ADDED LV-012.lua Index: LV-012.lua ================================================================== --- /dev/null +++ LV-012.lua @@ -0,0 +1,29 @@ +--[[message +卡数:2 +规则:大师3 +]] +--puzzle1 +Debug.SetAIName("Level-012") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,8000,0,0) +Debug.SetPlayerInfo(1,8000,0,0) + +Debug.AddCard(70781052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(57308711,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(74677422,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) + +Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +Debug.AddCard(11901678,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) + +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("GAME START!") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0)