ADDED single/简化版_31_000_01.lua Index: single/简化版_31_000_01.lua ================================================================== --- /dev/null +++ single/简化版_31_000_01.lua @@ -0,0 +1,26 @@ +--[[message +#LV-018 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(64631466, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(14087893, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(34853266, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("纳祭之魔") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_02.lua Index: single/简化版_31_000_02.lua ================================================================== --- /dev/null +++ single/简化版_31_000_02.lua @@ -0,0 +1,27 @@ +--[[message +#LV-024 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(58831685, 0, 0, k1, 1, k2) +Debug.AddCard(13429800, 0, 0, k1, 2, k2) +Debug.AddCard(15025844, 0, 0, k1, 3, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(58831685, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(22046459, 0, 0, k1, 2, k2) +Debug.AddCard(22046459, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("巨大化") +aux.BeginPuzzle() ADDED single/简化版_31_000_03.lua Index: single/简化版_31_000_03.lua ================================================================== --- /dev/null +++ single/简化版_31_000_03.lua @@ -0,0 +1,25 @@ +--[[message +#[WCS2006]04_cannon +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 2000, 0, 0) +Debug.SetPlayerInfo(1, 2500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(29654737, 0, 0, k1, 2, k2) +Debug.AddCard(11384280, 0, 0, k1, 3, k2) +Debug.AddCard(86281779, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(40703222, 0, 0, k1, 2, POS_FACEDOWN) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(40640057, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("加农炮兵") +aux.BeginPuzzle() ADDED single/简化版_31_000_04.lua Index: single/简化版_31_000_04.lua ================================================================== --- /dev/null +++ single/简化版_31_000_04.lua @@ -0,0 +1,27 @@ +--[[message +#[WCS2006]08_burn +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 2100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(77568553, 0, 0, k1, 1, k2) +Debug.AddCard(34690519, 0, 0, k1, 2, k2) +Debug.AddCard(04335645, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(33248692, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(49398568, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(5183693, 0, 0, k1, 0, k2) +Debug.AddCard(46918794, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("连续魔法") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_05.lua Index: single/简化版_31_000_05.lua ================================================================== --- /dev/null +++ single/简化版_31_000_05.lua @@ -0,0 +1,31 @@ +--[[message +#[WCS2008]01 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 800, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(76573247, 0, 0, k1, 2, k2) +Debug.AddCard(76573247, 0, 0, k1, 4, k2) +Debug.AddCard(89631141, 1, 1, k1, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, k1, 3, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(99788587, 0, 0, k1, 0, k2) +Debug.AddCard(63394872, 0, 0, k1, 2, k2) +Debug.AddCard(89631141, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(37480144, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("物体消失") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_06.lua Index: single/简化版_31_000_06.lua ================================================================== --- /dev/null +++ single/简化版_31_000_06.lua @@ -0,0 +1,36 @@ +--[[message +This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions? +#AlphaKretin_05_Lullaby +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 2100, 0, 0) +Debug.SetPlayerInfo(1, 100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(97077563, 0, 0, k1, 1, k2) +Debug.AddCard(77561728, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(10000040, 0, 0, k1, 0, k2) +Debug.AddCard(7902349, 1, 1, k1, 0, k2) +Debug.AddCard(8124921, 1, 1, k1, 0, k2) +Debug.AddCard(44519536, 1, 1, k1, 0, k2) +Debug.AddCard(70903634, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(24221739, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(39238953, 0, 0, k1, 0, k2) +Debug.AddCard(5556668, 0, 0, k1, 0, k2) +Debug.AddCard(71564252, 0, 0, k1, 0, k2) +Debug.AddCard(7902349, 1, 1, k1, 0, k2) +Debug.AddCard(8124921, 1, 1, k1, 0, k2) +Debug.AddCard(44519536, 1, 1, k1, 0, k2) +Debug.AddCard(70903634, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("光之创造神 哈拉克提") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_07.lua Index: single/简化版_31_000_07.lua ================================================================== --- /dev/null +++ single/简化版_31_000_07.lua @@ -0,0 +1,28 @@ +--[[message +#LV-136 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(49036338, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(69196160, 0, 0, k1, 1, k2) +Debug.AddCard(27551, 0, 0, k1, 2, k2) +Debug.AddCard(69196160, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(65277087, 0, 0, k1, 0, k2) +Debug.AddCard(36331074, 0, 0, k1, 0, k2) +Debug.AddCard(336369, 0, 0, k1, 1, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(1929294, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("薰风的疾风 莉兹") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_10.lua Index: single/简化版_31_000_10.lua ================================================================== --- /dev/null +++ single/简化版_31_000_10.lua @@ -0,0 +1,29 @@ +--[[message +#MH-31 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 800, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(69579761, 0, 0, k1, 0, POS_FACEDOWN_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(50088247, 0, 0, k1, 0, k2) +Debug.AddCard(8783685, 1, 1, k1, 0, k2) +Debug.AddCard(8783685, 1, 1, k1, 0, k2) +Debug.AddCard(27527047, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(38528901, 0, 0, k1, 0, k2) +Debug.AddCard(37806313, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(50088247, 0, 0, k1, 0, k2) +Debug.AddCard(50088247, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("死亡树熊") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_11.lua Index: single/简化版_31_000_11.lua ================================================================== --- /dev/null +++ single/简化版_31_000_11.lua @@ -0,0 +1,32 @@ +--[[message +#[WCS2006]23_Break the Seal +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 800, 0, 0) +Debug.SetPlayerInfo(1, 1500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(65570596, 0, 0, k1, 2, k2) +Debug.AddCard(70781052, 1, 1, k1, 2, k2) +Debug.AddCard(16246527, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(36280194, 0, 0, k1, 2, k2) +Debug.AddCard(16762927, 1, 1, k1, 2, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(08124921, 0, 0, k1, 0, k2) +Debug.AddCard(44519536, 0, 0, k1, 0, k2) +Debug.AddCard(70903634, 0, 0, k1, 0, k2) +Debug.AddCard(75043725, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(07902349, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(40619825, 0, 0, k1, 0, k2) +Debug.AddCard(33396948, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("补充要员") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_12.lua Index: single/简化版_31_000_12.lua ================================================================== --- /dev/null +++ single/简化版_31_000_12.lua @@ -0,0 +1,30 @@ +--[[message +#[WCS2008]04 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 4650, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(57610714, 0, 0, k1, 2, k2) +Debug.AddCard(80825553, 1, 1, k1, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(89631142, 1, 1, k1, 1, k2) +Debug.AddCard(80825553, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(89631142, 1, 1, k1, 3, k2) +Debug.AddCard(81179446, 1, 1, k1, 4, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(45653036, 0, 0, k1, 3, k2) +Debug.AddCard(18158397, 0, 0, k1, 4, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(43318266, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(14087893, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("自然灾害") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_13.lua