游戏王残局简化版

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Check-in [e0043ca72d]

Overview
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Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: e0043ca72d4e9c3fc383485e1b9542ddfd910ba0b5e0976066333e412eb67e31
User & Date: 顽雨沉风 on 2024-07-01 01:20:12
Other Links: manifest | tags
Context
2024-07-01
01:22
0 check-in: 0183a50e08 user: 顽雨沉风 tags: trunk
01:20
0 check-in: e0043ca72d user: 顽雨沉风 tags: trunk
01:18
0 check-in: 8c67d7840b user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [222a247752] to [8a1b09f34c].

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  if d["数_人工智能"] == 0 then
    k1 = k1 .. "无人工智能 "
    end
  if d["数_选卡"] then
    k1 = k1 .. "选" .. d["数_选卡"] .. "卡 "
    end
  if d["数_禁格"] then
    k1 = k1 .. "禁" .. d["数_禁格"] .. "格 "
    end
  Debug.ShowHint(k1)
  end
do
  f["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
  --~ 开局选卡入手的数量
  --~ 禁几个我方主要怪兽格







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  if d["数_人工智能"] == 0 then
    k1 = k1 .. "无人工智能 "
    end
  if d["数_选卡"] then
    k1 = k1 .. "选" .. d["数_选卡"] .. "卡 "
    end
  if d["数_禁格"] then
    k1 = k1 .. "禁" .. d["数_禁格"] .. "格 "
    end
  Debug.ShowHint(k1)
  end
do
  f["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
  --~ 开局选卡入手的数量
  --~ 禁几个我方主要怪兽格

Modified single/特殊局_2.lua from [5c93f9ff13] to [df402c0b21].

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	h1 = Effect.CreateEffect(u1)
	h1:SetType(EFFECT_TYPE_SINGLE)
	h1:SetCode(EFFECT_UPDATE_ATTACK)
	h1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	h1:SetValue(u2)
	u1:RegisterEffect(h1)
end
d["印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)

Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)







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	h1 = Effect.CreateEffect(u1)
	h1:SetType(EFFECT_TYPE_SINGLE)
	h1:SetCode(EFFECT_UPDATE_ATTACK)
	h1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	h1:SetValue(u2)
	u1:RegisterEffect(h1)
end
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)

Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
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Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["印卡源"], 1)
Debug.ShowHint("场上怪兽攻击力已改变")

--[[
你以为这局是拼百位数、十位数、个位数?
试了之后,发现不行,于是想发动《天邪鬼的诅咒》配合《无千干扰》。
但想来想去就是起效不了。
遍翻卡池后终于找到了能让《天邪鬼的诅咒》起效的卡。
咦?!
怎么《天邪鬼的诅咒》不能和《无千干扰》配合呢?
哈哈哈!
这就中圈套了!
]]







|












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Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
Debug.ShowHint("场上怪兽攻击力已改变")

--[[
你以为这局是拼百位数、十位数、个位数?
试了之后,发现不行,于是想发动《天邪鬼的诅咒》配合《无千干扰》。
但想来想去就是起效不了。
遍翻卡池后终于找到了能让《天邪鬼的诅咒》起效的卡。
咦?!
怎么《天邪鬼的诅咒》不能和《无千干扰》配合呢?
哈哈哈!
这就中圈套了!
]]

Modified single/特殊局_3.lua from [92ce40024d] to [6680a0bc5e].

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--[[message
维护:2024-06-26
简语:您能帮助「童话动物·小兔子」渡过难关吗?
标签:#枯岳说书人
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5950, 0, 0)
local d = {}
d["印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
--~ e16=Effect.CreateEffect(c16)
--~ e16:SetType(EFFECT_TYPE_SINGLE)
--~ e16:SetCode(EFFECT_UPDATE_ATTACK)
--~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
--~ e16:SetValue(-29700)










|







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--[[message
维护:2024-06-26
简语:您能帮助「童话动物·小兔子」渡过难关吗?
标签:#枯岳说书人
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5950, 0, 0)
local d = {}
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
--~ e16=Effect.CreateEffect(c16)
--~ e16:SetType(EFFECT_TYPE_SINGLE)
--~ e16:SetCode(EFFECT_UPDATE_ATTACK)
--~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
--~ e16:SetValue(-29700)
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--~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)

Debug.AddCard(20129614, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["印卡源"], 1)

--[[
这一局可以全卡池印卡,但就连突破 5000 伤害都难,更别提需要造成共计 6250 的伤害了。
]]







|




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--~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)

Debug.AddCard(20129614, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)

--[[
这一局可以全卡池印卡,但就连突破 5000 伤害都难,更别提需要造成共计 6250 的伤害了。
]]

Modified single/特殊局_4.lua from [e20f2cc06d] to [9f233ffb1f].

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Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)

Debug.SetPlayerInfo(0, 500, 0, 0)

Debug.SetPlayerInfo(1, 30000, 0, 0)
local d = {}
d["印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)

local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)








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Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)

Debug.SetPlayerInfo(0, 500, 0, 0)

Debug.SetPlayerInfo(1, 30000, 0, 0)
local d = {}
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)

local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)

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local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)

local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["印卡源"], 2, 10)

Debug.PreSetTarget(s2, m2)

Debug.PreEquip(s1, m1)

--[[
这局的核心理念是:







|







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local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)

local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10)

Debug.PreSetTarget(s2, m2)

Debug.PreEquip(s1, m1)

--[[
这局的核心理念是:

Modified single/特殊局_5.lua from [69f1fd6c24] to [c0bb29aa96].

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--[[message
维护:2024-06-27
简语:印卡
标签:#枯岳说书人 #比鸭累
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)
local d = {}
d["印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s1, m1)

aux.BeginPuzzle(nil, nil, d["印卡源"], 2)











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--[[message
维护:2024-06-27
简语:印卡
标签:#枯岳说书人 #比鸭累
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)
local d = {}
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s1, m1)

aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2)

Modified single/特殊局_7.lua from [d4c7fe035e] to [d5a1d09b6a].

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--[[message
维护:2024-06-28
简语:真印寂血
标签:#印卡 #不灭之王
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)
local d = {}
d["印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(83965310, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["印卡源"], 1, 4)











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--[[message
维护:2024-06-28
简语:真印寂血
标签:#印卡 #不灭之王
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)
local d = {}
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(83965310, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4)