Comment: | 0.0.82 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
b342293e3d160e0e2dc33e320d1525a2 |
User & Date: | 顽雨沉风 on 2023-04-25 05:39:55 |
Other Links: | manifest | tags |
2023-04-25
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05:53 | 0.0.83 check-in: 80cc25d9f6 user: 顽雨沉风 tags: trunk | |
05:39 | 0.0.82 check-in: b342293e3d user: 顽雨沉风 tags: trunk | |
2023-04-24
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11:51 | 0.0.81 check-in: 261688087b user: 顽雨沉风 tags: trunk | |
Deleted 23.The Creation Burst.lua version [5ded726685].
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Deleted 28.The Undead Neptune.lua version [e85e6c92cb].
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Deleted 32.Enemy Controlled Heraldry.lua version [9893d0d3d5].
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Added 32.Enemy Controlled Heraldry衍生-3.lua version [9893d0d3d5].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | --[[message 卡数:41 规则:大师3 控敌的纹章 ]] Debug.SetAIName("四妹") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,2200,0,0) Debug.SetPlayerInfo(1,109125,0,0) local e0=Effect.GlobalEffect() e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetCode(EVENT_ADJUST) e0:SetCountLimit(1) e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_RULE) end end) Duel.RegisterEffect(e0,0) Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN) --~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN) --~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN) --~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(90470931,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN) local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) g1:CompleteProcedure() local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) g1:CompleteProcedure() Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) g1:CompleteProcedure() local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) g1:CompleteProcedure() local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) g1:CompleteProcedure() Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP) Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") Debug.ShowHint("从卡组中选择六张卡加入手卡!") aux.BeginPuzzle() |
Deleted 36.Deskbot Revolution.lua version [d33db609c6].
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Deleted Fedo-03.lua version [9c9f37af76].
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Deleted MH-20150511.lua version [1a5f4c51f5].
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Added MH-20150511衍生-1.lua version [1a5f4c51f5].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 | --[[message 卡数:16 规则:大师3 ]] --created by ygopro puzzle maker Debug.SetAIName("棉花") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,6600,0,0) Debug.SetPlayerInfo(1,10900,0,0) Debug.AddCard(3019642,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) Debug.AddCard(41230939,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) Debug.AddCard(77625948,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(40418351,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(21123811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(16229315,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(57116033,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(15471265,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) Debug.AddCard(70298454,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) Debug.AddCard(68540059,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) Debug.AddCard(5318639,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) Debug.AddCard(80033124,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) c3=Debug.AddCard(18239909,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(1686814,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(98427577,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Debug.ShowHint("爆龙剑士的攻击力已设置成2500!") e=Effect.CreateEffect(c3) e:SetType(EFFECT_TYPE_SINGLE) e:SetCode(EFFECT_SET_ATTACK) e:SetValue(2500) c3:RegisterEffect(e) |
Deleted MH-20161025.lua version [7b38661875].
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Deleted MH-20230405.lua version [20dcd25dce].
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Deleted MH54.lua version [286f45aecb].
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Added MH54衍生-1.lua version [286f45aecb].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | --[[message 卡数:10 规则:大师3 ]] --created by ygopro puzzle maker Debug.SetAIName("棉花") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,1000,0,0) Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) Debug.AddCard(47297616,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(63477921,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(47297616,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(19230408,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) Debug.AddCard(19230408,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) Debug.AddCard(74701381,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) Debug.AddCard(9995766,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(16762927,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted QB072.lua version [514183eede].
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Deleted QB083.lua version [72e27d980e].
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Deleted [WCS2006]07_cybernetic_magician.lua version [794a6f5d71].
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Deleted [WCS2006]08_burn.lua version [161ee33b24].
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Deleted [WCS2008]01.lua version [7f45e6b81a].
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Deleted [WCS2008]04.lua version [8e1ebfc80e].
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Deleted [WCS2008]05.lua version [50e38ee7be].
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Deleted [WCS2011]-02.lua version [fed6801a2d].
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Deleted [WCS2011]-03.lua version [f178e238c2].
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Added [WCS2011]-03衍生-1.lua version [f178e238c2].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 | --[[message 卡数:9 规则:大师3 ]] --wcs2011-03 Debug.SetAIName("[WCS2011]-03") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,250,0,0) Debug.SetPlayerInfo(1,22000,0,0) Debug.AddCard(27869883,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(27572350,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true) Debug.AddCard(30312361,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN) --~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN) --~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN) --~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN) --~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) --~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) --~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) --~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(6039967,0,0,LOCATION_HAND,0,POS_FACEUP) --~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(86421986,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted [WCS2011]-04.lua version [9a5da72496].
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Deleted [WCS2011]-10.lua version [0da9059266].
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Deleted [WCS2011]-11.lua version [fccdaf0510].
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Added [WCS2011]-11衍生-1.lua version [fccdaf0510].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | --[[message 卡数:9 规则:大师3 ]] --wcs2011-11 Debug.SetAIName("[WCS2011]-11") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,3000,0,0) Debug.SetPlayerInfo(1,10300,0,0) --~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(10315429,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(9748752,0,0,LOCATION_HAND,0,POS_FACEDOWN) --~ Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN) --~ Debug.AddCard(83011277,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(34016756,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(81823360,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(55465441,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(41398771,0,0,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(52768103,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(83011277,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) Debug.AddCard(89189982,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(40575313,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted [WCS2011]-12.lua version [9e8352dbf6].