Index: single/简化版_31_000_13.lua ================================================================== --- /dev/null +++ single/简化版_31_000_13.lua @@ -0,0 +1,31 @@ +--[[message +#[WCS2006]10_Equip Power +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5600, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local m01 = Debug.AddCard(21015833, 0, 0, k1, 1, k2) +local m02 = Debug.AddCard(00423705, 0, 0, k1, 2, k2) +local m03 = Debug.AddCard(84430950, 0, 0, k1, 3, k2) +Debug.AddCard(65957473, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local s01 = Debug.AddCard(55226821, 0, 0, k1, 1, POS_FACEUP) +local s02 = Debug.AddCard(37684215, 0, 0, k1, 2, POS_FACEUP) +local s03 = Debug.AddCard(31423101, 0, 0, k1, 3, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(69933858, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("隼骑士") +aux.BeginPuzzle(1) +Debug.PreEquip(s01, m01) +Debug.PreEquip(s02, m02) +Debug.PreEquip(s03, m03) ADDED single/简化版_31_000_14.lua Index: single/简化版_31_000_14.lua ================================================================== --- /dev/null +++ single/简化版_31_000_14.lua @@ -0,0 +1,33 @@ +--[[message +#「DMI2」Magical Scientist +#z2001jx +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 4000, 0, 0) +Debug.SetPlayerInfo(1, 6600, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(95727991, 0, 0, k1, 1, k2) +Debug.AddCard(34206604, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(04392470, 1, 1, k1, 2, k2) +Debug.AddCard(04392470, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(14898066, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(63519819, 0, 0, k1, 0, k2) +Debug.AddCard(63519819, 0, 0, k1, 0, k2) +Debug.AddCard(63519819, 0, 0, k1, 0, k2) +Debug.AddCard(46696593, 0, 0, k1, 1, k2) +Debug.AddCard(46696593, 0, 0, k1, 1, k2) +Debug.AddCard(46696593, 0, 0, k1, 1, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("千眼纳祭神") +aux.BeginPuzzle(1) DELETED single/简化版_31_100_01.lua Index: single/简化版_31_100_01.lua ================================================================== --- single/简化版_31_100_01.lua +++ /dev/null @@ -1,26 +0,0 @@ ---[[message -#LV-018 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 3000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(64631466, 0, 0, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(14087893, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(34853266, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("纳祭之魔") -aux.BeginPuzzle(1) DELETED single/简化版_31_100_02.lua Index: single/简化版_31_100_02.lua ================================================================== --- single/简化版_31_100_02.lua +++ /dev/null @@ -1,27 +0,0 @@ ---[[message -#LV-024 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 3000, 0, 0) -Debug.SetPlayerInfo(1, 2000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(58831685, 0, 0, k1, 1, k2) -Debug.AddCard(13429800, 0, 0, k1, 2, k2) -Debug.AddCard(15025844, 0, 0, k1, 3, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(58831685, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(22046459, 0, 0, k1, 2, k2) -Debug.AddCard(22046459, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("巨大化") -aux.BeginPuzzle() DELETED single/简化版_31_100_03.lua Index: single/简化版_31_100_03.lua ================================================================== --- single/简化版_31_100_03.lua +++ /dev/null @@ -1,25 +0,0 @@ ---[[message -#[WCS2006]04_cannon -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 2000, 0, 0) -Debug.SetPlayerInfo(1, 2500, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(29654737, 0, 0, k1, 2, k2) -Debug.AddCard(11384280, 0, 0, k1, 3, k2) -Debug.AddCard(86281779, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(40703222, 0, 0, k1, 2, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(40640057, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd("加农炮兵") -aux.BeginPuzzle() DELETED single/简化版_31_100_04.lua Index: single/简化版_31_100_04.lua ================================================================== --- single/简化版_31_100_04.lua +++ /dev/null @@ -1,27 +0,0 @@ ---[[message -#[WCS2006]08_burn -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 500, 0, 0) -Debug.SetPlayerInfo(1, 2100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(77568553, 0, 0, k1, 1, k2) -Debug.AddCard(34690519, 0, 0, k1, 2, k2) -Debug.AddCard(04335645, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(33248692, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(49398568, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(5183693, 0, 0, k1, 0, k2) -Debug.AddCard(46918794, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("连续魔法") -aux.BeginPuzzle(1) DELETED single/简化版_31_100_05.lua Index: single/简化版_31_100_05.lua ================================================================== --- single/简化版_31_100_05.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -#[WCS2008]01 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 800, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(76573247, 0, 0, k1, 2, k2) -Debug.AddCard(76573247, 0, 0, k1, 4, k2) -Debug.AddCard(89631141, 1, 1, k1, 0, POS_FACEUP_DEFENSE) -Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(89631141, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(89631141, 1, 1, k1, 3, POS_FACEUP_DEFENSE) -Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(99788587, 0, 0, k1, 0, k2) -Debug.AddCard(63394872, 0, 0, k1, 2, k2) -Debug.AddCard(89631141, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(37480144, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("物体消失") -aux.BeginPuzzle(1) DELETED single/简化版_31_100_06.lua Index: single/简化版_31_100_06.lua ================================================================== --- single/简化版_31_100_06.lua +++ /dev/null @@ -1,36 +0,0 @@ ---[[message -This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions? -#AlphaKretin_05_Lullaby -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) -Debug.SetPlayerInfo(0, 2100, 0, 0) -Debug.SetPlayerInfo(1, 100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(97077563, 0, 0, k1, 1, k2) -Debug.AddCard(77561728, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(10000040, 0, 0, k1, 0, k2) -Debug.AddCard(7902349, 1, 1, k1, 0, k2) -Debug.AddCard(8124921, 1, 1, k1, 0, k2) -Debug.AddCard(44519536, 1, 1, k1, 0, k2) -Debug.AddCard(70903634, 1, 1, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(24221739, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(39238953, 0, 0, k1, 0, k2) -Debug.AddCard(5556668, 0, 0, k1, 0, k2) -Debug.AddCard(71564252, 0, 0, k1, 0, k2) -Debug.AddCard(7902349, 1, 1, k1, 0, k2) -Debug.AddCard(8124921, 1, 1, k1, 0, k2) -Debug.AddCard(44519536, 1, 1, k1, 0, k2) -Debug.AddCard(70903634, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd("光之创造神 哈拉克提") -aux.BeginPuzzle(1) DELETED single/简化版_31_100_07.lua Index: single/简化版_31_100_07.lua ================================================================== --- single/简化版_31_100_07.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -#LV-136 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(49036338, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(69196160, 0, 0, k1, 1, k2) -Debug.AddCard(27551, 0, 0, k1, 2, k2) -Debug.AddCard(69196160, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(65277087, 0, 0, k1, 0, k2) -Debug.AddCard(36331074, 0, 0, k1, 0, k2) -Debug.AddCard(336369, 0, 0, k1, 1, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(1929294, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("薰风的疾风 莉兹") -aux.BeginPuzzle(1) DELETED single/简化版_31_100_10.lua Index: single/简化版_31_100_10.lua ================================================================== --- single/简化版_31_100_10.