Index: single/LV-007.lua ================================================================== --- single/LV-007.lua +++ single/LV-007.lua @@ -22,10 +22,9 @@ Debug.AddCard(69140098,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(69140098,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(13945283,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENCE) Debug.ReloadFieldEnd() ---~ Debug.ShowHint("GAME START!") aux.BeginPuzzle() fun["开局说明"]() Index: single/LV-012.lua ================================================================== --- single/LV-012.lua +++ single/LV-012.lua @@ -1,10 +1,12 @@ --[[message -卡数:2 -规则:大师3 ]] ---puzzle1 + +--~ 必须位于残局文件顶部 +--~ 加载残局函数库 +Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) + Debug.SetAIName("Level-012") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) @@ -16,14 +18,7 @@ Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(11901678,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.ReloadFieldEnd() ---~ Debug.ShowHint("GAME START!") -aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) +aux.BeginPuzzle() +fun["开局说明"]()