游戏王残局简化版

Check-in [64c3953551]
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Check-in [64c3953551]

Overview
Comment:慢慢来
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 64c3953551bdd51b90449e9c66db24acff235bac2940aaedecef91d92c656d9c
User & Date: 顽雨沉风 on 2024-02-07 12:26:05
Other Links: manifest | tags
Context
2024-02-07
14:48
慢慢来 check-in: 2219e19a91 user: 顽雨沉风 tags: trunk
12:26
慢慢来 check-in: 64c3953551 user: 顽雨沉风 tags: trunk
11:56
check-in: aaf3e09ab6 user: 顽雨沉风 tags: trunk
Changes

Added single/3_11_电子 枯岳说书人_a66.lua version [f204e23f24].



















































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--[[message
原局:QB_b01
]]
--created by ygopro puzzle maker
Debug.SetAIName("QAQ[OTK]001_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)
Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(86170989, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(70095154, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(94667532, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(86170989, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23893227, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(51735257,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(63477921,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(78835747, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(96965364, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(71645242, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(86686671, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(31477025, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/3_14_战士 枯岳说书人_a69.lua version [47e9ea1b1f].



































































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--[[message
原局:QB_11
]]
--created by ygopro puzzle maker
Debug.SetAIName("QB011")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 12200, 0, 0)
Debug.AddCard(43641473, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(46195773, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(18013090, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(60800381, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(96182448, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(98273947, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(9365703, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(67270095, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(94634433, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
c4 = Debug.AddCard(97204936, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
e4 = Debug.AddCard(56747793, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
c1 = Debug.AddCard(45815891, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
e1 = Debug.AddCard(56747793, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
c2 = Debug.AddCard(45815891, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
e2 = Debug.AddCard(56747793, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
c3 = Debug.AddCard(45815891, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
e3 = Debug.AddCard(56747793, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.PreEquip(e1, c1)
Debug.PreEquip(e2, c2)
Debug.PreEquip(e3, c3)
Debug.PreEquip(e4, c4)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/3_19_光道 枯岳说书人_a68.lua version [11e43b4bf6].









































































































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--[[message
原局:QB_06
]]

Debug.SetAIName("QB006_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 700, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)

--自己的怪兽区
Debug.AddCard(33396948, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --被封印的艾克佐迪亚
Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
--对方的怪兽区
Debug.AddCard(26202165, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --三眼怪
--自己的魔陷区
Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --补充要员
Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --无之炼狱
Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --月镜盾
Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --无之炼狱
--对方的魔陷区
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --强烈的打落
--自己的手卡
Debug.AddCard(67169062, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --贪欲之壶
Debug.AddCard(36111775, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --灵摆停顿
Debug.AddCard(49140998, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --凤凰神的羽毛
--对方的手卡
Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --被封印者的左足
Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --被封印者的左腕
Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --被封印者的右腕
Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --被封印者的右足
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(18138630, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无之炼狱
Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足
Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕
Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕
Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足
--对方的卡组
Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --被封印的艾克佐迪亚
--自己的额外
Debug.AddCard(28363749, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼灵摆龙
Debug.AddCard(19474136, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙
Debug.AddCard(17390179, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/3_19_炼狱 枯岳说书人_a67.lua version [ca10e2d8de].









































































































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--[[message
原局:QB_a06
]]

Debug.SetAIName("QB006")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 700, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)

--自己的怪兽区
Debug.AddCard(33396948, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --被封印的艾克佐迪亚
Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
--对方的怪兽区
Debug.AddCard(26202165, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --三眼怪
--自己的魔陷区
Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --补充要员
Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --无之炼狱
Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --月镜盾
Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --无之炼狱
--对方的魔陷区
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --强烈的打落
--自己的手卡
Debug.AddCard(67169062, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --贪欲之壶
Debug.AddCard(36111775, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --灵摆停顿
Debug.AddCard(49140998, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --凤凰神的羽毛
--对方的手卡
Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --被封印者的左足
Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --被封印者的左腕
Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --被封印者的右腕
Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --被封印者的右足
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无之炼狱
Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足
Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕
Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕
Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足
--对方的卡组
Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --被封印的艾克佐迪亚
--自己的额外
Debug.AddCard(28363749, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼灵摆龙
Debug.AddCard(19474136, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙
Debug.AddCard(17390179, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/3_21_发条 枯岳说书人_a70.lua version [7f9879faa3].











































