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#MH-31 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 800, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(69579761, 0, 0, k1, 0, POS_FACEDOWN_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(50088247, 0, 0, k1, 0, k2) -Debug.AddCard(8783685, 1, 1, k1, 0, k2) -Debug.AddCard(8783685, 1, 1, k1, 0, k2) -Debug.AddCard(27527047, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(38528901, 0, 0, k1, 0, k2) -Debug.AddCard(37806313, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(50088247, 0, 0, k1, 0, k2) -Debug.AddCard(50088247, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("死亡树熊") -aux.BeginPuzzle(1) DELETED single/简化版_31_100_11.lua Index: single/简化版_31_100_11.lua ================================================================== --- single/简化版_31_100_11.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -#[WCS2006]23_Break the Seal -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 800, 0, 0) -Debug.SetPlayerInfo(1, 1500, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(65570596, 0, 0, k1, 2, k2) -Debug.AddCard(70781052, 1, 1, k1, 2, k2) -Debug.AddCard(16246527, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(36280194, 0, 0, k1, 2, k2) -Debug.AddCard(16762927, 1, 1, k1, 2, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(08124921, 0, 0, k1, 0, k2) -Debug.AddCard(44519536, 0, 0, k1, 0, k2) -Debug.AddCard(70903634, 0, 0, k1, 0, k2) -Debug.AddCard(75043725, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(07902349, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(40619825, 0, 0, k1, 0, k2) -Debug.AddCard(33396948, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("补充要员") -aux.BeginPuzzle(1) DELETED single/简化版_31_100_12.lua Index: single/简化版_31_100_12.lua ================================================================== --- single/简化版_31_100_12.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -#[WCS2008]04 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 4650, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(57610714, 0, 0, k1, 2, k2) -Debug.AddCard(80825553, 1, 1, k1, 0, POS_FACEUP_DEFENSE) -Debug.AddCard(89631142, 1, 1, k1, 1, k2) -Debug.AddCard(80825553, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(89631142, 1, 1, k1, 3, k2) -Debug.AddCard(81179446, 1, 1, k1, 4, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(45653036, 0, 0, k1, 3, k2) -Debug.AddCard(18158397, 0, 0, k1, 4, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(43318266, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(14087893, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("自然灾害") -aux.BeginPuzzle(1) DELETED single/简化版_31_100_13.lua Index: single/简化版_31_100_13.lua ================================================================== --- single/简化版_31_100_13.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -#[WCS2006]10_Equip Power -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5600, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local m01 = Debug.AddCard(21015833, 0, 0, k1, 1, k2) -local m02 = Debug.AddCard(00423705, 0, 0, k1, 2, k2) -local m03 = Debug.AddCard(84430950, 0, 0, k1, 3, k2) -Debug.AddCard(65957473, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local s01 = Debug.AddCard(55226821, 0, 0, k1, 1, POS_FACEUP) -local s02 = Debug.AddCard(37684215, 0, 0, k1, 2, POS_FACEUP) -local s03 = Debug.AddCard(31423101, 0, 0, k1, 3, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(69933858, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("隼骑士") -aux.BeginPuzzle(1) -Debug.PreEquip(s01, m01) -Debug.PreEquip(s02, m02) -Debug.PreEquip(s03, m03) DELETED single/简化版_31_100_14.lua Index: single/简化版_31_100_14.lua ================================================================== --- single/简化版_31_100_14.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -#「DMI2」Magical Scientist -#z2001jx -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 4000, 0, 0) -Debug.SetPlayerInfo(1, 6600, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(95727991, 0, 0, k1, 1, k2) -Debug.AddCard(34206604, 0, 0, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(04392470, 1, 1, k1, 2, k2) -Debug.AddCard(04392470, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(14898066, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(63519819, 0, 0, k1, 0, k2) -Debug.AddCard(63519819, 0, 0, k1, 0, k2) -Debug.AddCard(63519819, 0, 0, k1, 0, k2) -Debug.AddCard(46696593, 0, 0, k1, 1, k2) -Debug.AddCard(46696593, 0, 0, k1, 1, k2) -Debug.AddCard(46696593, 0, 0, k1, 1, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("千眼纳祭神") -aux.BeginPuzzle(1) ADDED single/简化版_32_000_1.lua Index: single/简化版_32_000_1.lua ================================================================== --- /dev/null +++ single/简化版_32_000_1.lua @@ -0,0 +1,26 @@ +--[[message +#LV-012 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(70781052, 0, 0, k1, 2, k2) +Debug.AddCard(74677422, 0, 0, k1, 3, k2) +Debug.AddCard(57308711, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(95286165, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(11901678, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(24094653, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("融合解除") +aux.BeginPuzzle(1) ADDED single/简化版_32_000_2.lua Index: single/简化版_32_000_2.lua ================================================================== --- /dev/null +++ single/简化版_32_000_2.lua @@ -0,0 +1,29 @@ +--[[message +#LV-007 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2300, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(46657337, 0, 0, k1, 1, k2) +Debug.AddCard(93920745, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(14181608, 0, 0, k1, 3, k2) +Debug.AddCard(13945283, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(69140098, 1, 1, k1, 2, k2) +Debug.AddCard(69140098, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(90908427, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(91152256, 0, 0, k1, 0, k2) +Debug.AddCard(46986414, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("幻影壁") +aux.BeginPuzzle(1) ADDED single/简化版_32_000_3.lua Index: single/简化版_32_000_3.lua ================================================================== --- /dev/null +++ single/简化版_32_000_3.lua @@ -0,0 +1,26 @@ +--[[message +#LV-017 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(63519819, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(14087893, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(34853266, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("月之书") +aux.BeginPuzzle(1) ADDED single/简化版_32_000_4.lua Index: single/简化版_32_000_4.lua ================================================================== --- /dev/null +++ single/简化版_32_000_4.lua @@ -0,0 +1,31 @@ +--[[message +#[WCS2006]07_cybernetic_magician +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 8400, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(59023523, 0, 0, k1, 2, k2) +Debug.AddCard(23205979, 0, 0, k1, 3, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(36280194, 0, 0, k1, 2, k2) +Debug.AddCard(83133491, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(73915051, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(97023549, 0, 0, k1, 0, k2) +Debug.AddCard(84686841, 0, 0, k1, 0, k2) +Debug.AddCard(34100324, 0, 0, k1, 0, k2) +Debug.AddCard(48766543, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(48094997, 0, 0, k1, 0, k2) +Debug.AddCard(48094997, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("电控魔术师") +aux.BeginPuzzle(1) DELETED single/简化版_32_100_1.lua Index: single/简化版_32_100_1.lua ================================================================== --- single/简化版_32_100_1.lua +++ /dev/null @@ -1,26 +0,0 @@ ---[[message -#LV-012 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 8000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(70781052, 0, 0, k1, 2, k2) -Debug.AddCard(74677422, 0, 0, k1, 3, k2) -Debug.AddCard(57308711, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(95286165, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(11901678, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(24094653, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("融合解除") -aux.BeginPuzzle(1) DELETED single/简化版_32_100_2.lua Index: single/简化版_32_100_2.lua ================================================================== --- single/简化版_32_100_2.