Overview
Comment: | 0.0.2013 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
a469e384042321bb6b76aeb98c8456f0 |
User & Date: | 顽雨沉风 on 2023-07-22 04:19:03 |
Other Links: | manifest | tags |
Context
2023-07-22
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04:19 | 0.0.2014 check-in: 2670e5ab24 user: 顽雨沉风 tags: trunk | |
04:19 | 0.0.2013 check-in: a469e38404 user: 顽雨沉风 tags: trunk | |
04:18 | 0.0.2012 check-in: 63daf9144a user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua from [97c4dcaa0b] to [cde49b3eeb].
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71 72 73 74 75 76 77 | cache_1 = cache_1 + LOCATION_EXTRA str["所有区域"] = cache_1 str["随机抽卡的前缀"] = "抽" str["随机抽卡的后缀"] = "卡 " | < | 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | cache_1 = cache_1 + LOCATION_EXTRA str["所有区域"] = cache_1 str["随机抽卡的前缀"] = "抽" str["随机抽卡的后缀"] = "卡 " --------------------------------- fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin Debug.ReloadFieldBegin = function(str_1, str_2) --{ str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE |
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269 270 271 272 273 274 275 276 277 278 279 280 281 282 | str["开局说明"] = str["开局说明"] .. str["禁格的前缀"] str["开局说明"] = str["开局说明"] .. str["禁格"] str["开局说明"] = str["开局说明"] .. str["禁格的后缀"] end --} if str["随机抽卡的数量"] then --{ str["开局说明"] = str["开局说明"] .. str["随机抽卡的前缀"] str["开局说明"] = str["开局说明"] .. str["随机抽卡的数量"] str["开局说明"] = str["开局说明"] .. str["随机抽卡的后缀"] end --} Debug.ShowHint(str["开局说明"]) | > | 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 | str["开局说明"] = str["开局说明"] .. str["禁格的前缀"] str["开局说明"] = str["开局说明"] .. str["禁格"] str["开局说明"] = str["开局说明"] .. str["禁格的后缀"] end --} if str["随机抽卡的数量"] then --{ str["开局说明"] = str["开局说明"] .. str["随机抽卡的前缀"] str["开局说明"] = str["开局说明"] .. str["随机抽卡的数量"] str["开局说明"] = str["开局说明"] .. str["随机抽卡的后缀"] end --} Debug.ShowHint(str["开局说明"]) |
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421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 | effect_1:SetOperation(print_hand) str_1:RegisterEffect(effect_1) end --} fun["随机抽卡"] = function(str_1) --{ str["随机抽卡的数量"] = str_1 effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_ADJUST) effect_1:SetCondition(aux.TRUE) function cache_1(effect_event , player_who_activate_the_effect) --{ Duel.ShuffleDeck(0) Duel.Draw(0,str_1,REASON_RULE) effect_event:Reset() end --} effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1 , 0) end --} | > > > > | 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 | effect_1:SetOperation(print_hand) str_1:RegisterEffect(effect_1) end --} fun["随机抽卡"] = function(str_1) --{ str["随机抽卡的数量"] = str_1 effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_ADJUST) effect_1:SetCondition(aux.TRUE) function cache_1(effect_event , player_who_activate_the_effect) --{ Duel.ShuffleDeck(0) Duel.Draw(0,str_1,REASON_RULE) effect_event:Reset() end --} effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1 , 0) end --} |