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--[[message
原局:QB_a58
]]

Debug.SetAIName("QB058")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 7100, 0, 0)

Debug.AddCard(85682655, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53540729, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(12299841, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53540729, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
local c1 = Debug.AddCard(68597372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(47805931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(81122844, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(77334267, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
local c2 = Debug.AddCard(84013237, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(25789292, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(12299841, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(95714077, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(29999161, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(59297550, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(25484449, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(16923472, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(57962537, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(61011311, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(44947065, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()

Added single/3_22_青蛙 枯岳说书人_a73.lua version [7d9374918c].







































































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--[[message
原局:QB_a81
]]

Debug.SetAIName("QB081 the frogs")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 10700, 0, 0)

Debug.AddCard(4239451, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(84451804, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23408872, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1357146, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(14785765, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(10002346, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(36898537, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(26593852, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34103656, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(96947648, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(70865988, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(4239451, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(12525049, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(9126351, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(22842214, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(26400609, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(94415058, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
Debug.AddCard(6631034, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(94739788, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(94739788, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/3_7_六武众 枯岳说书人_a72.lua version [2810225e27].







































































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--[[message
原局:QB_a72
]]

Debug.SetAIName("QB072_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

--自己的怪兽区
--对方的怪兽区
local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼光龙
--自己的魔陷区
Debug.AddCard(27970830, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --六武之门
Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --血之代偿
--对方的魔陷区
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --克隆复制
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --克隆复制
--自己的手卡
Debug.AddCard(83039729, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --六武众的师范
Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --谜之傀儡师
Debug.AddCard(2511717, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --真六武众-阴鬼
Debug.AddCard(44430454, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --六武众的影武者
--对方的手卡
--自己的墓地

--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/4_17_战士 枯岳说书人_a76.lua version [1f6aee675e].



























































































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--[[message
原局:QB_c20180206
]]

Debug.SetAIName("QB20180206音响电子界")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8500, 0, 0)

--自己的怪兽区
Debug.AddCard(11801343, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --垃圾收集员
Debug.AddCard(50366775, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --格式弹涂鱼
Debug.AddCard(15341821, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --蒲公英狮
--对方的怪兽区
Debug.AddCard(98234196, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) --隆隆隆石人
Debug.AddCard(98234196, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --时钟共鸣者
Debug.AddCard(98234196, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) --暗黑共鸣者
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(12525049, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --音响战士 吉他手
Debug.AddCard(31826057, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --音响战士 钢琴
Debug.AddCard(68933343, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --音响战士 贝司手
Debug.AddCard(43583400, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --抗锯齿星人
Debug.AddCard(49919798, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --音响战士 合成器
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(94331452, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --音响战士 架子鼓
Debug.AddCard(5399521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --音响战士 麦克风
Debug.AddCard(34492631, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --废品巨人
Debug.AddCard(7445307, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --双汇编亚龙
Debug.AddCard(15066114, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --分段龙
--对方的卡组
--自己的额外
Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵
Debug.AddCard(61665245, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --召唤女巫
Debug.AddCard(70902743, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --红莲魔龙
Debug.AddCard(64880894, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星尘充能战士

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/4_26_同调 枯岳说书人_a75.lua version [ba531f7729].





















































































































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--[[message
原局:QB_c20171101
]]

