游戏王残局简化版

Check-in [a4249039d4]
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Check-in [a4249039d4]

Overview
Comment:0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: a4249039d4b4adfce5b06249fad122c6243c440dd4ac42d6532c68aa099783a4
User & Date: 顽雨沉风 on 2024-07-20 23:55:39
Other Links: manifest | tags
Context
2024-07-20
23:56
0 check-in: ecca55ba84 user: 顽雨沉风 tags: trunk
23:55
0 check-in: a4249039d4 user: 顽雨沉风 tags: trunk
23:51
0 check-in: 3b6b650277 user: 顽雨沉风 tags: trunk
Changes

Deleted single/简化版1_500.lua version [bc0280f859].

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--[[message
#MH-20210116
#棉花
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 16200, 0, 0)
Debug.SetPlayerInfo(1, 16200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(29071332, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 4, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 5, POS_FACEUP_ATTACK)
Debug.AddCard(33878931, 1, 1, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("武器手套")
aux.BeginPuzzle()

Added single/简化版_351_001.lua version [bc0280f859].





























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--[[message
#MH-20210116
#棉花
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 16200, 0, 0)
Debug.SetPlayerInfo(1, 16200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(29071332, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 4, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 5, POS_FACEUP_ATTACK)
Debug.AddCard(33878931, 1, 1, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("武器手套")
aux.BeginPuzzle()