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#LV-007 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2300, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(46657337, 0, 0, k1, 1, k2) -Debug.AddCard(93920745, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(14181608, 0, 0, k1, 3, k2) -Debug.AddCard(13945283, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(69140098, 1, 1, k1, 2, k2) -Debug.AddCard(69140098, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(90908427, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(91152256, 0, 0, k1, 0, k2) -Debug.AddCard(46986414, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("幻影壁") -aux.BeginPuzzle(1) DELETED single/简化版_32_100_3.lua Index: single/简化版_32_100_3.lua ================================================================== --- single/简化版_32_100_3.lua +++ /dev/null @@ -1,26 +0,0 @@ ---[[message -#LV-017 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 1100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(63519819, 0, 0, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(14087893, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(34853266, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("月之书") -aux.BeginPuzzle(1) DELETED single/简化版_32_100_4.lua Index: single/简化版_32_100_4.lua ================================================================== --- single/简化版_32_100_4.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -#[WCS2006]07_cybernetic_magician -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1000, 0, 0) -Debug.SetPlayerInfo(1, 8400, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(59023523, 0, 0, k1, 2, k2) -Debug.AddCard(23205979, 0, 0, k1, 3, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(36280194, 0, 0, k1, 2, k2) -Debug.AddCard(83133491, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(73915051, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(97023549, 0, 0, k1, 0, k2) -Debug.AddCard(84686841, 0, 0, k1, 0, k2) -Debug.AddCard(34100324, 0, 0, k1, 0, k2) -Debug.AddCard(48766543, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(48094997, 0, 0, k1, 0, k2) -Debug.AddCard(48094997, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd("电控魔术师") -aux.BeginPuzzle(1) ADDED single/简化版_33_000.lua Index: single/简化版_33_000.lua ================================================================== --- /dev/null +++ single/简化版_33_000.lua @@ -0,0 +1,31 @@ +--[[message +外星人洗脑光线发动! +#[WCS2008]05 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 6700, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(98719226, 0, 0, k1, 2, k2) +Debug.AddCard(24104865, 0, 0, k1, 3, k2) +Debug.AddCard(41949033, 1, 1, k1, 0, k2) +Debug.AddCard(89631141, 1, 1, k1, 1, k2) +Debug.AddCard(13039848, 1, 1, k1, 2, k2) +Debug.AddCard(23995346, 1, 1, k1, 3, k2) +Debug.AddCard(20277860, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(57384901, 0, 0, k1, 1, k2) +Debug.AddCard(73262676, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(25920413, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("外星人母后") +aux.BeginPuzzle(1) ADDED single/简化版_33_000_1.lua Index: single/简化版_33_000_1.lua ================================================================== --- /dev/null +++ single/简化版_33_000_1.lua @@ -0,0 +1,31 @@ +--[[message +#[WCS2006]13_hero +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 4700, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(58932615, 0, 0, k1, 2, k2) +Debug.AddCard(20721928, 0, 0, k1, 3, k2) +Debug.AddCard(23995346, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(63035430, 0, 0, k1, 5, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(24094653, 0, 0, k1, 0, k2) +Debug.AddCard(45906428, 0, 0, k1, 0, k2) +Debug.AddCard(21844576, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(25366484, 0, 0, k1, 0, k2) +Debug.AddCard(35809262, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(79109599, 0, 0, k1, 0, k2) +Debug.AddCard(24094653, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("元素英雄 闪光火焰翼侠") +aux.BeginPuzzle(1) ADDED single/简化版_33_000_2.lua Index: single/简化版_33_000_2.lua ================================================================== --- /dev/null +++ single/简化版_33_000_2.lua @@ -0,0 +1,33 @@ +--[[message +#「DMI2」_Primal Seed +#z2001jx +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 9750, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(61528025, 0, 0, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +Debug.AddCard(04392470, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(72989439, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(12493482, 0, 0, k1, 0, k2) +Debug.AddCard(14898066, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(23701465, 0, 0, k1, 0, k2) +Debug.AddCard(23701465, 0, 0, k1, 0, k2) +Debug.AddCard(79759861, 0, 0, k1, 0, k2) +Debug.AddCard(35183584, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("混沌战士 -开辟的使者-") +aux.BeginPuzzle(1) ADDED single/简化版_33_000_3.lua Index: single/简化版_33_000_3.lua ================================================================== --- /dev/null +++ single/简化版_33_000_3.lua @@ -0,0 +1,30 @@ +--[[message +#LV-056 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8500, 0, 0) +Debug.SetPlayerInfo(1, 6900, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(64631466, 0, 0, k1, 2, k2) +Debug.AddCard(8353769, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(8353769, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(77622396, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(47529357, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(40619825, 0, 0, k1, 0, k2) +Debug.AddCard(21900719, 0, 0, k1, 0, k2) +Debug.AddCard(55713623, 0, 0, k1, 0, k2) +Debug.AddCard(79759861, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("雾状躯体") +aux.BeginPuzzle(1) ADDED single/简化版_33_000_4.lua Index: single/简化版_33_000_4.lua ================================================================== --- /dev/null +++ single/简化版_33_000_4.lua @@ -0,0 +1,30 @@ +--[[message +#[WCS2008]02 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5300, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(89631141, 1, 1, k1, 1, k2) +Debug.AddCard(89631141, 1, 1, k1, 2, k2) +Debug.AddCard(89631141, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(53582587, 0, 0, k1, 2, k2) +Debug.AddCard(32710364, 0, 0, k1, 3, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(21698716, 0, 0, k1, 0, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(7093411, 0, 0, k1, 0, k2) +Debug.AddCard(7093411, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(35486099, 0, 0, k1, 0, k2) +Debug.AddCard(95326659, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("宝玉兽 红玉兽") +aux.BeginPuzzle(1) ADDED single/简化版_33_000_5.lua Index: single/简化版_33_000_5.lua ================================================================== --- /dev/null +++ single/简化版_33_000_5.lua @@ -0,0 +1,28 @@ +--[[message +#[WCS2006]03_Ancient Mechanism +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 3300, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(23995346, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(80604091, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(44095762, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(92001300, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(10509340, 0, 0, k1, 0, k2) +Debug.AddCard(83104731, 0, 0, k1, 0, k2) +Debug.AddCard(56094445, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("神圣防护罩 -反射镜力-") +aux.BeginPuzzle(1) ADDED single/简化版_33_000_6.lua Index: single/简化版_33_000_6.lua ================================================================== --- /dev/null +++ single/简化版_33_000_6.lua @@ -0,0 +1,30 @@ +--[[message +#[WCS2006]01_ankokukai +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 600, 0, 0) +Debug.SetPlayerInfo(1, 7000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(05498296, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(15150365, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(41142615, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(07459013, 0, 