ADDED single/简化版_50_000.lua Index: single/简化版_50_000.lua ================================================================== --- /dev/null +++ single/简化版_50_000.lua @@ -0,0 +1,29 @@ +--[[message +#MH-20210116 +#棉花 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 16200, 0, 0) +Debug.SetPlayerInfo(1, 16200, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(29071332, 0, 0, k1, 0, k2) +Debug.AddCard(29071332, 0, 0, k1, 1, k2) +Debug.AddCard(29071332, 0, 0, k1, 2, k2) +Debug.AddCard(29071332, 0, 0, k1, 3, k2) +Debug.AddCard(29071332, 0, 0, k1, 4, k2) +Debug.AddCard(29071332, 0, 0, k1, 5, k2) +Debug.AddCard(33878931, 1, 1, k1, 0, k2) +Debug.AddCard(33878931, 1, 1, k1, 1, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/简化版_50_000_6.lua ================================================================== --- single/简化版_50_000_6.lua +++ single/简化版_50_000_6.lua @@ -1,29 +1,26 @@ --[[message -#MH-20210116 -#棉花 +剑圣之技! ]] Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 16200, 0, 0) -Debug.SetPlayerInfo(1, 16200, 0, 0) +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(29071332, 0, 0, k1, 0, k2) -Debug.AddCard(29071332, 0, 0, k1, 1, k2) -Debug.AddCard(29071332, 0, 0, k1, 2, k2) -Debug.AddCard(29071332, 0, 0, k1, 3, k2) -Debug.AddCard(29071332, 0, 0, k1, 4, k2) -Debug.AddCard(29071332, 0, 0, k1, 5, k2) -Debug.AddCard(33878931, 1, 1, k1, 0, k2) -Debug.AddCard(33878931, 1, 1, k1, 1, k2) +Debug.AddCard(47946130, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(62878208, 0, 0, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(3918345, 0, 0, k1, 0, k2) +Debug.AddCard(22091647, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(61127349, 0, 0, k1, 0, k2) +Debug.AddCard(54485355, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() -aux.BeginPuzzle() +aux.BeginPuzzle(1) DELETED single/简化版__52_000_3.lua Index: single/简化版__52_000_3.lua ================================================================== --- single/简化版__52_000_3.lua +++ /dev/null @@ -1,26 +0,0 @@ ---[[message -剑圣之技! -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1400, 0, 0) -Debug.SetPlayerInfo(1, 3000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(47946130, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(62878208, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(3918345, 0, 0, k1, 0, k2) -Debug.AddCard(22091647, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(61127349, 0, 0, k1, 0, k2) -Debug.AddCard(54485355, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1)