Index: single/简化版_30_010_3.lua ================================================================== --- single/简化版_30_010_3.lua +++ single/简化版_30_010_3.lua @@ -1,34 +1,36 @@ --[[message -#LV-015 +#ABC ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 8100, 0, 0) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 17450, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(54620698, 0, 0, k1, 2, k2) -Debug.AddCard(24611934, 0, 0, k1, 3, k2) -local m01 = Debug.AddCard(27134689, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(68184115, 0, 0, k1, 0, k2) +Debug.AddCard(23995346, 1, 1, k1, 2, k2) +Debug.AddCard(23995346, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(43641473, 0, 0, k1, 0, k2) -Debug.AddCard(43641473, 0, 0, k1, 1, k2) -Debug.AddCard(74701381, 0, 0, k1, 2, k2) -Debug.AddCard(74701381, 0, 0, k1, 3, k2) -local s01 = Debug.AddCard(98495314, 1, 1, k1, 2, POS_FACEUP) +Debug.AddCard(19613556, 0, 0, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(23171610, 0, 0, k1, 0, k2) +Debug.AddCard(21790410, 0, 0, k1, 0, k2) +Debug.AddCard(21977828, 0, 0, k1, 0, k2) +Debug.AddCard(21977828, 0, 0, k1, 0, k2) +Debug.AddCard(21790410, 0, 0, k1, 0, k2) +Debug.AddCard(68184115, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(91949988, 0, 0, k1, 0, k2) +Debug.AddCard(91949988, 0, 0, k1, 0, k2) +Debug.AddCard(44505297, 0, 0, k1, 0, k2) +Debug.AddCard(29669359, 0, 0, k1, 0, k2) +Debug.AddCard(29669359, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(69207766, 0, 0, k1, 0, k2) +Debug.AddCard(02461031, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(40619825, 0, 0, k1, 0, k2) -Debug.AddCard(61405855, 0, 0, k1, 0, k2) -Debug.AddCard(86318356, 0, 0, k1, 0, k2) -Debug.AddCard(18161786, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() aux.BeginPuzzle(1) -Debug.PreEquip(s01, m01) ADDED single/简化版_31_010_15.lua Index: single/简化版_31_010_15.lua ================================================================== --- /dev/null +++ single/简化版_31_010_15.lua @@ -0,0 +1,34 @@ +--[[message +#LV-015 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(54620698, 0, 0, k1, 2, k2) +Debug.AddCard(24611934, 0, 0, k1, 3, k2) +local m01 = Debug.AddCard(27134689, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(43641473, 0, 0, k1, 0, k2) +Debug.AddCard(43641473, 0, 0, k1, 1, k2) +Debug.AddCard(74701381, 0, 0, k1, 2, k2) +Debug.AddCard(74701381, 0, 0, k1, 3, k2) +local s01 = Debug.AddCard(98495314, 1, 1, k1, 2, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(23171610, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(40619825, 0, 0, k1, 0, k2) +Debug.AddCard(61405855, 0, 0, k1, 0, k2) +Debug.AddCard(86318356, 0, 0, k1, 0, k2) +Debug.AddCard(18161786, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) +Debug.PreEquip(s01, m01) DELETED single/简化版__32_010_4.lua Index: single/简化版__32_010_4.lua ================================================================== --- single/简化版__32_010_4.lua +++ /dev/null @@ -1,36 +0,0 @@ ---[[message -#ABC -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 17450, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(68184115, 0, 0, k1, 0, k2) -Debug.AddCard(23995346, 1, 1, k1, 2, k2) -Debug.AddCard(23995346, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(19613556, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(21790410, 0, 0, k1, 0, k2) -Debug.AddCard(21977828, 0, 0, k1, 0, k2) -Debug.AddCard(21977828, 0, 0, k1, 0, k2) -Debug.AddCard(21790410, 0, 0, k1, 0, k2) -Debug.AddCard(68184115, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(91949988, 0, 0, k1, 0, k2) -Debug.AddCard(91949988, 0, 0, k1, 0, k2) -Debug.AddCard(44505297, 0, 0, k1, 0, k2) -Debug.AddCard(29669359, 0, 0, k1, 0, k2) -Debug.AddCard(29669359, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(69207766, 0, 0, k1, 0, k2) -Debug.AddCard(02461031, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1)