Index: script/c0.lua ================================================================== --- script/c0.lua +++ script/c0.lua @@ -23,10 +23,17 @@ str["大师2020"] = "大师2020 " str["不洗牌"] = false str["无BP"] = false +str["胜利条件表"] = {} + +str["胜利条件表"][0] = false +str["胜利条件表"][1] = "胜利条件:让对方的卡全部回到卡组·额外卡组。" + +str["达成胜利条件弹窗"] = "目标已达成!" + str["效果卡的种类表"] = {} str["效果卡的种类表"][1] = TYPE_SPELL str["效果卡的种类表"][2] = TYPE_TRAP str["效果卡的种类表"][3] = TYPE_EFFECT @@ -96,10 +103,14 @@ fun["aux.BeginPuzzle"] = aux.BeginPuzzle aux.BeginPuzzle = function() --{ fun["aux.BeginPuzzle"]() + + if str["胜利条件表"][0] then --{ + Debug.ShowHint(str["胜利条件表"][0]) + end --} fun["开局说明"]() fun["通关邀请"]() @@ -396,11 +407,11 @@ end --} fun["全部回到卡组"] = function() --{ - Debug.ShowHint("胜利条件:让对方的卡回到卡组。") + str["胜利条件表"][0] = str["胜利条件表"][1] effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) @@ -427,11 +438,11 @@ effect_1:SetCondition(cache_1) cache_1 = function() --{ - Debug.ShowHint("目标已达成!") + Debug.ShowHint(str["达成胜利条件弹窗"]) Duel.SetLP(1,0) end --}