游戏王残局简化版

Check-in [e08f058cc6]
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Check-in [e08f058cc6]

Overview
Comment:0.0.385
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: e08f058cc6eb0591f7f400d7223ed71199961629c4bbc0505228152cc2d964f5
User & Date: 顽雨沉风 on 2023-06-29 23:02:43
Other Links: manifest | tags
Context
2023-06-29
23:07
0.0.386 check-in: 78d7353d8f user: 顽雨沉风 tags: trunk
23:02
0.0.385 check-in: e08f058cc6 user: 顽雨沉风 tags: trunk
23:00
0.0.384 check-in: b0d676d468 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [169e5f777a] to [b81abdecc4].

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local str = {}
local fun = {}

local cache_1
local cache_2

fun["是否效果卡"] = function()
  end

_G["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)






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local str = {}
local fun = {}

local cache_1
local cache_2




_G["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
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    return
    end
  effect_1:SetOperation(cache_1)

  Duel.RegisterEffect(effect_1
    , 0)
  end




_G["开局说明"] = function()


--~   local cache_1 = {}

--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)








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    return
    end
  effect_1:SetOperation(cache_1)

  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["是否效果卡"] = function()
  end

_G["开局说明"] = function()
  Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil)

--~   local cache_1 = {}

--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
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--~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方超量素材"]
--~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方超量素材"]

--~   Debug.ShowHint(str["这个残局的效果卡数量"])
  end









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--~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方超量素材"]
--~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方超量素材"]

--~   Debug.ShowHint(str["这个残局的效果卡数量"])
  end

_G["通关邀请"]()

Modified single/07.Constellar vs Evilswarm.lua from [1c7da14f9f] to [d6a2e62245].

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Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

_G["开局说明"]()
_G["通关邀请"]()








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Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

_G["开局说明"]()
--~ _G["通关邀请"]()