Overview
Comment: | 0 |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
e0043ca72d4e9c3fc383485e1b9542dd |
User & Date: | 顽雨沉风 on 2024-07-01 01:20:12 |
Other Links: | manifest | tags |
Context
2024-07-01
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01:22 | 0 check-in: 0183a50e08 user: 顽雨沉风 tags: trunk | |
01:20 | 0 check-in: e0043ca72d user: 顽雨沉风 tags: trunk | |
01:18 | 0 check-in: 8c67d7840b user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua from [222a247752] to [8a1b09f34c].
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167 168 169 170 171 172 173 | if d["数_人工智能"] == 0 then k1 = k1 .. "无人工智能 " end if d["数_选卡"] then k1 = k1 .. "选" .. d["数_选卡"] .. "卡 " end if d["数_禁格"] then | | | 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 | if d["数_人工智能"] == 0 then k1 = k1 .. "无人工智能 " end if d["数_选卡"] then k1 = k1 .. "选" .. d["数_选卡"] .. "卡 " end if d["数_禁格"] then k1 = k1 .. "禁" .. d["数_禁格"] .. "格 " end Debug.ShowHint(k1) end do f["aux.BeginPuzzle"] = _G.aux.BeginPuzzle --~ 开局选卡入手的数量 --~ 禁几个我方主要怪兽格 |
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Modified single/特殊局_2.lua from [5c93f9ff13] to [df402c0b21].
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17 18 19 20 21 22 23 | h1 = Effect.CreateEffect(u1) h1:SetType(EFFECT_TYPE_SINGLE) h1:SetCode(EFFECT_UPDATE_ATTACK) h1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) h1:SetValue(u2) u1:RegisterEffect(h1) end | | | 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | h1 = Effect.CreateEffect(u1) h1:SetType(EFFECT_TYPE_SINGLE) h1:SetCode(EFFECT_UPDATE_ATTACK) h1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) h1:SetValue(u2) u1:RegisterEffect(h1) end d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) |
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58 59 60 61 62 63 64 | Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) Debug.ReloadFieldEnd() | | | 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1) Debug.ShowHint("场上怪兽攻击力已改变") --[[ 你以为这局是拼百位数、十位数、个位数? 试了之后,发现不行,于是想发动《天邪鬼的诅咒》配合《无千干扰》。 但想来想去就是起效不了。 遍翻卡池后终于找到了能让《天邪鬼的诅咒》起效的卡。 咦?! 怎么《天邪鬼的诅咒》不能和《无千干扰》配合呢? 哈哈哈! 这就中圈套了! ]] |
Modified single/特殊局_3.lua from [92ce40024d] to [6680a0bc5e].
1 2 3 4 5 6 7 8 9 10 | --[[message 维护:2024-06-26 简语:您能帮助「童话动物·小兔子」渡过难关吗? 标签:#枯岳说书人 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5950, 0, 0) local d = {} | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | --[[message 维护:2024-06-26 简语:您能帮助「童话动物·小兔子」渡过难关吗? 标签:#枯岳说书人 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5950, 0, 0) local d = {} d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --~ e16=Effect.CreateEffect(c16) --~ e16:SetType(EFFECT_TYPE_SINGLE) --~ e16:SetCode(EFFECT_UPDATE_ATTACK) --~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) --~ e16:SetValue(-29700) |
︙ | ︙ | |||
29 30 31 32 33 34 35 | --~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) --~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) --~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) Debug.AddCard(20129614, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() | | | 29 30 31 32 33 34 35 36 37 38 39 40 | --~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) --~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) --~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) Debug.AddCard(20129614, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1) --[[ 这一局可以全卡池印卡,但就连突破 5000 伤害都难,更别提需要造成共计 6250 的伤害了。 ]] |
Modified single/特殊局_4.lua from [e20f2cc06d] to [9f233ffb1f].
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8 9 10 11 12 13 14 | Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 30000, 0, 0) local d = {} | | | 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 30000, 0, 0) local d = {} d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) |
︙ | ︙ | |||
44 45 46 47 48 49 50 | local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) Debug.ReloadFieldEnd() | | | 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 | local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10) Debug.PreSetTarget(s2, m2) Debug.PreEquip(s1, m1) --[[ 这局的核心理念是: |
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Modified single/特殊局_5.lua from [69f1fd6c24] to [c0bb29aa96].
1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-27 简语:印卡 标签:#枯岳说书人 #比鸭累 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 30000, 0, 0) local d = {} | | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | --[[message 维护:2024-06-27 简语:印卡 标签:#枯岳说书人 #比鸭累 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 30000, 0, 0) local d = {} d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) Debug.ReloadFieldEnd() Debug.PreEquip(s1, m1) aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2) |
Modified single/特殊局_7.lua from [d4c7fe035e] to [d5a1d09b6a].
1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-28 简语:真印寂血 标签:#印卡 #不灭之王 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 30000, 0, 0) local d = {} | | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | --[[message 维护:2024-06-28 简语:真印寂血 标签:#印卡 #不灭之王 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 30000, 0, 0) local d = {} d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(83965310, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4) |