游戏王残局简化版

Check-in [cecd81915a]
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Check-in [cecd81915a]

Overview
Comment:0.0.13
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: cecd81915a2c84741ee607cbbcb2c3f7cb9f9cb5561da489308d1c1471a3c3c9
User & Date: 顽雨沉风 on 2023-04-19 04:41:56
Other Links: manifest | tags
Context
2023-04-19
05:09
0.0.14 check-in: 4ac81644cd user: 顽雨沉风 tags: trunk
04:41
0.0.13 check-in: cecd81915a user: 顽雨沉风 tags: trunk
02:18
0.0.12 check-in: e9f3c5d436 user: 顽雨沉风 tags: trunk
Changes

Added [WCS2011]-03.lua version [c39bbf5cd0].







































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--[[message
卡数:10
规则:大师3
]]
--wcs2011-03
Debug.SetAIName("[WCS2011]-03")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,250,0,0)
Debug.SetPlayerInfo(1,20300,0,0)
Debug.AddCard(27869883,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(27572350,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)
Debug.AddCard(30312361,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
--~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(6039967,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(11851647,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)