DELETED 23.The Creation Burst.lua Index: 23.The Creation Burst.lua ================================================================== --- 23.The Creation Burst.lua +++ /dev/null @@ -1,38 +0,0 @@ ---[[message -卡数:16 -规则:大师3 -天地创造击 -]] ---puzzle1 -Debug.SetAIName("四妹") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,1600,0,0) -Debug.SetPlayerInfo(1,11300,0,0) -Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(53257892,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(11747708,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(95750695,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(26120084,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(51790181,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(44887817,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(48686504,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(90953320,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(2403771,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(25165047,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(487395,1,1,LOCATION_GRAVE,0,POS_FACEUP) -local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) DELETED 28.The Undead Neptune.lua Index: 28.The Undead Neptune.lua ================================================================== --- 28.The Undead Neptune.lua +++ /dev/null @@ -1,61 +0,0 @@ ---[[message -卡数:23 -规则:大师3 -不死海王星 -]] ---puzzle1 -Debug.SetAIName("四妹") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,500,0,0) -Debug.SetPlayerInfo(1,18500,0,0) - -local e0=Effect.GlobalEffect() -e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e0:SetCode(EVENT_ADJUST) -e0:SetCountLimit(1) -e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) -e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,3,3,nil) -if g:GetCount()>0 then - Duel.SendtoHand(g,nil,REASON_RULE) -end end) -Duel.RegisterEffect(e0,0) - -Debug.AddCard(7953868,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(4064256,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(88071625,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(7953868,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(43040603,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(48976825,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(17259470,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(92826944,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(65422840,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(7953868,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(14644902,0,0,LOCATION_DECK,0,POS_FACEDOWN) - -Debug.AddCard(73776643,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(68597372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(28150174,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(76067258,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(3897065,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(22047978,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -Debug.ShowHint("从卡组中选择三张卡加入手卡!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) DELETED 32.Enemy Controlled Heraldry.lua Index: 32.Enemy Controlled Heraldry.lua ================================================================== --- 32.Enemy Controlled Heraldry.lua +++ /dev/null @@ -1,84 +0,0 @@ ---[[message -卡数:41 -规则:大师3 -控敌的纹章 -]] -Debug.SetAIName("四妹") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,2200,0,0) -Debug.SetPlayerInfo(1,109125,0,0) - -local e0=Effect.GlobalEffect() -e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e0:SetCode(EVENT_ADJUST) -e0:SetCountLimit(1) -e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) -e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil) -if g:GetCount()>0 then - Duel.SendtoHand(g,nil,REASON_RULE) -end end) -Duel.RegisterEffect(e0,0) - -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(90470931,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) -local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -g1:CompleteProcedure() -Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP) -Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -Debug.ShowHint("从卡组中选择六张卡加入手卡!") -aux.BeginPuzzle() ADDED 32.Enemy Controlled Heraldry衍生-3.lua Index: 32.Enemy Controlled Heraldry衍生-3.lua ================================================================== --- /dev/null +++ 32.Enemy Controlled Heraldry衍生-3.lua @@ -0,0 +1,84 @@ +--[[message +卡数:41 +规则:大师3 +控敌的纹章 +]] +Debug.SetAIName("四妹") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) +Debug.SetPlayerInfo(0,2200,0,0) +Debug.SetPlayerInfo(1,109125,0,0) + +local e0=Effect.GlobalEffect() +e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e0:SetCode(EVENT_ADJUST) +e0:SetCountLimit(1) +e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) +e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil) +if g:GetCount()>0 then + Duel.SendtoHand(g,nil,REASON_RULE) +end end) +Duel.RegisterEffect(e0,0) + +Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(90470931,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN) +Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN) +Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) +local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +g1:CompleteProcedure() +Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +g1:CompleteProcedure() +local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) +g1:CompleteProcedure() +Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) +Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN) +Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP) +Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +Debug.ShowHint("从卡组中选择六张卡加入手卡!") +aux.BeginPuzzle() DELETED 36.Deskbot Revolution.lua Index: 36.Deskbot Revolution.lua ================================================================== --- 36.Deskbot Revolution.lua +++ /dev/null @@ -1,75 +0,0 @@ ---[[message -卡数:40 -规则:大师3 -文具人革命 -]] -Debug.SetAIName("四妹") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,3100,0,0) - -Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(25494711,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(24573625,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(97588916,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(55106249,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(10117149,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(22227683,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(22227683,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(22227683,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(59368956,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(59368956,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(94693857,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(12215894,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(75944053,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(63995093,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(1249315,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(82633039,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(82044279,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(89544521,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(80532587,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(94634433,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(46652477,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(1154611,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(7841112,1,1,LOCATION_GRAVE,0,POS_FACEUP,true) -Debug.AddCard(85800949,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(84565800,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(80019195,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(59438930,1,1,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(62015408,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(73977033,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(7902349,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(82044279,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(86221741,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -local m10=Debug.AddCard(58604027,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -local e10=Effect.CreateEffect(m10) -e10:SetType(EFFECT_TYPE_SINGLE) -e10:SetCode(EFFECT_SET_ATTACK) -e10:SetValue(5000) -e10:SetReset(RESET_EVENT+RESETS_STANDARD) -m10:RegisterEffect(e10) -local m11=Debug.AddCard(4392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -local e11=Effect.CreateEffect(m10) -e11:SetType(EFFECT_TYPE_SINGLE) -e11:SetCode(EFFECT_SET_ATTACK) -e11:SetValue(4000) -e11:SetReset(RESET_EVENT+RESETS_STANDARD) -m11:RegisterEffect(e11) -Debug.AddCard(53315891,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(89474727,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(92512625,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(12253117,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(78082039,1,1,LOCATION_SZONE,5,POS_FACEUP) -local e1=Effect.GlobalEffect() -e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e1:SetCode(EVENT_ADJUST) -e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(1,LOCATION_HAND+LOCATION_GRAVE+LOCATION_MZONE+LOCATION_SZONE+LOCATION_REMOVED,0)==0 end) -e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("目标已达成!") Duel.SetLP(1,0) end) -Duel.RegisterEffect(e1,0) -Debug.ReloadFieldEnd() -Debug.ShowHint("部分怪兽的攻守已改变!\n在这个回合使对方的所有卡回到卡组·额外卡组!") ---~ Debug.ShowHint("在这个回合使对方的所有卡回到卡组·额外卡组!") -aux.BeginPuzzle() DELETED Fedo-03.lua Index: Fedo-03.lua ================================================================== --- Fedo-03.lua +++ /dev/null @@ -1,87 +0,0 @@ ---[[message -卡数:37 -规则:新大师 -]] -Debug.SetAIName("幽厉塔诗莉安") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,19200,0,0) - -local e0=Effect.GlobalEffect() -e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e0:SetCode(EVENT_ADJUST) -e0:SetCountLimit(1) -e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) -e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,2,2,nil) -if g:GetCount()>0 then - Duel.SendtoHand(g,nil,REASON_RULE) -end end) -Duel.RegisterEffect(e0,0) - ---自己的怪兽区 -Debug.AddCard(91903221,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --进化虫·埃尔金螈 -Debug.AddCard(3283679,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) --进化虫·兔鳄 ---对方的怪兽区 -Debug.AddCard(38955728,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --进化帝·翔龙 -Debug.AddCard(49888191,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --进化帝·半鸟龙 -Debug.AddCard(6631034,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --进化帝·索德斯龙 ---自己的魔陷区 -Debug.AddCard(74100225,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --进化的特异点 -Debug.AddCard(37421075,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --强制退化 -Debug.AddCard(98596596,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --灵魂游荡的墓场 -Debug.AddCard(44612603,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --生存境界 ---对方的魔陷区 -Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- -Debug.AddCard(36458063,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --魔女的一击 -Debug.AddCard(36458063,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --魔女的一击 -Debug.AddCard(36458063,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --魔女的一击 ---自己的手卡 ---~ Debug.AddCard(27198001,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --九尾狐 -Debug.AddCard(5338223,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --强制进化 ---对方的手卡 ---自己的墓地 -Debug.AddCard(13173832,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --转生炎兽 狼獾 ---对方的墓地 -Debug.AddCard(86039057,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --帮一把骑士 -Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --超电磁龟 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(1295111,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽的圣域 -Debug.AddCard(64178424,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽的意志 -Debug.AddCard(26889158,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽 羚羊 -Debug.AddCard(56003780,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽 灯火美洲豹 -Debug.AddCard(88095331,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·乃者史蛇 -Debug.AddCard(28877602,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·半甲齿龟 -Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙 -Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙 -Debug.AddCard(27198001,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --九尾狐 -Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙 -Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·火山齿龙 -Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·火山齿龙 - -Debug.AddCard(2830693,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --彩虹栗子球 ---自己的额外 -Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮 -Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮 -Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮 -Debug.AddCard(37880706,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --小懒奇美拉 -Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼 -Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼 -Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼 -Debug.AddCard(14812471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 烽火猞猁 -Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --进化帝·翔龙 -Debug.AddCard(87327776,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 蜃景雄马 - -Debug.ReloadFieldEnd() - -Debug.ShowHint("从卡组中选择两张卡加入手卡!