游戏王残局简化版

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Check-in [7b13e3e7c3]

Overview
Comment:0.0.1504
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 7b13e3e7c3fb33f0463119cad159c627552a2dbd4820dbda4c367e745adab33b
User & Date: 顽雨沉风 on 2023-07-16 00:11:54
Other Links: manifest | tags
Context
2023-07-16
00:16
0.0.1505 check-in: 02cee86a5d user: 顽雨沉风 tags: trunk
00:11
0.0.1504 check-in: 7b13e3e7c3 user: 顽雨沉风 tags: trunk
2023-07-15
12:19
0.0.1503 check-in: ccddd35790 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [45a2102603] to [45abb72810].

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    str["规则"] = "大师2020 "
    
    end --}
    
  fun["Debug.ReloadFieldBegin"](str_1, str_2)
  
  end --}




  
fun["通关邀请"] = function() --{
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)







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    str["规则"] = "大师2020 "
    
    end --}
    
  fun["Debug.ReloadFieldBegin"](str_1, str_2)
  
  end --}
  
fun["aux.BeginPuzzle"] = aux.BeginPuzzle

aux.BeginPuzzle = deb
  
fun["通关邀请"] = function() --{
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)

Modified single_doc/卡组测试教程.html from [0cffb3effc] to [8cb847696f].

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<ul>
<li><a href="#前言" id="toc-前言"><span class="toc-section-number">1</span> 前言</a></li>
<li><a href="#开局添加手卡" id="toc-开局添加手卡"><span class="toc-section-number">2</span> 开局添加手卡</a></li>
<li><a href="#以下内容不够重要可以忽略" id="toc-以下内容不够重要可以忽略"><span class="toc-section-number">3</span> ☞
以下内容不够重要,可以忽略</a></li>
<li><a href="#开启多回合" id="toc-开启多回合"><span class="toc-section-number">4</span> 开启多回合</a></li>
<li><a href="#完全操控-ai" id="toc-完全操控-ai"><span class="toc-section-number">5</span> 完全操控 AI</a></li>


<li><a href="#控制抽卡数量" id="toc-控制抽卡数量"><span class="toc-section-number">6</span> 控制抽卡数量</a></li>
<li><a href="#伪洗牌" id="toc-伪洗牌"><span class="toc-section-number">7</span> 伪洗牌</a></li>
</ul>
</nav>
<h1 data-number="1" id="前言"><span class="header-section-number">1</span> 前言</h1>
<p>有人想用残局,进行卡组<b>测试</b>。</p>
<p>鄙人在此提供些微帮助。</p>
<h1 data-number="2" id="开局添加手卡"><span class="header-section-number">2</span> 开局添加手卡</h1>
<p><b>先安装</b>「游戏王残局简化版」。</p>







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<ul>
<li><a href="#前言" id="toc-前言"><span class="toc-section-number">1</span> 前言</a></li>
<li><a href="#开局添加手卡" id="toc-开局添加手卡"><span class="toc-section-number">2</span> 开局添加手卡</a></li>
<li><a href="#以下内容不够重要可以忽略" id="toc-以下内容不够重要可以忽略"><span class="toc-section-number">3</span> ☞
以下内容不够重要,可以忽略</a></li>
<li><a href="#开启多回合" id="toc-开启多回合"><span class="toc-section-number">4</span> 开启多回合</a></li>
<li><a href="#完全操控-ai" id="toc-完全操控-ai"><span class="toc-section-number">5</span> 完全操控 AI</a></li>
<li><a href="#以下内容不够重要可以忽略-1" id="toc-以下内容不够重要可以忽略-1"><span class="toc-section-number">6</span> ☞
以下内容不够重要,可以忽略</a></li>
<li><a href="#控制抽卡数量" id="toc-控制抽卡数量"><span class="toc-section-number">7</span> 控制抽卡数量</a></li>
<li><a href="#伪洗牌" id="toc-伪洗牌"><span class="toc-section-number">8</span> 伪洗牌</a></li>
</ul>
</nav>
<h1 data-number="1" id="前言"><span class="header-section-number">1</span> 前言</h1>
<p>有人想用残局,进行卡组<b>测试</b>。</p>
<p>鄙人在此提供些微帮助。</p>
<h1 data-number="2" id="开局添加手卡"><span class="header-section-number">2</span> 开局添加手卡</h1>
<p><b>先安装</b>「游戏王残局简化版」。</p>
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, 5)
</code></pre>
<p><b>去除</b>特定参数即可。</p>
<pre><code>Debug.ReloadFieldBegin(
DUEL_ATTACK_FIRST_TURN
, 5)
</code></pre>
<p><b>☞ 以下内容不够重要,可以忽略</b></p>
<h1 data-number="6" id="控制抽卡数量"><span class="header-section-number">6</span> 控制抽卡数量</h1>
<pre><code>Debug.SetPlayerInfo(0,0,0,0)
</code></pre>
<p>最后一个参数控制<b>每</b>回合抽卡数量。</p>
<h1 data-number="7" id="伪洗牌"><span class="header-section-number">7</span> 伪洗牌</h1>
<pre><code>Debug.ReloadFieldBegin(
DUEL_ATTACK_FIRST_TURN
+ DUEL_SIMPLE_AI
, 5)
</code></pre>
<p><b>添加</b>特定参数即可。</p>
<pre><code>Debug.ReloadFieldBegin(







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, 5)
</code></pre>
<p><b>去除</b>特定参数即可。</p>
<pre><code>Debug.ReloadFieldBegin(
DUEL_ATTACK_FIRST_TURN
, 5)
</code></pre>
<h1 data-number="6" id="以下内容不够重要可以忽略-1"><span class="header-section-number">6</span> ☞ 以下内容不够重要,可以忽略</h1>
<h1 data-number="7" id="控制抽卡数量"><span class="header-section-number">7</span> 控制抽卡数量</h1>
<pre><code>Debug.SetPlayerInfo(0,0,0,0)
</code></pre>
<p>最后一个参数控制<b>每</b>回合抽卡数量。</p>
<h1 data-number="8" id="伪洗牌"><span class="header-section-number">8</span> 伪洗牌</h1>
<pre><code>Debug.ReloadFieldBegin(
DUEL_ATTACK_FIRST_TURN
+ DUEL_SIMPLE_AI
, 5)
</code></pre>
<p><b>添加</b>特定参数即可。</p>
<pre><code>Debug.ReloadFieldBegin(