0, k1, 0, k2) +Debug.AddCard(78004197, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(32619583, 0, 0, k1, 0, k2) +Debug.AddCard(33731070, 0, 0, k1, 0, k2) +Debug.AddCard(79126789, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("暗黑界的武神 高尔德") +aux.BeginPuzzle(1) ADDED single/简化版_33_000_7.lua Index: single/简化版_33_000_7.lua ================================================================== --- /dev/null +++ single/简化版_33_000_7.lua @@ -0,0 +1,27 @@ +--[[message +#LV-083 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 3050, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(54652250, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(78700060, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(82732705, 0, 0, k1, 2, k2) +Debug.AddCard(29549364, 0, 0, k1, 3, k2) +Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(71413901, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(31036355, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("技能抽取") +aux.BeginPuzzle(1) ADDED single/简化版_33_010_1.lua Index: single/简化版_33_010_1.lua ================================================================== --- /dev/null +++ single/简化版_33_010_1.lua @@ -0,0 +1,33 @@ +--[[message +Inspired by this page (http://roadoftheking.com/dd-advance-combo). +#Naim_DDD +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 11000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(73360025, 0, 0, k1, 0, k2) +Debug.AddCard(46372010, 0, 0, k1, 0, k2) +Debug.AddCard(74069667, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(8463720, 0, 0, k1, 0, k2) +Debug.AddCard(74583607, 0, 0, k1, 0, k2) +Debug.AddCard(50954680, 0, 0, k1, 0, k2) +Debug.AddCard(44852429, 0, 0, k1, 0, k2) +Debug.AddCard(987311, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(45206713, 0, 0, k1, 0, k2) +Debug.AddCard(19580308, 0, 0, k1, 0, k2) +Debug.AddCard(11609969, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("DD 螺涡史莱姆") +aux.BeginPuzzle(1) DELETED single/简化版_33_100.lua Index: single/简化版_33_100.lua ================================================================== --- single/简化版_33_100.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -外星人洗脑光线发动! -#[WCS2008]05 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 6700, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(98719226, 0, 0, k1, 2, k2) -Debug.AddCard(24104865, 0, 0, k1, 3, k2) -Debug.AddCard(41949033, 1, 1, k1, 0, k2) -Debug.AddCard(89631141, 1, 1, k1, 1, k2) -Debug.AddCard(13039848, 1, 1, k1, 2, k2) -Debug.AddCard(23995346, 1, 1, k1, 3, k2) -Debug.AddCard(20277860, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(57384901, 0, 0, k1, 1, k2) -Debug.AddCard(73262676, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(25920413, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("外星人母后") -aux.BeginPuzzle(1) DELETED single/简化版_33_100_1.lua Index: single/简化版_33_100_1.lua ================================================================== --- single/简化版_33_100_1.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -#[WCS2006]13_hero -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1400, 0, 0) -Debug.SetPlayerInfo(1, 4700, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(58932615, 0, 0, k1, 2, k2) -Debug.AddCard(20721928, 0, 0, k1, 3, k2) -Debug.AddCard(23995346, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(63035430, 0, 0, k1, 5, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(24094653, 0, 0, k1, 0, k2) -Debug.AddCard(45906428, 0, 0, k1, 0, k2) -Debug.AddCard(21844576, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(25366484, 0, 0, k1, 0, k2) -Debug.AddCard(35809262, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(79109599, 0, 0, k1, 0, k2) -Debug.AddCard(24094653, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("元素英雄 闪光火焰翼侠") -aux.BeginPuzzle(1) DELETED single/简化版_33_100_2.lua Index: single/简化版_33_100_2.lua ================================================================== --- single/简化版_33_100_2.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -#「DMI2」_Primal Seed -#z2001jx -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 9750, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(61528025, 0, 0, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) -Debug.AddCard(04392470, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(72989439, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(12493482, 0, 0, k1, 0, k2) -Debug.AddCard(14898066, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(23701465, 0, 0, k1, 0, k2) -Debug.AddCard(23701465, 0, 0, k1, 0, k2) -Debug.AddCard(79759861, 0, 0, k1, 0, k2) -Debug.AddCard(35183584, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("混沌战士 -开辟的使者-") -aux.BeginPuzzle(1) DELETED single/简化版_33_100_3.lua Index: single/简化版_33_100_3.lua ================================================================== --- single/简化版_33_100_3.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -#LV-056 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8500, 0, 0) -Debug.SetPlayerInfo(1, 6900, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(64631466, 0, 0, k1, 2, k2) -Debug.AddCard(8353769, 1, 1, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -Debug.AddCard(8353769, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(77622396, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(47529357, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(40619825, 0, 0, k1, 0, k2) -Debug.AddCard(21900719, 0, 0, k1, 0, k2) -Debug.AddCard(55713623, 0, 0, k1, 0, k2) -Debug.AddCard(79759861, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("雾状躯体") -aux.BeginPuzzle(1) DELETED single/简化版_33_100_4.lua Index: single/简化版_33_100_4.lua ================================================================== --- single/简化版_33_100_4.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -#[WCS2008]02 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5300, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631141, 1, 1, k1, 1, k2) -Debug.AddCard(89631141, 1, 1, k1, 2, k2) -Debug.AddCard(89631141, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(53582587, 0, 0, k1, 2, k2) -Debug.AddCard(32710364, 0, 0, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(21698716, 0, 0, k1, 0, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(7093411, 0, 0, k1, 0, k2) -Debug.AddCard(7093411, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(35486099, 0, 0, k1, 0, k2) -Debug.AddCard(95326659, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("宝玉兽 红玉兽") -aux.BeginPuzzle(1) DELETED single/简化版_33_100_5.lua Index: single/简化版_33_100_5.lua ================================================================== --- single/简化版_33_100_5.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -#[WCS2006]03_Ancient Mechanism -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1400, 0, 0) -Debug.SetPlayerInfo(1, 3300, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(23995346, 0, 0, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(80604091, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(44095762, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(92001300, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(10509340, 0, 0, k1, 0, k2) -Debug.AddCard(83104731, 0, 0, k1, 0, k2) -Debug.AddCard(56094445, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("神圣防护罩 -反射镜力-") -aux.BeginPuzzle(1) DELETED single/简化版_33_100_6.lua Index: single/简化版_33_100_6.lua ================================================================== --- single/简化版_33_100_6.