ADDED single/LV-044.lua Index: single/LV-044.lua ================================================================== --- /dev/null +++ single/LV-044.lua @@ -0,0 +1,32 @@ +--puzzle1 +Debug.SetAIName("Level-044") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI) +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,1700,0,0) + +Debug.AddCard(60082869,0,0,LOCATION_SZONE,1,POS_FACEDOWN) +Debug.AddCard(37011715,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.AddCard(41420027,0,0,LOCATION_SZONE,3,POS_FACEDOWN) + +Debug.AddCard(71413901,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +Debug.AddCard(51452091,1,1,LOCATION_SZONE,2,POS_FACEDOWN) + +local m01=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +local s01=Debug.AddCard(1435851,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) +Debug.PreEquip(s01,m01) + +Debug.AddCard(22046459,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(64389297,1,1,LOCATION_GRAVE,1,POS_FACEUP_ATTACK) +Debug.AddCard(73891874,1,1,LOCATION_GRAVE,2,POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +Debug.ShowHint("GAME START!") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0)