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) DELETED MH-20150511.lua Index: MH-20150511.lua ================================================================== --- MH-20150511.lua +++ /dev/null @@ -1,41 +0,0 @@ ---[[message -卡数:16 -规则:大师3 -]] ---created by ygopro puzzle maker -Debug.SetAIName("棉花") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,6600,0,0) -Debug.SetPlayerInfo(1,10900,0,0) - -Debug.AddCard(3019642,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(41230939,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(77625948,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(40418351,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(21123811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(16229315,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(57116033,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(15471265,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(70298454,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(68540059,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(5318639,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(80033124,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -c3=Debug.AddCard(18239909,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -Debug.AddCard(1686814,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(98427577,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) - -Debug.ShowHint("爆龙剑士的攻击力已设置成2500!") - - - -e=Effect.CreateEffect(c3) e:SetType(EFFECT_TYPE_SINGLE) e:SetCode(EFFECT_SET_ATTACK) e:SetValue(2500) c3:RegisterEffect(e) ADDED MH-20150511衍生-1.lua Index: MH-20150511衍生-1.lua ================================================================== --- /dev/null +++ MH-20150511衍生-1.lua @@ -0,0 +1,41 @@ +--[[message +卡数:16 +规则:大师3 +]] +--created by ygopro puzzle maker +Debug.SetAIName("棉花") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,6600,0,0) +Debug.SetPlayerInfo(1,10900,0,0) + +Debug.AddCard(3019642,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(41230939,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(77625948,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(40418351,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(21123811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(16229315,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(57116033,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(15471265,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.AddCard(70298454,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(68540059,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) +Debug.AddCard(5318639,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) +Debug.AddCard(80033124,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) +c3=Debug.AddCard(18239909,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) +Debug.AddCard(1686814,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(98427577,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) + +Debug.ShowHint("爆龙剑士的攻击力已设置成2500!") + + + +e=Effect.CreateEffect(c3) e:SetType(EFFECT_TYPE_SINGLE) e:SetCode(EFFECT_SET_ATTACK) e:SetValue(2500) c3:RegisterEffect(e) DELETED MH-20161025.lua Index: MH-20161025.lua ================================================================== --- MH-20161025.lua +++ /dev/null @@ -1,59 +0,0 @@ ---[[message -卡数:14 -规则:大师3 -]] ---created by puzzle edit -Debug.SetAIName("棉花") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,13700,0,0) - ---自己的前场 ---对方的前场 -Debug.AddCard(25793414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --风魔女-水晶钟 ---自己的后场 -Debug.AddCard(84298614,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --强化苏生 ---对方的后场 ---自己的手卡 -Debug.AddCard(3606728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --我我我少女 ---对方的手卡 ---自己的墓地 -Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫 -Debug.AddCard(52085072,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --绝望神 安提霍普 -Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --我我我魔术师 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(31036355,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --强制转移 -Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫 -Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫 ---对方的卡组 ---自己的额外 -Debug.AddCard(29085954,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.78 №系档案馆 -Debug.AddCard(12533811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --宝贝虎龙 -Debug.AddCard(54366836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.54 反骨斗士 狮心 -Debug.AddCard(65305468,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --未来No.0 未来皇 霍普 -Debug.AddCard(33909817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --森罗的姬芽宫 ---对方的额外 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) - - - ---~ local e1=Effect.GlobalEffect() ---~ e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ---~ e1:SetCode(EVENT_PHASE_START+PHASE_END) ---~ e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end) ---~ e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) ---~ Debug.ShowHint("提示:宝贝虎龙") end) ---~ Duel.RegisterEffect(e1,0) - DELETED MH-20230405.lua Index: MH-20230405.lua ================================================================== --- MH-20230405.lua +++ /dev/null @@ -1,61 +0,0 @@ ---[[message -卡数:15 -规则:新大师 -]] ---created by puzzle editor -Debug.SetAIName("棉花") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,14200,0,0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑兽龙 -Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --黑兽龙 ---自己的魔陷区 -Debug.AddCard(25669282,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --完全燃烧 -Debug.AddCard(80758812,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --二重烧蚀 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(81599449,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --化合兽 碳素蟹 -Debug.AddCard(77637979,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --化合兽 碳素蟹 -Debug.AddCard(16984449,0,0,LOCATION_GRAVE,4,POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(15150371,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --亚马逊灵术师 -Debug.AddCard(72305034,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --重起士道-金骑士 -Debug.AddCard(16146511,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --真化护法 主教 -Debug.AddCard(65959844,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合电界 -Debug.AddCard(90965652,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --二量合成 -Debug.AddCard(44088292,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 二氧鬼神 -Debug.AddCard(80476891,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --进化合兽 水蛇龙 -Debug.AddCard(55100740,0,0,LOCATION_DECK,0,POS_FACEDOWN_ATTACK) --化合兽 氢素鹰 ---对方的卡组 ---自己的额外 -Debug.AddCard(38026562,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超化合兽 甲醇双面兽 -Debug.AddCard(68300121,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --魔键凭灵-威沛图 -Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵 -Debug.AddCard(64463828,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --超合魔兽 拉普提诺斯 - -local e1=Effect.GlobalEffect() -e1:SetType(EFFECT_TYPE_FIELD) -e1:SetCode(EFFECT_USE_EXTRA_MZONE) -e1:SetValue(1) -Duel.RegisterEffect(e1,0) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) DELETED MH54.lua Index: MH54.lua ================================================================== --- MH54.