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -#[WCS2006]01_ankokukai -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 600, 0, 0) -Debug.SetPlayerInfo(1, 7000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(05498296, 0, 0, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(15150365, 1, 1, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(41142615, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(07459013, 0, 0, k1, 0, k2) -Debug.AddCard(78004197, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(32619583, 0, 0, k1, 0, k2) -Debug.AddCard(33731070, 0, 0, k1, 0, k2) -Debug.AddCard(79126789, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("暗黑界的武神 高尔德") -aux.BeginPuzzle(1) DELETED single/简化版_33_100_7.lua Index: single/简化版_33_100_7.lua ================================================================== --- single/简化版_33_100_7.lua +++ /dev/null @@ -1,27 +0,0 @@ ---[[message -#LV-083 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1100, 0, 0) -Debug.SetPlayerInfo(1, 3050, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(54652250, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(78700060, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(82732705, 0, 0, k1, 2, k2) -Debug.AddCard(29549364, 0, 0, k1, 3, k2) -Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(71413901, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(31036355, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("技能抽取") -aux.BeginPuzzle(1) DELETED single/简化版_33_110_1.lua Index: single/简化版_33_110_1.lua ================================================================== --- single/简化版_33_110_1.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -Inspired by this page (http://roadoftheking.com/dd-advance-combo). -#Naim_DDD -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 11000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(73360025, 0, 0, k1, 0, k2) -Debug.AddCard(46372010, 0, 0, k1, 0, k2) -Debug.AddCard(74069667, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(8463720, 0, 0, k1, 0, k2) -Debug.AddCard(74583607, 0, 0, k1, 0, k2) -Debug.AddCard(50954680, 0, 0, k1, 0, k2) -Debug.AddCard(44852429, 0, 0, k1, 0, k2) -Debug.AddCard(987311, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(45206713, 0, 0, k1, 0, k2) -Debug.AddCard(19580308, 0, 0, k1, 0, k2) -Debug.AddCard(11609969, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("DD 螺涡史莱姆") -aux.BeginPuzzle(1) ADDED single/简化版_43_000_1.lua Index: single/简化版_43_000_1.lua ================================================================== --- /dev/null +++ single/简化版_43_000_1.lua @@ -0,0 +1,29 @@ +--[[message +连接召唤入门 +#sample7 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(46986414, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(62279055, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(53932291, 0, 0, k1, 1, k2) +Debug.AddCard(59546797, 0, 0, k1, 2, k2) +Debug.AddCard(81275020, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(1861629, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(50185950, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(645087, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("牲祭栗子球") +aux.BeginPuzzle(1) DELETED single/简化版_43_100_1.lua Index: single/简化版_43_100_1.lua ================================================================== --- single/简化版_43_100_1.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -连接召唤入门 -#sample7 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 3000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(46986414, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(62279055, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(53932291, 0, 0, k1, 1, k2) -Debug.AddCard(59546797, 0, 0, k1, 2, k2) -Debug.AddCard(81275020, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(1861629, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(50185950, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(645087, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("牲祭栗子球") -aux.BeginPuzzle(1) ADDED single/简化版_52_000_1.lua Index: single/简化版_52_000_1.lua ================================================================== --- /dev/null +++ single/简化版_52_000_1.lua @@ -0,0 +1,29 @@ +--[[message +灵摆召唤入门1 +#sample5 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 1900, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(91731841, 1, 1, k1, 1, k2) +Debug.AddCard(21251800, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(17390179, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(28363749, 0, 0, k1, 0, k2) +Debug.AddCard(92125819, 0, 0, k1, 0, k2) +Debug.AddCard(76908448, 0, 0, k1, 0, k2) +Debug.AddCard(43096270, 0, 0, k1, 0, k2) +Debug.AddCard(14214060, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("紫翠玉龙") +aux.BeginPuzzle(1) ADDED single/简化版_52_000_2.lua Index: single/简化版_52_000_2.lua ================================================================== --- /dev/null +++ single/简化版_52_000_2.lua @@ -0,0 +1,29 @@ +--[[message +灵摆召唤入门2 +#sample6 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2800, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(17390179, 0, 0, k1, 1, k2) +Debug.AddCard(17390179, 0, 0, k1, 2, k2) +Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(53129443, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(35322812, 0, 0, k1, 0, k2) +Debug.AddCard(17390179, 0, 0, k1, 0, k2) +Debug.AddCard(35322812, 0, 0, k1, 0, k2) +Debug.AddCard(28363749, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("黑洞") +aux.BeginPuzzle(1) ADDED single/简化版_52_000_3.lua Index: single/简化版_52_000_3.lua ================================================================== --- /dev/null +++ single/简化版_52_000_3.lua @@ -0,0 +1,34 @@ +--[[message +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1700, 0, 0) +Debug.SetPlayerInfo(1, 8400, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(90660762, 1, 1, k1, 1, k2) +Debug.AddCard(90660762, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(7902349, 0, 0, k1, 0, k2) +Debug.AddCard(8124921, 0, 0, k1, 0, k2) +Debug.AddCard(44519536, 0, 0, k1, 0, k2) +Debug.AddCard(70903634, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(62337487, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(54366836, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(46052429, 0, 0, k1, 0, k2) +Debug.AddCard(96383838, 0, 0, k1, 0, k2) +Debug.AddCard(21900719, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("No.54 反骨斗士 狮心") +aux.BeginPuzzle(1) ADDED single/简化版_52_000_4.lua Index: single/简化版_52_000_4.lua ================================================================== --- /dev/null +++ single/简化版_52_000_4.lua @@ -0,0 +1,28 @@ +--[[message +]] +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 3900, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(27134689, 0, 0, k1, 1, k2) +Debug.AddCard(73081602, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(33178416, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(63941210, 0, 0, k1, 0, k2) +Debug.AddCard(55063751, 0, 0, k1, 0, k2) +Debug.AddCard(5087128, 0, 0, k1, 0, k2) +Debug.AddCard(99330325, 0, 0, k1, 0, k2) +Debug.AddCard(68464358, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(46668237, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("森之番人 绿狒狒") +aux.BeginPuzzle(1) DELETED single/简化版_52_100_1.lua Index: single/简化版_52_100_1.lua ================================================================== --- single/简化版_52_100_1.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -灵摆召唤入门1 -#sample5 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 1900, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(91731841, 1, 1, k1, 1, k2) -Debug.AddCard(21251800, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(17390179, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(28363749, 0, 0, k1, 0, k2) -Debug.AddCard(92125819, 0, 0, k1, 0, k2) -Debug.AddCard(76908448, 0, 0, k1, 0, k2) -Debug.AddCard(43096270, 0, 0, k1, 0, k2) -Debug.AddCard(14214060, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("紫翠玉龙") -aux.BeginPuzzle(1) DELETED single/简化版_52_100_2.lua Index: single/简化版_52_100_2.lua ================================================================== --- single/简化版_52_100_2.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -灵摆召唤入门2 -#sample6 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2800, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(17390179, 0, 0, k1, 1, k2) -Debug.AddCard(17390179, 0, 0, k1, 2, k2) -Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(53129443, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(35322812, 0, 0, k1, 0, k2) -Debug.AddCard(17390179, 0, 0, k1, 0, k2) -Debug.AddCard(35322812, 0, 0, k1, 0, k2) -Debug.AddCard(28363749, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("黑洞") -aux.BeginPuzzle(1) DELETED single/简化版_52_100_3.lua Index: single/简化版_52_100_3.lua ================================================================== --- single/简化版_52_100_3.