Debug.SetAIName("QB20171101")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 3100, 0, 0)
Debug.SetPlayerInfo(1, 13100, 0, 0)
--自己的怪兽区
Debug.AddCard(23851033, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK):CompleteProcedure() --异色眼重力龙
Debug.AddCard(58242947, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --废品收集者
Debug.AddCard(72053645, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) --气象报告员
--对方的怪兽区
Debug.AddCard(50954680, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --水晶翼同调龙
Debug.AddCard(78371393, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --于贝尔
--自己的魔陷区
Debug.AddCard(1154611, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --伯吉斯异兽·林乔利虫
Debug.AddCard(67616300, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) --试胆竞速
Debug.AddCard(94634433, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --紧急同调
--对方的魔陷区
Debug.AddCard(63227401, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --技能禁锢
Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --光之护封剑
--自己的手卡
Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --废品同调士
Debug.AddCard(59546797, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --妖形杵
Debug.AddCard(37011715, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --奇迹之苏生
Debug.AddCard(50702124, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --同调磁铁头
Debug.AddCard(30915572, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --星见兽 加里斯
--对方的手卡
Debug.AddCard(92536468, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --DDD 反骨王 列奥尼达
Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --速攻稻草人
--自己的墓地
Debug.AddCard(64765016, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --伯吉斯异兽·马尔三叶形虫
Debug.AddCard(18789533, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --点阵图跳离士
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(58695102, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --再生圣经
Debug.AddCard(38761908, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --伯吉斯异兽·高足杯虫
--对方的卡组
Debug.AddCard(4779091, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --于贝尔-被憎恶的骑士
--自己的额外
Debug.AddCard(3987233, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --金毛妇
Debug.AddCard(29071332, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武器手套
Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --暗黑俯冲轰炸机
Debug.AddCard(53981499, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --强劲战士
Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDWON_ATTACK) --幻兽机 哥萨克龙
--对方的额外
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/4_7_机人 sample_a07.lua version [fc42742931].

















































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--[[message
连接召唤入门
]]

Debug.SetAIName("sample7")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

Debug.AddCard(81275020, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --陀螺
Debug.AddCard(645087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --工具

Debug.AddCard(50185950, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --栗子球

Debug.AddCard(53932291, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --竹蜻蜓
Debug.AddCard(59546797, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) --妖形杵

Debug.AddCard(1861629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --解码

Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑魔导
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --魔法筒

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/5_06_武器手套 枯岳说书人_a58.lua version [92b4695c82].





































































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--[[message
原局:棉花_b20210116
]]

Debug.SetAIName("MH-20210116")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 16200, 0, 0)
Debug.SetPlayerInfo(1, 16200, 0, 0)

--自己的怪兽区
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --武器手套
--对方的怪兽区
Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套
--自己的魔陷区
--对方的魔陷区
--自己的手卡
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/5_06_神之警告 sample_a01.lua version [d8f33d563d].























































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--[[message
游戏王基本操作
]]

Debug.SetAIName("sample1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)

Debug.AddCard(89943723, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(94192409, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(60082869, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(84749824, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN)

Debug.AddCard(62113340, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/5_08_同调 sample_a02.lua version [2dca33b820].

























































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--[[message
同调召唤入门
]]

Debug.SetAIName("sample2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3100, 0, 0)

Debug.AddCard(00027551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(34100324, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)

Debug.AddCard(83764718, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(96363153, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(63977008, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(40348946, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(68124775, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(26593852, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)

Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()

Added single/5_08_英雄 枯岳说书人_a77.lua version [dae3bd11a4].































































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--[[message
简语:融合召唤入门
原局:sample_a04
]]

Debug.SetAIName("sample4_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 1450, 0, 0)

Debug.AddCard(45906428, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21143940, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--~ Debug.AddCard(40044918,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(66836598, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)

Debug.AddCard(03642509, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(29095552, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)

Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
--~ Debug.AddCard(32012841,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)

Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()

Added single/5_10_英雄 sample_a03.lua version [2a49201cd2].



























































