Index: single_doc/场景.html ================================================================== --- single_doc/场景.html +++ single_doc/场景.html @@ -67,52 +67,53 @@
  • 1.31
  • 1.32
  • 1.33
  • 1.34
  • 1.35
  • +
  • 1.36
  • 2 异常
  • 1 正常

    1.1

    @@ -1359,13 +1360,51 @@ Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() + +

    1.36

    +
    Debug.SetAIName("base-2")
    +
    +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
    +
    +Debug.SetPlayerInfo(0,500,0,0)
    +Debug.SetPlayerInfo(1,8000,0,0)
    +
    +-----------------
    +
    +Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
    +Debug.AddCard(61127349,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
    +Debug.AddCard(32919136,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
    +Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
    +Debug.AddCard(5405695,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
    +Debug.AddCard(13945283,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
    +Debug.AddCard(70781055,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
    +
    +Debug.ReloadFieldEnd()
    +aux.BeginPuzzle()
     

    2 异常

    -

    2.1

    +

    2.1

    应该不能发动加速同调星尘龙。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1398,11 +1437,11 @@
     -----------------
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.2

    +

    2.2

    应该不能特召火焰手。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1433,11 +1472,11 @@
     Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.3

    +

    2.3

    应该可以发动痛苦伯劳效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1467,11 +1506,11 @@
     -----------------
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.4

    +

    2.4

    应该可以自己选择适用哪只缺陷编译器的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1500,11 +1539,11 @@
     
     Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.5

    +

    2.5

    应该可以把连接 3 吹回去。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
     
    @@ -1539,11 +1578,11 @@
     Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.6

    +

    2.6

    应该在对方受到伤害后也可以适用黑羽的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1577,11 +1616,11 @@
     Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.7

    +

    2.7

    应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1617,11 +1656,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.8

    +

    2.8

    应该可以发动反骨王的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1653,11 +1692,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.9

    +

    2.9

    应该否定企鹅会被永恒混沌限制。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1691,11 +1730,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.10

    +

    2.10

    应该可以特召海神。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1726,11 +1765,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.11

    +

    2.11

    应该仇恨裂缝可以发动。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1760,11 +1799,11 @@
     Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.12

    +

    2.12

    锈龙不应该被召唤兽除外。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1796,11 +1835,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.13

    +

    2.13

    应该能特召冰水。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1831,11 +1870,11 @@
     Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.14

    +

    2.14

    应该英雄假面改名后不算剑斗兽怪兽了。

    Debug.SetAIName("AI")
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
     Debug.SetPlayerInfo(0,8000,0,0)
     Debug.SetPlayerInfo(1,8000,0,0)
    @@ -1849,11 +1888,11 @@
     Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.15

    +

    2.15

    应该喷气龙不能特召。

    Debug.SetAIName("AI")
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
     Debug.SetPlayerInfo(0,8000,0,0)
     Debug.SetPlayerInfo(1,8000,0,0)
    @@ -1868,11 +1907,11 @@
     Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.16

    +

    2.16

    应该不能发动简易融合。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1901,11 +1940,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.17

    +

    2.17

    应该不能羽衣精效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1935,11 +1974,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.18

    +

    2.18

    应该不能以被无效的双龙为代价。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1968,11 +2007,11 @@
     Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.19

    +

    2.19

    应该不能以技能抽取为代价。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2001,11 +2040,11 @@
     Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.20

    +

    2.20

    应该不能发动超银河。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2035,11 +2074,11 @@
     Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.21

    +

    2.21

    应该不能发动六武众效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2069,11 +2108,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.22

    +

    2.22

    应该可以发动新宇融合。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2103,11 +2142,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.23

    +

    2.23

    应该对方恢复 1800 基本分。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2142,11 +2181,11 @@
     Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.24

    +

    2.24

    应该不是1000伤害。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2176,11 +2215,11 @@
     Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.25

    +

    2.25

    应该我方不受伤害。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2211,11 +2250,11 @@
     Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.26

    +

    2.26

    应该衍生物不被破坏。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2246,11 +2285,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.27

    +

    2.27

    应该有一次特召机会。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2283,11 +2322,11 @@
     
     
     Debug.ReloadFieldEnd()
     --~ aux.BeginPuzzle()
     
    -

    2.28

    +

    2.28

    应该不回到卡组。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2315,11 +2354,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.29

    +

    2.29

    应该要用龙星作为素材。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2351,11 +2390,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.30

    +

    2.30

    应该不能召唤魔王。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2386,11 +2425,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.31

    +

    2.31

    应该不能特召野鸭。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2420,11 +2459,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.32

    +

    2.32

    应该不能解放古怪恶魔。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2453,11 +2492,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.33

    +

    2.33

    应该能发轰炸龙的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2487,11 +2526,11 @@
     Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.34

    +

    2.34

    应该可以连续攻击。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
     
    @@ -2526,11 +2565,11 @@
     Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.35

    +

    2.35

    应该可以特召紫翠玉龙。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2555,11 +2594,11 @@
     Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     --~ aux.BeginPuzzle()
     
    -

    2.36

    +

    2.36

    应该可以发动特洛伊炸弹。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2588,11 +2627,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.37

    +

    2.37

    应该不能发动废品收集者效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2621,11 +2660,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.38

    +

    2.38

    应该可以选择适用神殿还是适用狂时钟的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2700,11 +2739,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.39

    +

    2.39

    应该游戏不崩溃。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
     
    
    Index: single_doc/场景.md
    ==================================================================
    --- single_doc/场景.md
    +++ single_doc/场景.md
    @@ -1382,10 +1382,52 @@
     
     -----------------
     
     Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
     
    +Debug.ReloadFieldEnd()
    +aux.BeginPuzzle()
    +
    +~~~
    +
    +###
    +
    +~~~
    +Debug.SetAIName("base-2")
    +
    +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
    +
    +Debug.SetPlayerInfo(0,500,0,0)
    +Debug.SetPlayerInfo(1,8000,0,0)
    +
    +-----------------
    +
    +Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
    +Debug.AddCard(61127349,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
    +Debug.AddCard(32919136,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
    +Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
    +Debug.AddCard(5405695,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +-----------------
    +
    +Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
    +Debug.AddCard(13945283,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
    +Debug.AddCard(70781055,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
    +
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
     ~~~