游戏王残局简化版

Check-in [b76b739f59]
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Check-in [b76b739f59]

Overview
Comment:0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: b76b739f5947a2dbf38102e57b53089bc766ee6a1f3f7a8bc78e4b98e33be1fa
User & Date: 顽雨沉风 on 2024-07-20 06:37:49
Other Links: manifest | tags
Context
2024-07-20
06:39
0 check-in: b395854285 user: 顽雨沉风 tags: trunk
06:37
0 check-in: b76b739f59 user: 顽雨沉风 tags: trunk
06:30
0 check-in: 2226215c1b user: 顽雨沉风 tags: trunk
Changes

Modified single/简化版1_520.lua from [710aee2f32] to [cdf1c9bf16].

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Debug.AddCard(76774528, 0, 0, k1, 0, 0)
Debug.AddCard(76774528, 0, 0, k1, 0, 0)
Debug.AddCard(12014404, 0, 0, k1, 0, 0)
local k1 = LOCATION_GRAVE
Debug.AddCard(97439806, 0, 0, k1, 0, 0)
Debug.AddCard(57421866, 0, 0, k1, 0, 0)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(82888408, 0, 0, k1, 0, 0)
Debug.AddCard(13140300, 0, 0, k1, 0, 0)
Debug.AddCard(19439119, 0, 0, k1, 0, 0)
Debug.AddCard(18282103, 0, 0, k1, 0, 0)
Debug.AddCard(19665973, 1, 1, k1, 0, 0)
Debug.AddCard(13140300, 1, 1, k1, 0, 0)
local k1, k2 = LOCATION_HAND, POS_FACEDOWN
Debug.AddCard(82888408, 0, 0, k1, 0, k2)
Debug.AddCard(13140300, 0, 0, k1, 0, k2)
Debug.AddCard(19439119, 0, 0, k1, 0, k2)
Debug.AddCard(18282103, 0, 0, k1, 0, k2)
Debug.AddCard(19665973, 1, 1, k1, 0, k2)
Debug.AddCard(13140300, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("魔轰神兽 甘纳许")
aux.BeginPuzzle(1, 1)

Modified single_doc/残局代码/single.lua from [c2d2ee5d44] to [2bb3936b7d].

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--[[message
这是一个模板文件,以便于设置新局。
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

local k1 = LOCATION_MZONE
local k1 = LOCATION_SZONE
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN
local k1, k2 = LOCATION_PZONE, POS_FACEUP
local k1, k2 = LOCATION_DECK, POS_FACEDOWN
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN
local k1, k2 = LOCATION_GRAVE, POS_FACEUP
local k1, k2 = LOCATION_REMOVED, POS_FACEUP
local k1, k2 = LOCATION_HAND, POS_FACEDOWN

Debug.ReloadFieldEnd("这一个残局之核心卡之完整卡名")
aux.BeginPuzzle()