游戏王残局简化版

Check-in [66fcfedbbd]
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Check-in [66fcfedbbd]

Overview
Comment:0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 66fcfedbbd1267967f615800ae4df791f6796e743de566b826e106f085c87cdd
User & Date: 顽雨沉风 on 2024-07-18 04:14:41
Other Links: manifest | tags
Context
2024-07-18
04:50
0 check-in: e061c53560 user: 顽雨沉风 tags: trunk
04:14
0 check-in: 66fcfedbbd user: 顽雨沉风 tags: trunk
04:13
0 check-in: a4c9f51a10 user: 顽雨沉风 tags: trunk
Changes

Deleted single/简化版_300_16.lua version [9b5a5d9f4b].

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--[[message
#[WCS2006]08_burn
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 2100, 0, 0)

local k1 = LOCATION_MZONE
Debug.AddCard(77568553, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(34690519, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(04335645, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1 = LOCATION_SZONE
Debug.AddCard(33248692, 0, 0, k1, 2, POS_FACEDOWN)
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(49398568, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46918794, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("连续魔法")
aux.BeginPuzzle(1, 1)

Deleted single/简化版_300_17.lua version [e7c3f3e602].

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--[[message
#[WCS2008]01
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 800, 0, 0)

local k1 = LOCATION_MZONE
Debug.AddCard(76573247, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(76573247, 0, 0, k1, 4, POS_FACEUP_ATTACK)
Debug.AddCard(89631141, 1, 1, k1, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, k1, 3, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEUP_DEFENSE)
local k1 = LOCATION_SZONE
Debug.AddCard(99788587, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(63394872, 0, 0, k1, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEDOWN_ATTACK)
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(37480144, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND

Debug.ReloadFieldEnd("物体消失")
aux.BeginPuzzle(1)

Deleted single/简化版_300_20.lua version [0e31553edb].

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--[[message
This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions?
#AlphaKretin_05_Lullaby
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 100, 0, 0)

local k1 = LOCATION_MZONE
local k1 = LOCATION_SZONE
Debug.AddCard(97077563, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(77561728, 0, 0, k1, 2, POS_FACEDOWN)
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(10000040, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
Debug.AddCard(24221739, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(39238953, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5556668, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71564252, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("光之创造神 哈拉克提")
aux.BeginPuzzle(1, 1)

Added single/简化版_500_25.lua version [9b5a5d9f4b].



























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--[[message
#[WCS2006]08_burn
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 2100, 0, 0)

local k1 = LOCATION_MZONE
Debug.AddCard(77568553, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(34690519, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(04335645, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1 = LOCATION_SZONE
Debug.AddCard(33248692, 0, 0, k1, 2, POS_FACEDOWN)
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(49398568, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(46918794, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("连续魔法")
aux.BeginPuzzle(1, 1)

Added single/简化版_500_26.lua version [e7c3f3e602].































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--[[message
#[WCS2008]01
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 800, 0, 0)

local k1 = LOCATION_MZONE
Debug.AddCard(76573247, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(76573247, 0, 0, k1, 4, POS_FACEUP_ATTACK)
Debug.AddCard(89631141, 1, 1, k1, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, k1, 3, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEUP_DEFENSE)
local k1 = LOCATION_SZONE
Debug.AddCard(99788587, 0, 0, k1, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(63394872, 0, 0, k1, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEDOWN_ATTACK)
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(37480144, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND

Debug.ReloadFieldEnd("物体消失")
aux.BeginPuzzle(1)

Added single/简化版_500_27.lua version [0e31553edb].





































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--[[message
This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions?
#AlphaKretin_05_Lullaby
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 100, 0, 0)

local k1 = LOCATION_MZONE
local k1 = LOCATION_SZONE
Debug.AddCard(97077563, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(77561728, 0, 0, k1, 2, POS_FACEDOWN)
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(10000040, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
Debug.AddCard(24221739, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(39238953, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(5556668, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(71564252, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("光之创造神 哈拉克提")
aux.BeginPuzzle(1, 1)