Index: single_doc/场景.html ================================================================== --- single_doc/场景.html +++ single_doc/场景.html @@ -67,52 +67,53 @@
Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,500,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
+Debug.AddCard(61127349,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
+Debug.AddCard(32919136,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
+Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+Debug.AddCard(5405695,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
+Debug.AddCard(13945283,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+Debug.AddCard(70781055,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
应该不能发动加速同调星尘龙。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1398,11 +1437,11 @@
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能特召火焰手。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1433,11 +1472,11 @@
Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以发动痛苦伯劳效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1467,11 +1506,11 @@
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以自己选择适用哪只缺陷编译器的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1500,11 +1539,11 @@
Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以把连接 3 吹回去。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
@@ -1539,11 +1578,11 @@
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该在对方受到伤害后也可以适用黑羽的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1577,11 +1616,11 @@
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1617,11 +1656,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以发动反骨王的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1653,11 +1692,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该否定企鹅会被永恒混沌限制。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1691,11 +1730,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以特召海神。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1726,11 +1765,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该仇恨裂缝可以发动。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1760,11 +1799,11 @@
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-锈龙不应该被召唤兽除外。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1796,11 +1835,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该能特召冰水。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1831,11 +1870,11 @@
Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该英雄假面改名后不算剑斗兽怪兽了。
Debug.SetAIName("AI")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
@@ -1849,11 +1888,11 @@
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该喷气龙不能特召。
Debug.SetAIName("AI")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
@@ -1868,11 +1907,11 @@
Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动简易融合。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1901,11 +1940,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能羽衣精效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1935,11 +1974,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能以被无效的双龙为代价。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1968,11 +2007,11 @@
Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能以技能抽取为代价。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2001,11 +2040,11 @@
Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动超银河。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2035,11 +2074,11 @@
Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动六武众效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2069,11 +2108,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以发动新宇融合。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2103,11 +2142,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该对方恢复 1800 基本分。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2142,11 +2181,11 @@
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不是1000伤害。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2176,11 +2215,11 @@
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该我方不受伤害。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2211,11 +2250,11 @@
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该衍生物不被破坏。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2246,11 +2285,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该有一次特召机会。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2283,11 +2322,11 @@
Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
-应该不回到卡组。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2315,11 +2354,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该要用龙星作为素材。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2351,11 +2390,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能召唤魔王。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2386,11 +2425,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能特召野鸭。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2420,11 +2459,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能解放古怪恶魔。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2453,11 +2492,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该能发轰炸龙的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2487,11 +2526,11 @@
Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以连续攻击。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
@@ -2526,11 +2565,11 @@
Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以特召紫翠玉龙。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2555,11 +2594,11 @@
Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
-应该可以发动特洛伊炸弹。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2588,11 +2627,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动废品收集者效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2621,11 +2660,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以选择适用神殿还是适用狂时钟的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2700,11 +2739,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该游戏不崩溃。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Index: single_doc/场景.md
==================================================================
--- single_doc/场景.md
+++ single_doc/场景.md
@@ -1382,10 +1382,52 @@
-----------------
Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+
+~~~
+
+###
+
+~~~
+Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,500,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
+Debug.AddCard(61127349,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
+Debug.AddCard(32919136,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
+Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+Debug.AddCard(5405695,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
+Debug.AddCard(13945283,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+Debug.AddCard(70781055,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
~~~