游戏王残局简化版

Check-in [f2cde79c61]
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Check-in [f2cde79c61]

Overview
Comment:0.0.729
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: f2cde79c61c2a0b80b852c53422d5cc1b34b473a60fe44ac913552b200e9d772
User & Date: 顽雨沉风 on 2023-07-05 13:43:34
Other Links: manifest | tags
Context
2023-07-06
11:29
0.0.732 check-in: 11980aabdb user: 顽雨沉风 tags: trunk
2023-07-05
13:43
0.0.729 check-in: f2cde79c61 user: 顽雨沉风 tags: trunk
13:39
0.0.728 check-in: 549416f6ac user: 顽雨沉风 tags: trunk
Changes

Modified single/Fedo-03_衍生版_1.lua from [078cf5818b] to [197a600677].

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--[[message
卡数:38
规则:新大师
]]

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)

Debug.SetAIName("幽厉塔诗莉安")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,19200,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,2,2,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

--自己的怪兽区
Debug.AddCard(91903221,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --进化虫·埃尔金螈
Debug.AddCard(3283679,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) --进化虫·兔鳄
--对方的怪兽区
Debug.AddCard(6588580,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --进化帝·翔龙
Debug.AddCard(6588580,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --进化帝·半鸟龙
Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --进化帝·索德斯龙
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Debug.AddCard(14812471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 烽火猞猁
Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --进化帝·翔龙
Debug.AddCard(87327776,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 蜃景雄马

Debug.ReloadFieldEnd()

aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)


fun["开局添加手卡"](2)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)