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -卡数:10 -规则:大师3 -]] ---created by ygopro puzzle maker -Debug.SetAIName("棉花") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,8000,0,0) -Debug.SetPlayerInfo(1,1000,0,0) -Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(47297616,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(63477921,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(47297616,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(19230408,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) -Debug.AddCard(19230408,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) -Debug.AddCard(74701381,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(9995766,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(16762927,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED MH54衍生-1.lua Index: MH54衍生-1.lua ================================================================== --- /dev/null +++ MH54衍生-1.lua @@ -0,0 +1,29 @@ +--[[message +卡数:10 +规则:大师3 +]] +--created by ygopro puzzle maker +Debug.SetAIName("棉花") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,8000,0,0) +Debug.SetPlayerInfo(1,1000,0,0) +Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(47297616,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(63477921,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(47297616,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(19230408,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) +Debug.AddCard(19230408,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) +Debug.AddCard(74701381,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) +Debug.AddCard(9995766,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(16762927,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED QB072.lua Index: QB072.lua ================================================================== --- QB072.lua +++ /dev/null @@ -1,44 +0,0 @@ ---[[message -卡数:7 -规则:大师3 -]] ---created by puzzle editor -Debug.SetAIName("QB072") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,3000,0,0) - ---自己的怪兽区 ---对方的怪兽区 -local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼光龙 ---自己的魔陷区 -Debug.AddCard(27970830,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --六武之门 -Debug.AddCard(80604091,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --血之代偿 ---对方的魔陷区 -Debug.AddCard(86871614,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --克隆复制 -Debug.AddCard(86871614,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --克隆复制 ---自己的手卡 -Debug.AddCard(83039729,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --六武众的师范 -Debug.AddCard(54098121,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --谜之傀儡师 -Debug.AddCard(2511717,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --真六武众-阴鬼 -Debug.AddCard(44430454,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --六武众的影武者 ---对方的手卡 ---自己的墓地 - ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 ---对方的卡组 ---自己的额外 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) - DELETED QB083.lua Index: QB083.lua ================================================================== --- QB083.lua +++ /dev/null @@ -1,54 +0,0 @@ ---[[message -卡数:18 -规则:大师2020 -]] ---created by puzzle editor ---20230404 -Debug.SetAIName("QB083") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,11500,0,0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(71594310,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --骨猪一掷 -Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --混沌No.105 燃烧拳击手 彗星之指套拳王 ---自己的魔陷区 -Debug.AddCard(36690018,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --逆转的命运 -Debug.AddCard(43422537,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --二重召唤 -Debug.AddCard(99995595,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --电池回收 -Debug.AddCard(35011819,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --帝之敕命 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(25774450,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --死之魔术箱 -Debug.AddCard(35781051,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --秘仪之力3-女帝 -Debug.AddCard(21524779,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --雷电妈妈 -Debug.AddCard(84530620,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --雷电爸爸 -Debug.AddCard(84530620,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --雷电爸爸 ---对方的手卡 -Debug.AddCard(2830693,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手 ---自己的墓地 -Debug.AddCard(54706054,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --测量器人 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(99995595,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --电池回收 -Debug.AddCard(21524779,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --雷电妈妈 -Debug.AddCard(84530620,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --雷电爸爸 -Debug.AddCard(94656263,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --影蜥蜴 ---对方的卡组 ---自己的额外 -Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.32 海咬龙 鲨龙兽 -Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --精怪王 -Debug.AddCard(93568288,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.80 狂装霸王 狂想战曲王 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) DELETED [WCS2006]07_cybernetic_magician.lua Index: [WCS2006]07_cybernetic_magician.lua ================================================================== --- [WCS2006]07_cybernetic_magician.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[message -卡数:6 -规则:大师3 -]] -Debug.SetAIName("[WCS2006]07_cybernetic_magician") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,1000,0,0) -Debug.SetPlayerInfo(1,8400,0,0) - -Debug.AddCard(48094997,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(48766543,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(73915051,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(23205979,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) -Debug.AddCard(59023523,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(23205979,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) - -Debug.AddCard(36280194,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(83133491,0,0,LOCATION_SZONE,3,POS_FACEDOWN) - -Debug.AddCard(97023549,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(84686841,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(34100324,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) - -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("1回合內取得勝利") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) DELETED [WCS2006]08_burn.lua Index: [WCS2006]08_burn.lua ================================================================== --- [WCS2006]08_burn.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -卡数:5 -规则:大师3 -]] -Debug.SetAIName("[WCS2006]08_burn") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,500,0,0) -Debug.SetPlayerInfo(1,2100,0,0) - -Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(49398568,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(46918794,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(77568553,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(34690519,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(04335645,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) - -Debug.AddCard(33248692,0,0,LOCATION_SZONE,2,POS_FACEDOWN) - - -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("1回合內取得勝利") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) DELETED [WCS2008]01.lua Index: [WCS2008]01.lua ================================================================== --- [WCS2008]01.