游戏王残局简化版

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SHA3-256: bb9bb3e95870f52028523b32fff69991e944049a05102dc246e262d65e8e4f82
User & Date: 顽雨沉风 on 2024-06-27 08:21:31
Other Links: manifest | tags
Context
2024-06-27
08:22
0 check-in: a8393d7a2e user: 顽雨沉风 tags: trunk
08:21
0 check-in: bb9bb3e958 user: 顽雨沉风 tags: trunk
08:18
0 check-in: 88a69b97e2 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [9c0eaae4f6] to [a46dad71b1].

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  28363749,
  19474136,
  17390179,
  83980492,
  }
d["所有区域"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
do
  local h1
  local k1
  --~ 则对
  h1 = {
  k1 = {
  [3] = "大师规则 ",
  [4] = "新大师规则(2017) ",
  [5] = "大师规则(2020) ",
  }
  s["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
  --~ 模
  --~ 则数
  function _G.Debug.ReloadFieldBegin(u1, u2)
    d["假洗卡"] = u1 & DUEL_PSEUDO_SHUFFLE
    d["战斗阶段"] = u1 & DUEL_ATTACK_FIRST_TURN
    d["人工智能"] = u1 & DUEL_SIMPLE_AI
    if u2 then
      s["则"] = h1[u2]
      s["则"] = k1[u2]
    else
      s["则"] = h1[5]
      s["则"] = k1[5]
      end
    s["Debug.ReloadFieldBegin"](u1, u2)
    end
  end
f["不被连锁"] = function()
  Duel.SetChainLimit(aux.FALSE)
  return true
  end
d["是否有效果卡"] = function(card)
  for i = 1, #d["排_非效果灵摆怪兽的卡编"] do
    if Card.IsCode(card, d["排_非效果灵摆怪兽的卡编"][i]) then
      return false
      end
    end
  return true
  end
do
  local h1
  local k1
  --~ “调该效果”的效果
  --~ “调该效果”的玩家
  s["_开局选卡入手"] = function(u1, u2)
    local h2
    local k2
    --~ 玩家选定的卡
    h2 = Duel.SelectMatchingCard(u2, Card.IsAbleToHand, u2, LOCATION_DECK, 0, h1, h1, nil)
    Duel.SendtoHand(h2, nil, REASON_RULE)
    k2 = Duel.SelectMatchingCard(u2, Card.IsAbleToHand, u2, LOCATION_DECK, 0, k1, k1, nil)
    Duel.SendtoHand(k2, nil, REASON_RULE)
    u1:Reset()
    end
  s["开局选卡入手"] = function(u1)
    local h2
    local k2
    d["数_选卡"] = u1
    --~ 「开局选卡入手」之量
    h1 = u1
    k1 = u1
    --~ 效果
    h2 = Effect.GlobalEffect()
    h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
    h2:SetCode(EVENT_ADJUST)
    h2:SetCondition(aux.TRUE)
    h2:SetOperation(s["_开局选卡入手"])
    Duel.RegisterEffect(h2, 0)
    k2 = Effect.GlobalEffect()
    k2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
    k2:SetCode(EVENT_ADJUST)
    k2:SetCondition(aux.TRUE)
    k2:SetOperation(s["_开局选卡入手"])
    Duel.RegisterEffect(k2, 0)
    end
  end
--~ 禁几个怪兽格
f["禁格"] = function(o1)
  local k1
  d["禁几个怪兽格"] = o1
  --~ 效果
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    k5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE)
    k5:SetTarget(f["不被连锁"])
    k5:SetRange(LOCATION_EXTRA)
    k5:SetOperation(f["_印卡"])
    o1:RegisterEffect(k5)
    end
  end
d["开局提示"] = function()
  local h1, h2, h3
  --~ 局效卡h2 = Duel.GetMatchingGroupCount(d["是否有效果卡"], 0, d["所有区域"], d["所有区域"], nil)
  --~ 超量h3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
  for u1 in aux.Next(h3) do
    if d["是否有效果卡"](u1) then
      h2 = h2 + 1
f["开局提示"] = function()
  local k1, k2, k3
  --~ 这一卡数
  k2 = Duel.GetMatchingGroupCount(d["是否有效果卡"], 0, d["所有区域"], d["所有区域"], nil)
  --~ 超量素材的k3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
  for o1 in aux.Next(k3) do
    if d["是否有效果卡"](o1) then
      k2 = k2 + 1
      end
    end
  --~ 开局说明
  h1 = h2 .. "卡 " .. s["则"]
  k1 = k2 .. "卡 " .. s["则"]
  if d["假洗卡"] == 0 then
  else
    h1 = h1 .. "假洗卡 "
    k1 = k1 .. "假洗卡 "
    end
  if d["战斗阶段"] == 0 then
    h1 = h1 .. "无战斗阶段 "
    k1 = k1 .. "无战斗阶段 "
    end
  if d["人工智能"] == 0 then
    h1 = h1 .. "无人工智能 "
    k1 = k1 .. "无人工智能 "
    end
  if d["数_选卡"] then
    h1 = h1 .. "选" .. d["数_选卡"] .. "卡 "
    k1 = k1 .. "选" .. d["数_选卡"] .. "卡 "
    end
  if d["数_禁格"] then
    h1 = h1 .. "禁" .. d["数_禁格"] .. "怪格 "
    k1 = k1 .. "禁" .. d["数_禁格"] .. "怪格 "
    end
  Debug.ShowHint(h1)
  Debug.ShowHint(k1)
  end
do
  f["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
  --~ 开局选卡入手的数量
  --~ 禁几个我方主要怪兽格
  --~ 传入对方额外卡组最上面的表侧卡,并将其作为印卡源
  --~ 能印几张手卡