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[message -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1700, 0, 0) -Debug.SetPlayerInfo(1, 8400, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(90660762, 1, 1, k1, 1, k2) -Debug.AddCard(90660762, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(7902349, 0, 0, k1, 0, k2) -Debug.AddCard(8124921, 0, 0, k1, 0, k2) -Debug.AddCard(44519536, 0, 0, k1, 0, k2) -Debug.AddCard(70903634, 0, 0, k1, 0, k2) -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(62337487, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(54366836, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(46052429, 0, 0, k1, 0, k2) -Debug.AddCard(96383838, 0, 0, k1, 0, k2) -Debug.AddCard(21900719, 0, 0, k1, 0, k2) -Debug.AddCard(27288416, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("No.54 反骨斗士 狮心") -aux.BeginPuzzle(1) DELETED single/简化版_52_100_4.lua Index: single/简化版_52_100_4.lua ================================================================== --- single/简化版_52_100_4.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1100, 0, 0) -Debug.SetPlayerInfo(1, 3900, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(27134689, 0, 0, k1, 1, k2) -Debug.AddCard(73081602, 1, 1, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -Debug.AddCard(33178416, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(63941210, 0, 0, k1, 0, k2) -Debug.AddCard(55063751, 0, 0, k1, 0, k2) -Debug.AddCard(5087128, 0, 0, k1, 0, k2) -Debug.AddCard(99330325, 0, 0, k1, 0, k2) -Debug.AddCard(68464358, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(46668237, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("森之番人 绿狒狒") -aux.BeginPuzzle(1) ADDED single/简化版_53_000.lua Index: single/简化版_53_000.lua ================================================================== --- /dev/null +++ single/简化版_53_000.lua @@ -0,0 +1,29 @@ +--[[message +#MH-20210116 +#棉花 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 16200, 0, 0) +Debug.SetPlayerInfo(1, 16200, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(29071332, 0, 0, k1, 0, k2) +Debug.AddCard(29071332, 0, 0, k1, 1, k2) +Debug.AddCard(29071332, 0, 0, k1, 2, k2) +Debug.AddCard(29071332, 0, 0, k1, 3, k2) +Debug.AddCard(29071332, 0, 0, k1, 4, k2) +Debug.AddCard(29071332, 0, 0, k1, 5, k2) +Debug.AddCard(33878931, 1, 1, k1, 0, k2) +Debug.AddCard(33878931, 1, 1, k1, 1, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("武器手套") +aux.BeginPuzzle() ADDED single/简化版_53_000_1.lua Index: single/简化版_53_000_1.lua ================================================================== --- /dev/null +++ single/简化版_53_000_1.lua @@ -0,0 +1,28 @@ +--[[message +元素英雄 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 4000, 0, 0) +Debug.SetPlayerInfo(1, 4200, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(9327502, 0, 0, k1, 1, k2) +Debug.AddCard(20721928, 0, 0, k1, 3, k2) +Debug.AddCard(58932615, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(20721928, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(37412656, 0, 0, k1, 1, k2) +Debug.AddCard(21143940, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(50608164, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("假面英雄 光牙") +aux.BeginPuzzle() ADDED single/简化版_53_000_2.lua Index: single/简化版_53_000_2.lua ================================================================== --- /dev/null +++ single/简化版_53_000_2.lua @@ -0,0 +1,32 @@ +--[[message +游戏王基本操作 +#sample1 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 2100, 0, 0) +Debug.SetPlayerInfo(1, 1500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(89943723, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(70781052, 1, 1, k1, 2, k2) +Debug.AddCard(70781052, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(94192409, 0, 0, k1, 1, k2) +Debug.AddCard(97077563, 0, 0, k1, 2, k2) +Debug.AddCard(60082869, 0, 0, k1, 3, k2) +Debug.AddCard(84749824, 0, 0, k1, 4, k2) +Debug.AddCard(70342110, 1, 1, k1, 2, k2) +Debug.AddCard(97077563, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(62113340, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("活死人的呼声") +aux.BeginPuzzle(1) ADDED single/简化版_53_000_3.lua Index: single/简化版_53_000_3.lua ================================================================== --- /dev/null +++ single/简化版_53_000_3.lua @@ -0,0 +1,26 @@ +--[[message +剑圣之技! +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(47946130, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(62878208, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(3918345, 0, 0, k1, 0, k2) +Debug.AddCard(22091647, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(61127349, 0, 0, k1, 0, k2) +Debug.AddCard(54485355, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("刚鬼 大巨人食人魔") +aux.BeginPuzzle(1) ADDED single/简化版_53_000_4.lua Index: single/简化版_53_000_4.lua ================================================================== --- /dev/null +++ single/简化版_53_000_4.lua @@ -0,0 +1,29 @@ +--[[message +#z2001jx +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 7800, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(89631139, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(56727340, 0, 0, k1, 0, k2) +Debug.AddCard(14624296, 0, 0, k1, 0, k2) +Debug.AddCard(82112494, 0, 0, k1, 0, k2) +Debug.AddCard(19510093, 0, 0, k1, 0, k2) +Debug.AddCard(3117804, 0, 0, k1, 0, k2) +Debug.AddCard(34496660, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(28912357, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(89631139, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("超重神童 牛若-U4") +aux.BeginPuzzle(1) ADDED single/简化版_53_000_5.lua Index: single/简化版_53_000_5.lua ================================================================== --- /dev/null +++ single/简化版_53_000_5.lua @@ -0,0 +1,32 @@ +--[[message +综合残局1 +#sample8 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 11500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(37955049, 0, 0, k1, 1, k2) +Debug.AddCard(15341821, 0, 0, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(58932615, 0, 0, k1, 3, k2) +Debug.AddCard(24311372, 1, 1, k1, 1, k2) +Debug.AddCard(6740720, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(99748883, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(97204936, 0, 0, k1, 0, k2) +Debug.AddCard(95992081, 0, 0, k1, 1, k2) +Debug.AddCard(26563200, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +Debug.AddCard(87979586, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(28637168, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("流星连打-白黑机人") +aux.BeginPuzzle(1) ADDED single/简化版_53_000_6.lua Index: single/简化版_53_000_6.lua ================================================================== --- /dev/null +++ single/简化版_53_000_6.lua @@ -0,0 +1,26 @@ +--[[message +#z2001jx +]] +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5800, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(46986414, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(4031928, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(78391364, 0, 0, k1, 0, k2) +Debug.AddCard(83334932, 0, 0, k1, 0, k2) +Debug.AddCard(90361010, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(33918636, 0, 0, k1, 0, k2) +Debug.AddCard(76471944, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("超重忍者 猿飞-B") +aux.BeginPuzzle(1) ADDED single/简化版_53_000_7.lua Index: single/简化版_53_000_7.lua ================================================================== --- /dev/null +++ single/简化版_53_000_7.lua @@ -0,0 +1,29 @@ +--[[message +#QB072 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(27970830, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(80604091, 0, 0, k1, 3, POS_FACEUP) +Debug.AddCard(86871614, 1, 1, k1, 1, k2) +Debug.AddCard(86871614, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(2511717, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(83039729, 0, 0, k1, 0, k2) +Debug.AddCard(54098121, 0, 0, k1, 0, k2) +Debug.AddCard(44430454, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("血之代偿") +aux.BeginPuzzle(1) ADDED single/简化版_53_010_1.lua Index: single/简化版_53_010_1.lua ================================================================== --- /dev/null +++ single/简化版_53_010_1.lua @@ -0,0 +1,31 @@ +--[[message +十卡让你体验极致翻翻乐! +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 2500, 0, 0) +Debug.SetPlayerInfo(1, 20200, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(74640994, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(65976795, 0, 0, k1, 0, k2) +Debug.AddCard(42713844, 0, 0, k1, 0, k2) +Debug.AddCard(16719140, 0, 0, k1, 0, k2) +Debug.AddCard(74762582, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("地中族妖魔") +aux.BeginPuzzle(nil) DELETED single/简化版_53_100.lua Index: single/简化版_53_100.lua ================================================================== --- single/简化版_53_100.