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -卡数:5 -规则:大师3 -]] ---created by ygopro puzzle maker (web) -Debug.SetAIName("[WCS2008]01") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,800,0,0) -Debug.AddCard(99788587,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) ---~ Debug.AddCard(63394872,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) -Debug.AddCard(63394872,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(89631141,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) -Debug.AddCard(76573247,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(76573247,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(89631141,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) -Debug.AddCard(89631141,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) -Debug.AddCard(89631141,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(89631141,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) -Debug.AddCard(89631141,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE) -Debug.AddCard(37480144,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) DELETED [WCS2008]04.lua Index: [WCS2008]04.lua ================================================================== --- [WCS2008]04.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -卡数:5 -规则:大师3 -]] ---created by ygopro puzzle maker (web) -Debug.SetAIName("[WCS2008]04") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,4650,0,0) -Debug.AddCard(45653036,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(18158397,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) -Debug.AddCard(57610714,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(80825553,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) -Debug.AddCard(89631142,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(80825553,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(89631142,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(81179446,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE) -Debug.AddCard(43318266,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) DELETED [WCS2008]05.lua Index: [WCS2008]05.lua ================================================================== --- [WCS2008]05.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -卡数:5 -规则:大师3 -外星人洗脑光线发动! -]] ---created by ygopro puzzle maker (web) -Debug.SetAIName("[WCS2008]05") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,6200,0,0) -Debug.AddCard(57384901,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) ---~ Debug.AddCard(59258334,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) -Debug.AddCard(73262676,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) -Debug.AddCard(98719226,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(24104865,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(41949033,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(89631141,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(13039848,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(20277860,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -Debug.AddCard(25920413,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) ---~ Debug.AddCard(47529357,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() - -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) DELETED [WCS2011]-02.lua Index: [WCS2011]-02.lua ================================================================== --- [WCS2011]-02.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[message -卡数:5 -规则:大师3 -]] ---wcs2011-02 -Debug.SetAIName("[WCS2011]-02") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,5750,0,0) ---~ Debug.AddCard(1353770,0,0,LOCATION_DECK,0,POS_FACEDOWN) ---~ Debug.AddCard(74968065,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(77527210,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(12493482,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(66337215,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(9622164,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(56433456,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(80551130,0,0,LOCATION_SZONE,2,POS_FACEDOWN) ---~ Debug.AddCard(56830749,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(5645210,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(31447217,0,0,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(62892347,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENCE) ---~ Debug.AddCard(62892347,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE) -Debug.AddCard(31122090,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(51452091,1,1,LOCATION_SZONE,2,POS_FACEUP) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) DELETED [WCS2011]-03.lua Index: [WCS2011]-03.lua ================================================================== --- [WCS2011]-03.lua +++ /dev/null @@ -1,38 +0,0 @@ ---[[message -卡数:9 -规则:大师3 -]] ---wcs2011-03 -Debug.SetAIName("[WCS2011]-03") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,250,0,0) -Debug.SetPlayerInfo(1,22000,0,0) -Debug.AddCard(27869883,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(27572350,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true) -Debug.AddCard(30312361,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN) -Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN) ---~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN) ---~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN) ---~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN) ---~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) ---~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(6039967,0,0,LOCATION_HAND,0,POS_FACEUP) ---~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(86421986,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED [WCS2011]-03衍生-1.lua Index: [WCS2011]-03衍生-1.lua ================================================================== --- /dev/null +++ [WCS2011]-03衍生-1.lua @@ -0,0 +1,38 @@ +--[[message +卡数:9 +规则:大师3 +]] +--wcs2011-03 +Debug.SetAIName("[WCS2011]-03") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,250,0,0) +Debug.SetPlayerInfo(1,22000,0,0) +Debug.AddCard(27869883,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(27572350,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true) +Debug.AddCard(30312361,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN) +--~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN) +Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN) +--~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +--~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN) +--~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN) +--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) +--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) +--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) +--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(6039967,0,0,LOCATION_HAND,0,POS_FACEUP) +--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(86421986,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED [WCS2011]-04.lua Index: [WCS2011]-04.lua ================================================================== --- [WCS2011]-04.lua +++ /dev/null @@ -1,49 +0,0 @@ ---[[message -卡数:5 -规则:大师3 -]] ---wcs2011-04 -Debug.SetAIName("[WCS2011]-04") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,1100,0,0) -Debug.SetPlayerInfo(1,10000,0,0) -Debug.AddCard(2504891,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ---~ Debug.AddCard(89386122,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(2504891,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true) ---~ c2=Debug.AddCard(21887179,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) ---~ Debug.AddCard(74701381,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(98239899,0,0,LOCATION_SZONE,0,POS_FACEDOWN) ---~ Debug.AddCard(,0,0,LOCATION_SZONE,0,POS_FACEDOWN) ---~ Debug.AddCard(69122763,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(55465441,0,0,LOCATION_SZONE,4,POS_FACEDOWN) ---~ Debug.AddCard(98792570,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(98792570,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(29415459,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(84754430,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) ---~ Debug.AddCard(7165085,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(63516460,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(46461247,0,0,LOCATION_MZONE,0,POS_FACEDOWN_DEFENSE) ---~ Debug.AddCard(9373534,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(87880531,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(69123138,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -Debug.AddCard(69123138,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(69123138,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(69123138,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(69123138,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) ---~ e1=Debug.AddCard(83584898,1,1,LOCATION_SZONE,1,POS_FACEUP) ---~ Debug.PreEquip(e1,c2) ---~ Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP) ---~ e2=Debug.AddCard(83584898,1,1,LOCATION_SZONE,3,POS_FACEUP) ---~ Debug.PreEquip(e2,c1) ---~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN) ---~ Debug.PreEquip(c2,c1) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) DELETED [WCS2011]-10.lua Index: [WCS2011]-10.lua ================================================================== --- [WCS2011]-10.lua +++ /dev/null @@ -1,37 +0,0 @@ ---[[message -卡数:12 -规则:大师3 -]] ---wcs2011-10 -Debug.SetAIName("[WCS2011]-10") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,2700,0,0) -Debug.AddCard(40666140,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(41788781,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(77060848,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(66362965,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(15629801,0,0,LOCATION_SZONE,1,POS_FACEDOWN) ---~ Debug.AddCard(69162969,0,0,LOCATION_SZONE,2,POS_FACEDOWN) ---~ Debug.AddCard(34815282,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(27551,0,0,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.AddCard(40844552,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(29795530,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(93483212,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(67098114,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(30604579,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(45815891,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) ---~ Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在這個回合取得勝利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) DELETED [WCS2011]-11.lua Index: [WCS2011]-11.lua ================================================================== --- [WCS2011]-11.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[message -卡数:9 -规则:大师3 -]] ---wcs2011-11 -Debug.SetAIName("[WCS2011]-11") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) -Debug.SetPlayerInfo(0,3000,0,0) -Debug.SetPlayerInfo(1,10300,0,0) ---~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(10315429,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(9748752,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN) ---~ Debug.AddCard(83011277,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(34016756,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(81823360,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(55465441,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(41398771,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(52768103,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(83011277,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) -Debug.AddCard(89189982,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(40575313,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) -Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED [WCS2011]-11衍生-1.lua Index: [WCS2011]-11衍生-1.lua ================================================================== --- /dev/null +++ [WCS2011]-11衍生-1.lua @@ -0,0 +1,35 @@ +--[[message +卡数:9 +规则:大师3 +]] +--wcs2011-11 +Debug.SetAIName("[WCS2011]-11") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) +Debug.SetPlayerInfo(0,3000,0,0) +Debug.SetPlayerInfo(1,10300,0,0) +--~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(10315429,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(9748752,0,0,LOCATION_HAND,0,POS_FACEDOWN) +--~ Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN) +--~ Debug.AddCard(83011277,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(34016756,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(81823360,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN) +Debug.AddCard(55465441,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(41398771,0,0,LOCATION_SZONE,3,POS_FACEDOWN) +Debug.AddCard(52768103,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(83011277,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) +Debug.AddCard(89189982,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(40575313,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) +Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED [WCS2011]-12.lua Index: [WCS2011]-12.lua ================================================================== --- [WCS2011]-12.lua +++ /dev/null @@ -1,51 +0,0 @@ ---[[message -卡数:13 -规则:大师3 -]] ---wcs2011-12 -Debug.SetAIName("[WCS2011]-12") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) -Debug.SetPlayerInfo(0,700,0,0) -Debug.SetPlayerInfo(1,5100,0,0) - -local e0=Effect.GlobalEffect() -e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e0:SetCode(EVENT_ADJUST) -e0:SetCountLimit(1) -e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) -e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil) -if g:GetCount()>0 then - Duel.SendtoHand(g,nil,REASON_RULE) -end end) -Duel.RegisterEffect(e0,0) - -Debug.AddCard(43642620,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(75652080,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(81674782,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(82732705,0,0,LOCATION_SZONE,1,POS_FACEDOWN) -Debug.AddCard(21070956,0,0,LOCATION_SZONE,2,POS_FACEDOWN) -Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN) -Debug.AddCard(27174286,0,0,LOCATION_SZONE,4,POS_FACEDOWN) -Debug.AddCard(71717923,0,0,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(54541900,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(54541900,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(54541900,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP) -Debug.AddCard(84916669,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.AddCard(43642620,1,1,LOCATION_GRAVE,0,POS_FACEUP) -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("在这个回合取得胜利!