DELETED single/简化版_0500_37.lua Index: single/简化版_0500_37.lua ================================================================== --- single/简化版_0500_37.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -#[WCS2006]10_Equip Power -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5600, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local m01 = Debug.AddCard(21015833, 0, 0, k1, 1, POS_FACEUP_ATTACK) -local m02 = Debug.AddCard(00423705, 0, 0, k1, 2, POS_FACEUP_ATTACK) -local m03 = Debug.AddCard(84430950, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(65957473, 1, 1, k1, 2, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local s01 = Debug.AddCard(55226821, 0, 0, k1, 1, POS_FACEUP) -local s02 = Debug.AddCard(37684215, 0, 0, k1, 2, POS_FACEUP) -local s03 = Debug.AddCard(31423101, 0, 0, k1, 3, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(69933858, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("隼骑士") -Debug.PreEquip(s01, m01) -Debug.PreEquip(s02, m02) -Debug.PreEquip(s03, m03) -aux.BeginPuzzle(1) ADDED single/简化版_31_100_13.lua Index: single/简化版_31_100_13.lua ================================================================== --- /dev/null +++ single/简化版_31_100_13.lua @@ -0,0 +1,31 @@ +--[[message +#[WCS2006]10_Equip Power +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5600, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local m01 = Debug.AddCard(21015833, 0, 0, k1, 1, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(00423705, 0, 0, k1, 2, POS_FACEUP_ATTACK) +local m03 = Debug.AddCard(84430950, 0, 0, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(65957473, 1, 1, k1, 2, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local s01 = Debug.AddCard(55226821, 0, 0, k1, 1, POS_FACEUP) +local s02 = Debug.AddCard(37684215, 0, 0, k1, 2, POS_FACEUP) +local s03 = Debug.AddCard(31423101, 0, 0, k1, 3, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(69933858, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("隼骑士") +aux.BeginPuzzle(1) +Debug.PreEquip(s01, m01) +Debug.PreEquip(s02, m02) +Debug.PreEquip(s03, m03)