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Added [WCS2011]-12衍生-1.lua version [9e8352dbf6].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | --[[message 卡数:13 规则:大师3 ]] --wcs2011-12 Debug.SetAIName("[WCS2011]-12") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,700,0,0) Debug.SetPlayerInfo(1,5100,0,0) local e0=Effect.GlobalEffect() e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetCode(EVENT_ADJUST) e0:SetCountLimit(1) e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_RULE) end end) Duel.RegisterEffect(e0,0) Debug.AddCard(43642620,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(75652080,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(81674782,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(82732705,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(21070956,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(27174286,0,0,LOCATION_SZONE,4,POS_FACEDOWN) Debug.AddCard(71717923,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(54541900,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(54541900,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(54541900,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP) Debug.AddCard(84916669,1,1,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(43642620,1,1,LOCATION_GRAVE,0,POS_FACEUP) Debug.ReloadFieldEnd() --~ Debug.ShowHint("在这个回合取得胜利!") aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) Debug.ShowHint("从卡组中选择五张卡加入手卡!") |
Deleted sample4.lua version [994f7f5a60].
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Deleted sample8.lua version [6a9a2e4960].
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Added sample8衍生-1.lua version [6a9a2e4960].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | --[[message 卡数:6 规则:大师2020 综合残局1 ]] Debug.SetAIName("sample8") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,11500,0,0) Debug.AddCard(15341821,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(87979586,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK) Debug.AddCard(28637168,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(99748883,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(95992081,0,0,LOCATION_EXTRA,1,POS_FACEDOWN) Debug.AddCard(26563200,0,0,LOCATION_EXTRA,2,POS_FACEDOWN) Debug.AddCard(6740720,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(24311372,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ Debug.ShowHint("GAME START!") aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted superheavy samurai 2.lua version [ddad1fe7c1].
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Added superheavy samurai 2衍生-1.lua version [ddad1fe7c1].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | --[[message 卡数:6 规则:新大师 ]] --created by puzzle editor Debug.SetAIName("z2001jx") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,5800,0,0) --自己的怪兽区 --对方的怪兽区 --自己的魔陷区 --对方的魔陷区 --自己的手卡 Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --超重武者 大弁庆-K Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --超重武者 大弁庆-K --对方的手卡 --自己的墓地 Debug.AddCard(90361010,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --超重武者装留 岩融 --对方的墓地 --自己除外的卡 --对方除外DOWN --自己的卡组 Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N Debug.AddCard(83334932,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 摩托-Q --对方的卡组 --自己的额外 Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重忍者 猿飞-B Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted superheavy samurai 3.lua version [87aa04d63d].
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Added superheavy samurai 3衍生-1.lua version [87aa04d63d].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | --[[message 卡数:26 规则:大师2020 这局竟然出现了一个反常情况,卡变少了,但是操作量竟然不降反升?! ]] --created by puzzle editor Debug.SetAIName("z2001jx") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,11800,0,0) --自己的怪兽区 --对方的怪兽区 --自己的魔陷区 --对方的魔陷区 --自己的手卡 Debug.AddCard(49036338,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --PSY骨架驱动者 Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --PSY骨架驱动者 Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q Debug.AddCard(49036338,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --PSY骨架驱动者 Debug.AddCard(49036338,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --PSY骨架驱动者 Debug.AddCard(49036338,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --PSY骨架驱动者 --对方的手卡 Debug.AddCard(19665973,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --消战者 Debug.AddCard(19665973,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --消战者 Debug.AddCard(19665973,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --消战者 --自己的墓地 --对方的墓地 --自己除外的卡 --对方除外的卡 --自己的卡组 Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --古代的机械箱 Debug.AddCard(9350312,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --丘与发芽的春化精 Debug.AddCard(81519836,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --苗与霞的春化精 Debug.AddCard(62133026,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --花与原野的春化精 Debug.AddCard(10333641,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 隐密-32 Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 仲裁 Debug.AddCard(34496660,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8 Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8 Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 地铠推进器 Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重僧兵 大弁庆-K Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重神童 牛若-U4 Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 岩融 Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兽带斗神“王者”轩辕十四 Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N Debug.AddCard(61912252,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --无限起动 挖沟机 --对方的卡组 --自己的额外 Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --PSY骨架王·Ω Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --古代的机械弩士 Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --块斩机 算子达朗贝尔 Debug.AddCard(52352005,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --XX-剑士 加特姆士 Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵 Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵 Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Deleted 「DMI2」Primal Seed.lua version [3656951042].
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Added 「DMI2」Primal Seed衍生-1.lua version [3656951042].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | --[[message 卡数:6 规则:大师3 ]] Debug.SetAIName("「DMI2」Primal Seed") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,9750,0,0) Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(04392470,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(72989439,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(35183584,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(12493482,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(14898066,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) Debug.AddCard(61528025,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ Debug.ShowHint("1回合內取得勝利") aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |