游戏王残局简化版

Check-in [799ece6dcc]
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Check-in [799ece6dcc]

Overview
Comment:0.0.589
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 799ece6dccdfefb10a9e1254b71d060ffe9be7b360052e5ea0b86306456e3c3d
User & Date: 顽雨沉风 on 2023-07-03 04:19:50
Other Links: manifest | tags
Context
2023-07-03
04:20
0.0.590 check-in: 716a363f18 user: 顽雨沉风 tags: trunk
04:19
0.0.589 check-in: 799ece6dcc user: 顽雨沉风 tags: trunk
04:19
0.0.588 check-in: b6fafabe0f user: 顽雨沉风 tags: trunk
Changes

Modified single/32.Enemy Controlled Heraldry.lua from [21800a7844] to [bedafc5372].

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Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(29389368,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(26708437,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()


fun["开局说明"]()

local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE_START+PHASE_END)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("提示:心地心混沌龙") end)
Duel.RegisterEffect(e1,0)