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) - -Debug.ShowHint("从卡组中选择五张卡加入手卡!") ADDED [WCS2011]-12衍生-1.lua Index: [WCS2011]-12衍生-1.lua ================================================================== --- /dev/null +++ [WCS2011]-12衍生-1.lua @@ -0,0 +1,51 @@ +--[[message +卡数:13 +规则:大师3 +]] +--wcs2011-12 +Debug.SetAIName("[WCS2011]-12") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) +Debug.SetPlayerInfo(0,700,0,0) +Debug.SetPlayerInfo(1,5100,0,0) + +local e0=Effect.GlobalEffect() +e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e0:SetCode(EVENT_ADJUST) +e0:SetCountLimit(1) +e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) +e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil) +if g:GetCount()>0 then + Duel.SendtoHand(g,nil,REASON_RULE) +end end) +Duel.RegisterEffect(e0,0) + +Debug.AddCard(43642620,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(75652080,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(81674782,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(82732705,0,0,LOCATION_SZONE,1,POS_FACEDOWN) +Debug.AddCard(21070956,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN) +Debug.AddCard(27174286,0,0,LOCATION_SZONE,4,POS_FACEDOWN) +Debug.AddCard(71717923,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(54541900,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(54541900,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(54541900,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP) +Debug.AddCard(84916669,1,1,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(43642620,1,1,LOCATION_GRAVE,0,POS_FACEUP) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) + +Debug.ShowHint("从卡组中选择五张卡加入手卡!") DELETED sample4.lua Index: sample4.lua ================================================================== --- sample4.lua +++ /dev/null @@ -1,38 +0,0 @@ ---[[message -卡数:7 -规则:大师2020 -融合召唤入门 -]] -Debug.SetAIName("sample4") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,1300,0,0) - -Debug.AddCard(45906428,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(21143940,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(21844576,0,0,LOCATION_HAND,0,POS_FACEDOWN) - ---~ Debug.AddCard(40044918,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) -Debug.AddCard(66836598,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) - -Debug.AddCard(03642509,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(29095552,0,0,LOCATION_EXTRA,1,POS_FACEDOWN) -Debug.AddCard(40854197,0,0,LOCATION_EXTRA,2,POS_FACEDOWN) - -Debug.AddCard(34408491,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ---~ Debug.AddCard(32012841,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE) ---~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENCE) - ---~ Debug.AddCard(62279055,1,1,LOCATION_SZONE,2,POS_FACEDOWN) - -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("GAME START!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) DELETED sample8.lua Index: sample8.lua ================================================================== --- sample8.lua +++ /dev/null @@ -1,37 +0,0 @@ ---[[message -卡数:6 -规则:大师2020 -综合残局1 -]] -Debug.SetAIName("sample8") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,11500,0,0) - -Debug.AddCard(15341821,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) -Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - -Debug.AddCard(87979586,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK) - -Debug.AddCard(28637168,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(99748883,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) -Debug.AddCard(95992081,0,0,LOCATION_EXTRA,1,POS_FACEDOWN) -Debug.AddCard(26563200,0,0,LOCATION_EXTRA,2,POS_FACEDOWN) - -Debug.AddCard(6740720,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ---~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(24311372,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("GAME START!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED sample8衍生-1.lua Index: sample8衍生-1.lua ================================================================== --- /dev/null +++ sample8衍生-1.lua @@ -0,0 +1,37 @@ +--[[message +卡数:6 +规则:大师2020 +综合残局1 +]] +Debug.SetAIName("sample8") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,11500,0,0) + +Debug.AddCard(15341821,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) +Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) + +Debug.AddCard(87979586,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK) + +Debug.AddCard(28637168,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(99748883,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(95992081,0,0,LOCATION_EXTRA,1,POS_FACEDOWN) +Debug.AddCard(26563200,0,0,LOCATION_EXTRA,2,POS_FACEDOWN) + +Debug.AddCard(6740720,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +--~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(24311372,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("GAME START!") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED superheavy samurai 2.lua Index: superheavy samurai 2.lua ================================================================== --- superheavy samurai 2.lua +++ /dev/null @@ -1,40 +0,0 @@ ---[[message -卡数:6 -规则:新大师 -]] ---created by puzzle editor -Debug.SetAIName("z2001jx") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,5800,0,0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --超重武者 大弁庆-K -Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --超重武者 大弁庆-K ---对方的手卡 ---自己的墓地 -Debug.AddCard(90361010,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --超重武者装留 岩融 ---对方的墓地 ---自己除外的卡 ---对方除外DOWN ---自己的卡组 -Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N -Debug.AddCard(83334932,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 摩托-Q ---对方的卡组 ---自己的额外 -Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C -Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重忍者 猿飞-B - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED superheavy samurai 2衍生-1.lua Index: superheavy samurai 2衍生-1.lua ================================================================== --- /dev/null +++ superheavy samurai 2衍生-1.lua @@ -0,0 +1,40 @@ +--[[message +卡数:6 +规则:新大师 +]] +--created by puzzle editor +Debug.SetAIName("z2001jx") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,5800,0,0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --超重武者 大弁庆-K +Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --超重武者 大弁庆-K +--对方的手卡 +--自己的墓地 +Debug.AddCard(90361010,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --超重武者装留 岩融 +--对方的墓地 +--自己除外的卡 +--对方除外DOWN +--自己的卡组 +Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N +Debug.AddCard(83334932,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 摩托-Q +--对方的卡组 +--自己的额外 +Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C +Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重忍者 猿飞-B + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED superheavy samurai 3.lua Index: superheavy samurai 3.lua ================================================================== --- superheavy samurai 3.lua +++ /dev/null @@ -1,67 +0,0 @@ ---[[message -卡数:26 -规则:大师2020 -这局竟然出现了一个反常情况,卡变少了,但是操作量竟然不降反升?! -]] ---created by puzzle editor -Debug.SetAIName("z2001jx") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,11800,0,0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(49036338,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q -Debug.AddCard(49036338,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(49036338,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(49036338,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --PSY骨架驱动者 ---对方的手卡 - - -Debug.AddCard(19665973,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --消战者 -Debug.AddCard(19665973,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --消战者 -Debug.AddCard(19665973,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --消战者 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --古代的机械箱 -Debug.AddCard(9350312,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --丘与发芽的春化精 -Debug.AddCard(81519836,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --苗与霞的春化精 -Debug.AddCard(62133026,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --花与原野的春化精 -Debug.AddCard(10333641,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 隐密-32 -Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 仲裁 -Debug.AddCard(34496660,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8 -Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8 -Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 地铠推进器 -Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重僧兵 大弁庆-K -Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重神童 牛若-U4 -Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 岩融 -Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兽带斗神“王者”轩辕十四 -Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N -Debug.AddCard(61912252,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --无限起动 挖沟机 ---对方的卡组 ---自己的额外 -Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --PSY骨架王·Ω -Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --古代的机械弩士 -Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --块斩机 算子达朗贝尔 -Debug.AddCard(52352005,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --XX-剑士 加特姆士 -Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵 -Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C -Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED superheavy samurai 3衍生-1.lua Index: superheavy samurai 3衍生-1.lua ================================================================== --- /dev/null +++ superheavy samurai 3衍生-1.lua @@ -0,0 +1,67 @@ +--[[message +卡数:26 +规则:大师2020 +这局竟然出现了一个反常情况,卡变少了,但是操作量竟然不降反升?! +]] +--created by puzzle editor +Debug.SetAIName("z2001jx") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,11800,0,0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(49036338,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q +Debug.AddCard(49036338,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(49036338,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(49036338,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --PSY骨架驱动者 +--对方的手卡 + + +Debug.AddCard(19665973,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --消战者 +Debug.AddCard(19665973,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --消战者 +Debug.AddCard(19665973,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --消战者 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --古代的机械箱 +Debug.AddCard(9350312,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --丘与发芽的春化精 +Debug.AddCard(81519836,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --苗与霞的春化精 +Debug.AddCard(62133026,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --花与原野的春化精 +Debug.AddCard(10333641,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 隐密-32 +Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 仲裁 +Debug.AddCard(34496660,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8 +Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8 +Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 地铠推进器 +Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重僧兵 大弁庆-K +Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重神童 牛若-U4 +Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 岩融 +Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兽带斗神“王者”轩辕十四 +Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N +Debug.AddCard(61912252,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --无限起动 挖沟机 +--对方的卡组 +--自己的额外 +Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --PSY骨架王·Ω +Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --古代的机械弩士 +Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --块斩机 算子达朗贝尔 +Debug.AddCard(52352005,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --XX-剑士 加特姆士 +Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵 +Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C +Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0) DELETED 「DMI2」Primal Seed.lua Index: 「DMI2」Primal Seed.lua ================================================================== --- 「DMI2」Primal Seed.lua +++ /dev/null @@ -1,37 +0,0 @@ ---[[message -卡数:6 -规则:大师3 -]] -Debug.SetAIName("「DMI2」Primal Seed") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) - -Debug.SetPlayerInfo(0,100,0,0) -Debug.SetPlayerInfo(1,9750,0,0) - -Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -Debug.AddCard(04392470,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) - -Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(72989439,0,0,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(35183584,0,0,LOCATION_HAND,0,POS_FACEDOWN) - -Debug.AddCard(12493482,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) -Debug.AddCard(14898066,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) - -Debug.AddCard(61528025,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) - - -Debug.ReloadFieldEnd() ---~ Debug.ShowHint("1回合內取得勝利") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) ADDED 「DMI2」Primal Seed衍生-1.lua Index: 「DMI2」Primal Seed衍生-1.lua ================================================================== --- /dev/null +++ 「DMI2」Primal Seed衍生-1.lua @@ -0,0 +1,37 @@ +--[[message +卡数:6 +规则:大师3 +]] +Debug.SetAIName("「DMI2」Primal Seed") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) + +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,9750,0,0) + +Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(04392470,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) + +Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(72989439,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(35183584,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +Debug.AddCard(12493482,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(14898066,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) + +Debug.AddCard(61528025,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) + + +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("1回合內取得勝利") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0)