Index: single/简化版1_310_21.lua ================================================================== --- single/简化版1_310_21.lua +++ single/简化版1_310_21.lua @@ -6,28 +6,28 @@ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) Debug.SetPlayerInfo(0, 3000, 0, 0) Debug.SetPlayerInfo(1, 40300, 0, 0) local k1 = LOCATION_MZONE -Debug.AddCard(78835747, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -local m1 = Debug.AddCard(32965616, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(78835747, 0, 0, k1, 0, POS_FACEUP_ATTACK) +local m1 = Debug.AddCard(32965616, 1, 1, k1, 0, POS_FACEUP_ATTACK) Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL) local k1 = LOCATION_SZONE -Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(71645242, 0, 0, k1, 5, POS_FACEUP) local k1 = LOCATION_PZONE local k1 = LOCATION_DECK -Debug.AddCard(7799906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7799906, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(73130445, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(15978426, 0, 0, k1, 0, POS_FACEDOWN) local k1 = LOCATION_EXTRA -Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(23693634, 0, 0, k1, 0, POS_FACEDOWN) local k1 = LOCATION_GRAVE local k1 = LOCATION_REMOVED local k1 = LOCATION_HAND -Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) -Debug.AddCard(79068663, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) -Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) -Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) +Debug.AddCard(64034255, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(17330916, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(79068663, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(40318957, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(69211541, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("树精") aux.BeginPuzzle()