游戏王残局简化版

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User & Date: 顽雨沉风 on 2023-10-09 12:27:12
Other Links: manifest | tags
Context
2023-10-09
12:34
0.0.2663 check-in: 25b11229ad user: 顽雨沉风 tags: trunk
12:27
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Changes

Modified single_doc/场景.html from [9c270c4490] to [69de05f561].

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<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.27</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.28</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.29</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.30</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.31</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.32</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.33</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.34</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a>
<ul>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">2.1</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">2.2</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">2.3</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.4</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.5</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.6</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.7</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.8</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.9</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.10</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.11</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.12</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.13</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.14</span> </a></li>
<li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.15</span> </a></li>
<li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.16</span> </a></li>
<li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.17</span> </a></li>
<li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.18</span> </a></li>
<li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.19</span> </a></li>
<li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.20</span> </a></li>
<li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.21</span> </a></li>
<li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.22</span> </a></li>
<li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.23</span> </a></li>
<li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.24</span> </a></li>
<li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.25</span> </a></li>
<li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.26</span> </a></li>
<li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.27</span> </a></li>
<li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.28</span> </a></li>
<li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.29</span> </a></li>
<li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.30</span> </a></li>
<li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-68" id="toc-section-68"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-69" id="toc-section-69"><span class="toc-section-number">2.37</span> </a></li>
<li><a href="#section-70" id="toc-section-70"><span class="toc-section-number">2.38</span> </a></li>
<li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.39</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">2.1</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">2.2</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.3</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.4</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.5</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.6</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.7</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.8</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.9</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.10</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.11</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.12</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.13</span> </a></li>
<li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.14</span> </a></li>
<li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.15</span> </a></li>
<li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.16</span> </a></li>
<li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.17</span> </a></li>
<li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.18</span> </a></li>
<li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.19</span> </a></li>
<li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.20</span> </a></li>
<li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.21</span> </a></li>
<li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.22</span> </a></li>
<li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.23</span> </a></li>
<li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.24</span> </a></li>
<li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.25</span> </a></li>
<li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.26</span> </a></li>
<li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.27</span> </a></li>
<li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.28</span> </a></li>
<li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.29</span> </a></li>
<li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.30</span> </a></li>
<li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-68" id="toc-section-68"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-69" id="toc-section-69"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-70" id="toc-section-70"><span class="toc-section-number">2.37</span> </a></li>
<li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.38</span> </a></li>
<li><a href="#section-72" id="toc-section-72"><span class="toc-section-number">2.39</span> </a></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

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-----------------

Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.34" id="section-33"><span class="header-section-number">1.34</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(54693926,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(94793422,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(92481084,0,0,LOCATION_SZONE,5,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(44287299,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(99267150,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1>
<h2 data-number="2.1" id="section-33"><span class="header-section-number">2.1</span> </h2>
<h2 data-number="2.1" id="section-34"><span class="header-section-number">2.1</span> </h2>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.2" id="section-34"><span class="header-section-number">2.2</span> </h2>
<h2 data-number="2.2" id="section-35"><span class="header-section-number">2.2</span> </h2>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.3" id="section-35"><span class="header-section-number">2.3</span> </h2>
<h2 data-number="2.3" id="section-36"><span class="header-section-number">2.3</span> </h2>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.4" id="section-36"><span class="header-section-number">2.4</span> </h2>
<h2 data-number="2.4" id="section-37"><span class="header-section-number">2.4</span> </h2>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.5" id="section-37"><span class="header-section-number">2.5</span> </h2>
<h2 data-number="2.5" id="section-38"><span class="header-section-number">2.5</span> </h2>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.6" id="section-38"><span class="header-section-number">2.6</span> </h2>
<h2 data-number="2.6" id="section-39"><span class="header-section-number">2.6</span> </h2>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.7" id="section-39"><span class="header-section-number">2.7</span> </h2>
<h2 data-number="2.7" id="section-40"><span class="header-section-number">2.7</span> </h2>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.8" id="section-40"><span class="header-section-number">2.8</span> </h2>
<h2 data-number="2.8" id="section-41"><span class="header-section-number">2.8</span> </h2>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1580
1581
1582
1583
1584
1585
1586
1587

1588
1589
1590
1591
1592
1593
1594
1616
1617
1618
1619
1620
1621
1622

1623
1624
1625
1626
1627
1628
1629
1630







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.9" id="section-41"><span class="header-section-number">2.9</span> </h2>
<h2 data-number="2.9" id="section-42"><span class="header-section-number">2.9</span> </h2>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1618
1619
1620
1621
1622
1623
1624
1625

1626
1627
1628
1629
1630
1631
1632
1654
1655
1656
1657
1658
1659
1660

1661
1662
1663
1664
1665
1666
1667
1668







-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.10" id="section-42"><span class="header-section-number">2.10</span> </h2>
<h2 data-number="2.10" id="section-43"><span class="header-section-number">2.10</span> </h2>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1653
1654
1655
1656
1657
1658
1659
1660

1661
1662
1663
1664
1665
1666
1667
1689
1690
1691
1692
1693
1694
1695

1696
1697
1698
1699
1700
1701
1702
1703







-
+








Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.11" id="section-43"><span class="header-section-number">2.11</span> </h2>
<h2 data-number="2.11" id="section-44"><span class="header-section-number">2.11</span> </h2>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1687
1688
1689
1690
1691
1692
1693
1694

1695
1696
1697
1698
1699
1700
1701
1723
1724
1725
1726
1727
1728
1729

1730
1731
1732
1733
1734
1735
1736
1737







-
+








Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.12" id="section-44"><span class="header-section-number">2.12</span> </h2>
<h2 data-number="2.12" id="section-45"><span class="header-section-number">2.12</span> </h2>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1723
1724
1725
1726
1727
1728
1729
1730

1731
1732
1733
1734
1735
1736
1737
1759
1760
1761
1762
1763
1764
1765

1766
1767
1768
1769
1770
1771
1772
1773







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.13" id="section-45"><span class="header-section-number">2.13</span> </h2>
<h2 data-number="2.13" id="section-46"><span class="header-section-number">2.13</span> </h2>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1758
1759
1760
1761
1762
1763
1764
1765

1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783

1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802

1803
1804
1805
1806
1807
1808
1809
1794
1795
1796
1797
1798
1799
1800

1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818

1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837

1838
1839
1840
1841
1842
1843
1844
1845







-
+

















-
+


















-
+







-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.14" id="section-46"><span class="header-section-number">2.14</span> </h2>
<h2 data-number="2.14" id="section-47"><span class="header-section-number">2.14</span> </h2>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.15" id="section-47"><span class="header-section-number">2.15</span> </h2>
<h2 data-number="2.15" id="section-48"><span class="header-section-number">2.15</span> </h2>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.16" id="section-48"><span class="header-section-number">2.16</span> </h2>
<h2 data-number="2.16" id="section-49"><span class="header-section-number">2.16</span> </h2>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1828
1829
1830
1831
1832
1833
1834
1835

1836
1837
1838
1839
1840
1841
1842
1864
1865
1866
1867
1868
1869
1870

1871
1872
1873
1874
1875
1876
1877
1878







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.17" id="section-49"><span class="header-section-number">2.17</span> </h2>
<h2 data-number="2.17" id="section-50"><span class="header-section-number">2.17</span> </h2>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1862
1863
1864
1865
1866
1867
1868
1869

1870
1871
1872
1873
1874
1875
1876
1898
1899
1900
1901
1902
1903
1904

1905
1906
1907
1908
1909
1910
1911
1912







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.18" id="section-50"><span class="header-section-number">2.18</span> </h2>
<h2 data-number="2.18" id="section-51"><span class="header-section-number">2.18</span> </h2>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1895
1896
1897
1898
1899
1900
1901
1902

