游戏王残局简化版

Check-in [6ae6335b40]
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Check-in [6ae6335b40]

Overview
Comment:0.0.604
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 6ae6335b40b3e37ac210972d3b9988db39fdf3279254e4dadb190fb5584dc1e2
User & Date: 顽雨沉风 on 2023-07-03 12:18:59
Other Links: manifest | tags
Context
2023-07-04
15:54
0.0.605 check-in: 0126d6b4ae user: 顽雨沉风 tags: trunk
2023-07-03
12:18
0.0.604 check-in: 6ae6335b40 user: 顽雨沉风 tags: trunk
12:18
0.0.603 check-in: b2e93ed42a user: 顽雨沉风 tags: trunk
Changes

Modified single/32.Enemy Controlled Heraldry_衍生版_3.lua from [e94f41e1bd] to [2936f944aa].

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--[[message
控敌的纹章
]]

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)

Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2200,0,0)
Debug.SetPlayerInfo(1,12595900,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
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Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()


--~ 必须位于残局文件底部
fun["开局添加手卡"](6)