Index: 19.Let's GaGaGa.lua ================================================================== --- 19.Let's GaGaGa.lua +++ 19.Let's GaGaGa.lua @@ -52,19 +52,16 @@ effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_DAMAGE) function cache_1() - cache_1 = Duel.GetLP(1) - if cache_1 <= 0 then cache_1 = true else cache_1 = false end - return cache_1 end effect_1:SetCondition(cache_1) function cache_1() Debug.ShowHint("残局群181175613") @@ -81,16 +78,10 @@ effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_ADJUST) effect_1:SetCountLimit(1) function cache_1() - --~ cache_1 = Duel.GetLP(0) - --~ if cache_1 > 0 then - --~ cache_1 = true - --~ else - --~ cache_1 = false - --~ end return true end effect_1:SetCondition(cache_1) function cache_1(effect_event , player_who_activate_the_effect) @@ -110,7 +101,7 @@ Duel.RegisterEffect(effect_1 , 0) end fun["通关邀请"]() -fun["开局添加手卡"](1) +fun["开局添加手卡"](6) Index: 残局函数库/残局函数库.lua ================================================================== --- 残局函数库/残局函数库.lua +++ 残局函数库/残局函数库.lua @@ -10,19 +10,16 @@ effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_DAMAGE) function cache_1() - cache_1 = Duel.GetLP(1) - if cache_1 <= 0 then cache_1 = true else cache_1 = false end - return cache_1 end effect_1:SetCondition(cache_1) function cache_1() Debug.ShowHint("残局群181175613") @@ -39,16 +36,10 @@ effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_ADJUST) effect_1:SetCountLimit(1) function cache_1() - --~ cache_1 = Duel.GetLP(0) - --~ if cache_1 > 0 then - --~ cache_1 = true - --~ else - --~ cache_1 = false - --~ end return true end effect_1:SetCondition(cache_1) function cache_1(effect_event , player_who_activate_the_effect)