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#MH-20210116 -#棉花 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 16200, 0, 0) -Debug.SetPlayerInfo(1, 16200, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(29071332, 0, 0, k1, 0, k2) -Debug.AddCard(29071332, 0, 0, k1, 1, k2) -Debug.AddCard(29071332, 0, 0, k1, 2, k2) -Debug.AddCard(29071332, 0, 0, k1, 3, k2) -Debug.AddCard(29071332, 0, 0, k1, 4, k2) -Debug.AddCard(29071332, 0, 0, k1, 5, k2) -Debug.AddCard(33878931, 1, 1, k1, 0, k2) -Debug.AddCard(33878931, 1, 1, k1, 1, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("武器手套") -aux.BeginPuzzle() DELETED single/简化版_53_100_1.lua Index: single/简化版_53_100_1.lua ================================================================== --- single/简化版_53_100_1.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -元素英雄 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 4000, 0, 0) -Debug.SetPlayerInfo(1, 4200, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(9327502, 0, 0, k1, 1, k2) -Debug.AddCard(20721928, 0, 0, k1, 3, k2) -Debug.AddCard(58932615, 1, 1, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -Debug.AddCard(20721928, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(37412656, 0, 0, k1, 1, k2) -Debug.AddCard(21143940, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(50608164, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("假面英雄 光牙") -aux.BeginPuzzle() DELETED single/简化版_53_100_2.lua Index: single/简化版_53_100_2.lua ================================================================== --- single/简化版_53_100_2.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -游戏王基本操作 -#sample1 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 2100, 0, 0) -Debug.SetPlayerInfo(1, 1500, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89943723, 0, 0, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(70781052, 1, 1, k1, 2, k2) -Debug.AddCard(70781052, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(94192409, 0, 0, k1, 1, k2) -Debug.AddCard(97077563, 0, 0, k1, 2, k2) -Debug.AddCard(60082869, 0, 0, k1, 3, k2) -Debug.AddCard(84749824, 0, 0, k1, 4, k2) -Debug.AddCard(70342110, 1, 1, k1, 2, k2) -Debug.AddCard(97077563, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(62113340, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("活死人的呼声") -aux.BeginPuzzle(1) DELETED single/简化版_53_100_3.lua Index: single/简化版_53_100_3.lua ================================================================== --- single/简化版_53_100_3.lua +++ /dev/null @@ -1,26 +0,0 @@ ---[[message -剑圣之技! -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1400, 0, 0) -Debug.SetPlayerInfo(1, 3000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(47946130, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(62878208, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(3918345, 0, 0, k1, 0, k2) -Debug.AddCard(22091647, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(61127349, 0, 0, k1, 0, k2) -Debug.AddCard(54485355, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("刚鬼 大巨人食人魔") -aux.BeginPuzzle(1) DELETED single/简化版_53_100_4.lua Index: single/简化版_53_100_4.lua ================================================================== --- single/简化版_53_100_4.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#z2001jx -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 7800, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631139, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(56727340, 0, 0, k1, 0, k2) -Debug.AddCard(14624296, 0, 0, k1, 0, k2) -Debug.AddCard(82112494, 0, 0, k1, 0, k2) -Debug.AddCard(19510093, 0, 0, k1, 0, k2) -Debug.AddCard(3117804, 0, 0, k1, 0, k2) -Debug.AddCard(34496660, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(28912357, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(89631139, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("超重神童 牛若-U4") -aux.BeginPuzzle(1) DELETED single/简化版_53_100_5.lua Index: single/简化版_53_100_5.lua ================================================================== --- single/简化版_53_100_5.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -综合残局1 -#sample8 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 11500, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(37955049, 0, 0, k1, 1, k2) -Debug.AddCard(15341821, 0, 0, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(58932615, 0, 0, k1, 3, k2) -Debug.AddCard(24311372, 1, 1, k1, 1, k2) -Debug.AddCard(6740720, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(99748883, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(97204936, 0, 0, k1, 0, k2) -Debug.AddCard(95992081, 0, 0, k1, 1, k2) -Debug.AddCard(26563200, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -Debug.AddCard(87979586, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(28637168, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("流星连打-白黑机人") -aux.BeginPuzzle(1) DELETED single/简化版_53_100_6.lua Index: single/简化版_53_100_6.lua ================================================================== --- single/简化版_53_100_6.lua +++ /dev/null @@ -1,26 +0,0 @@ ---[[message -#z2001jx -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5800, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(46986414, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(4031928, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(78391364, 0, 0, k1, 0, k2) -Debug.AddCard(83334932, 0, 0, k1, 0, k2) -Debug.AddCard(90361010, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(33918636, 0, 0, k1, 0, k2) -Debug.AddCard(76471944, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("超重忍者 猿飞-B") -aux.BeginPuzzle(1) DELETED single/简化版_53_100_7.lua Index: single/简化版_53_100_7.lua ================================================================== --- single/简化版_53_100_7.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#QB072 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1100, 0, 0) -Debug.SetPlayerInfo(1, 3000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(27970830, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(80604091, 0, 0, k1, 3, POS_FACEUP) -Debug.AddCard(86871614, 1, 1, k1, 1, k2) -Debug.AddCard(86871614, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(2511717, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(83039729, 0, 0, k1, 0, k2) -Debug.AddCard(54098121, 0, 0, k1, 0, k2) -Debug.AddCard(44430454, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("血之代偿") -aux.BeginPuzzle(1) DELETED single/简化版_53_110_1.lua Index: single/简化版_53_110_1.lua ================================================================== --- single/简化版_53_110_1.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -十卡让你体验极致翻翻乐! -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 2500, 0, 0) -Debug.SetPlayerInfo(1, 20200, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(74640994, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(65976795, 0, 0, k1, 0, k2) -Debug.AddCard(42713844, 0, 0, k1, 0, k2) -Debug.AddCard(16719140, 0, 0, k1, 0, k2) -Debug.AddCard(74762582, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("地中族妖魔") -aux.BeginPuzzle(nil)