Index: single/[WCS2006]03_antique_gear.lua ================================================================== --- single/[WCS2006]03_antique_gear.lua +++ single/[WCS2006]03_antique_gear.lua @@ -1,9 +1,13 @@ --[[message -卡数:6 -规则:大师3 ]] + +--~ 必须位于残局文件顶部 +--~ 加载残局函数库 +Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) + + Debug.SetAIName("[WCS2006]03_antique_gear") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,1400,0,0) Debug.SetPlayerInfo(1,3300,0,0) @@ -20,43 +24,7 @@ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() -local str = {} -local fun = {} - -local cache_1 - -fun["通关邀请"]=function() - local effect_100 - effect_100 = Effect.GlobalEffect() - effect_100:SetType(EFFECT_TYPE_FIELD - + EFFECT_TYPE_CONTINUOUS) - effect_100:SetCode(EVENT_DAMAGE) - function cache_1() - - cache_1 = Duel.GetLP(1) - - if cache_1 <= 0 then - cache_1 = true - else - cache_1 = false - end - - return cache_1 - end - effect_100:SetCondition(cache_1) - function cache_1() - Debug.ShowHint("残局群181175613") - return - end - effect_100:SetOperation(cache_1) - Duel.RegisterEffect(effect_100 - , 0) - end - - - - -fun["通关邀请"]() - + +fun["开局说明"]()