Index: script/c0.lua ================================================================== --- script/c0.lua +++ script/c0.lua @@ -101,25 +101,25 @@ h3:SetCondition(h4) h3:SetOperation(aux.NULL) Duel.RegisterEffect(h3, 0) end end -fun["一_是否效果牌"] = function(card) - for i = 1, #str["效果牌的种类表"] do - if Card.IsType(card, str["效果牌的种类表"][i]) then +function s.["是否效牌"](card) + for i = 1, #s["效牌之类排"] do + if Card.IsType(card, s["效牌之类排"][i]) then return true + end end - end if Card.IsType(card, TYPE_PENDULUM) then - for i = 1, #str["无效果灵摆怪兽表"] do - if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then + for i = 1, #s["无效灵摆怪兽之卡编排"] do + if Card.IsCode(card, s["无效灵摆怪兽之卡编排"][i]) then else return true + end end end end -end function s["开局选牌入手"](u1) local h1, h2 str["开局选牌入手之数"] = u1 --~ 效果 h1 = Effect.GlobalEffect()