1903
1904
1905
1906
1907
1908
1909
1931
1932
1933
1934
1935
1936
1937

1938
1939
1940
1941
1942
1943
1944
1945







-
+







-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.19" id="section-51"><span class="header-section-number">2.19</span> </h2>
<h2 data-number="2.19" id="section-52"><span class="header-section-number">2.19</span> </h2>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1928
1929
1930
1931
1932
1933
1934
1935

1936
1937
1938
1939
1940
1941
1942
1964
1965
1966
1967
1968
1969
1970

1971
1972
1973
1974
1975
1976
1977
1978







-
+







-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.20" id="section-52"><span class="header-section-number">2.20</span> </h2>
<h2 data-number="2.20" id="section-53"><span class="header-section-number">2.20</span> </h2>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1962
1963
1964
1965
1966
1967
1968
1969

1970
1971
1972
1973
1974
1975
1976
1998
1999
2000
2001
2002
2003
2004

2005
2006
2007
2008
2009
2010
2011
2012







-
+







-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.21" id="section-53"><span class="header-section-number">2.21</span> </h2>
<h2 data-number="2.21" id="section-54"><span class="header-section-number">2.21</span> </h2>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1996
1997
1998
1999
2000
2001
2002
2003

2004
2005
2006
2007
2008
2009
2010
2032
2033
2034
2035
2036
2037
2038

2039
2040
2041
2042
2043
2044
2045
2046







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.22" id="section-54"><span class="header-section-number">2.22</span> </h2>
<h2 data-number="2.22" id="section-55"><span class="header-section-number">2.22</span> </h2>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2030
2031
2032
2033
2034
2035
2036
2037

2038
2039
2040
2041
2042
2043
2044
2066
2067
2068
2069
2070
2071
2072

2073
2074
2075
2076
2077
2078
2079
2080







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.23" id="section-55"><span class="header-section-number">2.23</span> </h2>
<h2 data-number="2.23" id="section-56"><span class="header-section-number">2.23</span> </h2>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2069
2070
2071
2072
2073
2074
2075
2076

2077
2078
2079
2080
2081
2082
2083
2105
2106
2107
2108
2109
2110
2111

2112
2113
2114
2115
2116
2117
2118
2119







-
+







Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.24" id="section-56"><span class="header-section-number">2.24</span> </h2>
<h2 data-number="2.24" id="section-57"><span class="header-section-number">2.24</span> </h2>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2103
2104
2105
2106
2107
2108
2109
2110

2111
2112
2113
2114
2115
2116
2117
2139
2140
2141
2142
2143
2144
2145

2146
2147
2148
2149
2150
2151
2152
2153







-
+








Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.25" id="section-57"><span class="header-section-number">2.25</span> </h2>
<h2 data-number="2.25" id="section-58"><span class="header-section-number">2.25</span> </h2>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2138
2139
2140
2141
2142
2143
2144
2145

2146
2147
2148
2149
2150
2151
2152
2174
2175
2176
2177
2178
2179
2180

2181
2182
2183
2184
2185
2186
2187
2188







-
+







-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.26" id="section-58"><span class="header-section-number">2.26</span> </h2>
<h2 data-number="2.26" id="section-59"><span class="header-section-number">2.26</span> </h2>
<p>应该衍生物不被破坏。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2173
2174
2175
2176
2177
2178
2179
2180

2181
2182
2183
2184
2185
2186
2187
2209
2210
2211
2212
2213
2214
2215

2216
2217
2218
2219
2220
2221
2222
2223







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.27" id="section-59"><span class="header-section-number">2.27</span> </h2>
<h2 data-number="2.27" id="section-60"><span class="header-section-number">2.27</span> </h2>
<p>应该有一次特召机会。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2210
2211
2212
2213
2214
2215
2216
2217

2218
2219
2220
2221
2222
2223
2224
2246
2247
2248
2249
2250
2251
2252

2253
2254
2255
2256
2257
2258
2259
2260







-
+








-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.28" id="section-60"><span class="header-section-number">2.28</span> </h2>
<h2 data-number="2.28" id="section-61"><span class="header-section-number">2.28</span> </h2>
<p>应该不回到卡组。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2242
2243
2244
2245
2246
2247
2248
2249

2250
2251
2252
2253
2254
2255
2256
2278
2279
2280
2281
2282
2283
2284

2285
2286
2287
2288
2289
2290
2291
2292







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.29" id="section-61"><span class="header-section-number">2.29</span> </h2>
<h2 data-number="2.29" id="section-62"><span class="header-section-number">2.29</span> </h2>
<p>应该要用龙星作为素材。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2278
2279
2280
2281
2282
2283
2284
2285

2286
2287
2288
2289
2290
2291
2292
2314
2315
2316
2317
2318
2319
2320

2321
2322
2323
2324
2325
2326
2327
2328







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.30" id="section-62"><span class="header-section-number">2.30</span> </h2>
<h2 data-number="2.30" id="section-63"><span class="header-section-number">2.30</span> </h2>
<p>应该不能召唤魔王。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2313
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-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.31" id="section-63"><span class="header-section-number">2.31</span> </h2>
<h2 data-number="2.31" id="section-64"><span class="header-section-number">2.31</span> </h2>
<p>应该不能特召野鸭。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2347
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2354

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-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.32" id="section-64"><span class="header-section-number">2.32</span> </h2>
<h2 data-number="2.32" id="section-65"><span class="header-section-number">2.32</span> </h2>
<p>应该不能解放古怪恶魔。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2380
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-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.33" id="section-65"><span class="header-section-number">2.33</span> </h2>
<h2 data-number="2.33" id="section-66"><span class="header-section-number">2.33</span> </h2>
<p>应该能发轰炸龙的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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+








Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.34" id="section-66"><span class="header-section-number">2.34</span> </h2>
<h2 data-number="2.34" id="section-67"><span class="header-section-number">2.34</span> </h2>
<p>应该可以连续攻击。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-
+







-----------------

Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.35" id="section-67"><span class="header-section-number">2.35</span> </h2>
<h2 data-number="2.35" id="section-68"><span class="header-section-number">2.35</span> </h2>
<p>应该可以特召紫翠玉龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2482
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2524

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-
+







Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.36" id="section-68"><span class="header-section-number">2.36</span> </h2>
<h2 data-number="2.36" id="section-69"><span class="header-section-number">2.36</span> </h2>
<p>应该可以发动特洛伊炸弹。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2515
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2522

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Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.37" id="section-69"><span class="header-section-number">2.37</span> </h2>
<h2 data-number="2.37" id="section-70"><span class="header-section-number">2.37</span> </h2>
<p>应该不能发动废品收集者效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2548
2549
2550
2551
2552
2553
2554
2555

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-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.38" id="section-70"><span class="header-section-number">2.38</span> </h2>
<h2 data-number="2.38" id="section-71"><span class="header-section-number">2.38</span> </h2>
<p>应该可以选择适用神殿还是适用狂时钟的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2627
2628
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2669

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2675
2676
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-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.39" id="section-71"><span class="header-section-number">2.39</span> </h2>
<h2 data-number="2.39" id="section-72"><span class="header-section-number">2.39</span> </h2>
<p>应该游戏不崩溃。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Modified single_doc/场景.md from [5b34eeb1e4] to [7229e05f5b].

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+
+
+
+
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+
+
+
+
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+
+
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+
+
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+
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+









-----------------

Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(54693926,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(94793422,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(92481084,0,0,LOCATION_SZONE,5,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(44287299,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(99267150,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

## 异常