Index: single/简化版_50_021_1.lua ================================================================== --- single/简化版_50_021_1.lua +++ single/简化版_50_021_1.lua @@ -7,42 +7,42 @@ Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 2100, 0, 0) Debug.SetPlayerInfo(1, 19200, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(85754829, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(39581190, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -local m1 = Debug.AddCard(29654737, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(92970404, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -Debug.AddCard(16527176, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) -Debug.AddCard(68823957, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) -Debug.AddCard(32012841, 1, 1, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(32012841, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(85754829, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(39581190, 0, 0, k1, 1, POS_FACEUP_ATTACK) +local m1 = Debug.AddCard(29654737, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 0, 0, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(92970404, 0, 0, k1, 4, POS_FACEUP_ATTACK) +Debug.AddCard(16527176, 0, 0, k1, 5, POS_FACEUP_ATTACK) +Debug.AddCard(68823957, 1, 1, k1, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(32012841, 1, 1, k1, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(49036338, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(32012841, 1, 1, k1, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(89631139, 1, 1, k1, 4, POS_FACEUP_ATTACK) +Debug.AddCard(16527176, 1, 1, k1, 5, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local s1 = Debug.AddCard(242146, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(36468556, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) -Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 4, POS_FACEUP_ATTACK) -Debug.AddCard(04064256, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) -Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) -Debug.AddCard(68001309, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(19763315, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.AddCard(36468556, 0, 0, k1, 3, POS_FACEDOWN) +Debug.AddCard(68001309, 0, 0, k1, 4, POS_FACEUP_ATTACK) +Debug.AddCard(04064256, 0, 0, k1, 5, POS_FACEUP_ATTACK) +Debug.AddCard(47475363, 1, 1, k1, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(68001309, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(19763315, 1, 1, k1, 4, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(65357623, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(43641473, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(65357623, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) -Debug.AddCard(54773234, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(74762582, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(65357623, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(43641473, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(65357623, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(54773234, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(55713623, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(74762582, 1, 1, k1, 0, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.PreEquip(s1, m1)