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--[[message
超量召唤入门
]]

Debug.SetAIName("sample3")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2600, 0, 0)

Debug.AddCard(32807846, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(40044918, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(65367484, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(28150174, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(82944432, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(60645181, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)

Debug.AddCard(61344030, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(92125819, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(92125819, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)

Debug.AddCard(18964575, 1, 1, LOCATION_DECK, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/5_12_闪光之骑士 枯岳说书人_a78.lua version [0aca4463a4].



















































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--[[message
简语:灵摆召唤入门1
原局:sample_a05
]]

Debug.SetAIName("sample5")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 1900, 0, 0)

Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(92125819, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(76908448, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(43096270, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14214060, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--~ Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.AddCard(91731841, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(21251800, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()

Added single/5_18_No. 枯岳说书人_a74.lua version [4fc86c129f].



























































































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--[[message
原局:QB_a81
]]

Debug.SetAIName("QB083_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11500, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(71594310, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --骨猪一掷
Debug.AddCard(71594310, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --混沌No.105 燃烧拳击手 彗星之指套拳王
--自己的魔陷区
Debug.AddCard(36690018, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --逆转的命运
Debug.AddCard(43422537, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --二重召唤
Debug.AddCard(99995595, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --电池回收
Debug.AddCard(35011819, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --帝之敕命
--对方的魔陷区
--自己的手卡
Debug.AddCard(25774450, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --死之魔术箱
Debug.AddCard(35781051, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --秘仪之力3-女帝
Debug.AddCard(21524779, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --雷电妈妈
Debug.AddCard(84530620, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --雷电爸爸
Debug.AddCard(84530620, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --雷电爸爸
--对方的手卡
Debug.AddCard(2830693, 1, 1, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手
--自己的墓地
Debug.AddCard(54706054, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --测量器人
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(99995595, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --电池回收
Debug.AddCard(21524779, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --雷电妈妈
Debug.AddCard(84530620, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --雷电爸爸
Debug.AddCard(94656263, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --影蜥蜴
--对方的卡组
--自己的额外
Debug.AddCard(65676461, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.32 海咬龙 鲨龙兽
Debug.AddCard(11398059, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --精怪王
Debug.AddCard(93568288, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.80 狂装霸王 狂想战曲王

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/5_19_六武众 枯岳说书人_a71.lua version [7c70ca9e3c].

















































































































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--[[message
原局:QB_a72
]]
--created by puzzle editor
Debug.SetAIName("QB072")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 14100, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(53347303, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼光龙
--自己的魔陷区
Debug.AddCard(47436247, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) --紫炎的道场
Debug.AddCard(27970830, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --六武之门
Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --血之代偿
--对方的魔陷区
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --克隆复制
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --克隆复制
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
--自己的手卡
Debug.AddCard(83039729, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --六武众的师范
Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --谜之傀儡师
Debug.AddCard(48505422, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --真六武众-竹刀
Debug.AddCard(2511717, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --真六武众-阴鬼
Debug.AddCard(1498130, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --六武众的影武者
--对方的手卡
--自己的墓地
Debug.AddCard(29795530, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --妖怪的恶作剧
--对方的墓地
Debug.AddCard(6740720, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --鹰身女妖的宠物仔龙
Debug.AddCard(6740720, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --圣夜龙
Debug.AddCard(6740720, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --圣夜龙
Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(89631140, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(89631141, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(39111158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三角魔龙
Debug.AddCard(56789759, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --鲜红之龙
Debug.AddCard(48766543, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --电子科技翼龙
Debug.AddCard(2964201, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --蛋龙
Debug.AddCard(74677422, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --真红眼黑龙
Debug.AddCard(74677422, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --真红眼黑龙
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(27782503, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --六武众-伊郎
Debug.AddCard(49721904, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真六武众-辉斩
--对方的卡组
--自己的额外
Debug.AddCard(60645181, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --英豪冠军 断钢剑王
Debug.AddCard(29981921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --真六武众-紫炎
Debug.AddCard(28290705, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --妖精王 阿尔维德
Debug.AddCard(1828513, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --六武众之影-紫炎

