Index: single/简化版_30_042_1.lua ================================================================== --- single/简化版_30_042_1.lua +++ single/简化版_30_042_1.lua @@ -5,10 +5,24 @@ Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 3100, 0, 0) Debug.SetPlayerInfo(1, 29500, 0, 0) +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(67316075, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(32012842, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(63485233, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(93912845, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(63485233, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(40633297, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(03701074, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(03701074, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) @@ -21,35 +35,29 @@ Debug.AddCard(34016756, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(98494543, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(01929294, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(20450925, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(95638658, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(25652655, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK, ture) -Debug.AddCard(90953320, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK, true) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(97489701, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(70902743, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(29071332, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(40391316, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(63485233, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) -Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) -Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(93912845, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) -Debug.AddCard(63485233, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(25652655, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK, ture) +Debug.AddCard(90953320, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK, true) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) Debug.AddCard(57421866, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) Debug.AddCard(65192027, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) Debug.AddCard(01475311, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) Debug.AddCard(33420078, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) Debug.AddCard(19613556, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) -Debug.AddCard(40633297, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(67316075, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(03701074, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(32012842, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(03701074, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle()