师 ]] +--~ 必须位于残局文件顶部 +--~ 加载残局函数库 +Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) Debug.SetAIName("突击核") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -- 4 = new master rule Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,21150,0,0) Debug.AddCard(89943723,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) @@ -28,14 +29,8 @@ Debug.AddCard(645087,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) Debug.AddCard(10000000,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(4392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(77622396,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) Debug.ReloadFieldEnd() -Debug.ShowHint("在这个回合取得胜利!") aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) +fun["开局说明"]() +