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/5_5_黑洞 枯岳说书人_a79.lua version [9c607bc648].





























































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--[[message
简语:灵摆召唤入门2
原局:sample_a06
]]

Debug.SetAIName("sample6")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2800, 0, 0)

Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(53129443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.AddCard(67284908, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
--~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)

--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()

Deleted single/5_6_武器手套 枯岳说书人_a58.lua version [92b4695c82].

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--[[message
原局:棉花_b20210116
]]

Debug.SetAIName("MH-20210116")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 16200, 0, 0)
Debug.SetPlayerInfo(1, 16200, 0, 0)

--自己的怪兽区
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --武器手套
--对方的怪兽区
Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套
--自己的魔陷区
--对方的魔陷区
--自己的手卡
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/QAQ[OTK]001_衍生版_1.lua version [cb7aac3e2d].

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--created by ygopro puzzle maker
Debug.SetAIName("QAQ[OTK]001_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)
Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(86170989, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(70095154, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(94667532, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(86170989, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23893227, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(51735257,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(63477921,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(78835747, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(96965364, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(71645242, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(86686671, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(31477025, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/QB006.lua version [65427cd346].

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--[[message
]]

Debug.SetAIName("QB006")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 700, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)

--自己的怪兽区
Debug.AddCard(33396948, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --被封印的艾克佐迪亚
Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
--对方的怪兽区
Debug.AddCard(26202165, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --三眼怪
--自己的魔陷区
Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --补充要员
Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --无之炼狱
Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --月镜盾
Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --无之炼狱
--对方的魔陷区
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --强烈的打落
--自己的手卡
Debug.AddCard(67169062, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --贪欲之壶
Debug.AddCard(36111775, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --灵摆停顿
Debug.AddCard(49140998, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --凤凰神的羽毛
--对方的手卡
Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --被封印者的左足
Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --被封印者的左腕
Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --被封印者的右腕
Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --被封印者的右足
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无之炼狱
Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足
Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕
Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕
Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足
--对方的卡组
Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --被封印的艾克佐迪亚
--自己的额外
Debug.AddCard(28363749, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼灵摆龙
Debug.AddCard(19474136, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙
Debug.AddCard(17390179, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/QB006_衍生版_1.lua version [e379b44cc4].

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--[[message
]]

Debug.SetAIName("QB006_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 700, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)

--自己的怪兽区
Debug.AddCard(33396948, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --被封印的艾克佐迪亚
Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
--对方的怪兽区
Debug.AddCard(26202165, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --三眼怪
--自己的魔陷区
Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --补充要员
Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --无之炼狱
Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --月镜盾
Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --无之炼狱
--对方的魔陷区
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --强烈的打落
--自己的手卡
Debug.AddCard(67169062, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --贪欲之壶
Debug.AddCard(36111775, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --灵摆停顿
Debug.AddCard(49140998, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --凤凰神的羽毛
--对方的手卡
Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --被封印者的左足
Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --被封印者的左腕
Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --被封印者的右腕
Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --被封印者的右足
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(18138630, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无之炼狱
Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足
Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕
Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕
Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足
--对方的卡组
Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --被封印的艾克佐迪亚
--自己的额外
Debug.AddCard(28363749, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼灵摆龙
Debug.AddCard(19474136, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙
Debug.AddCard(17390179, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/QB011.lua version [38ae3b068d].

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--created by ygopro puzzle maker
Debug.SetAIName("QB011")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 12200, 0, 0)
Debug.AddCard(43641473, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(46195773, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(18013090, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(60800381, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(96182448, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(98273947, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(9365703, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(67270095, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(94634433, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
c4 = Debug.AddCard(97204936, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
e4 = Debug.AddCard(56747793, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
c1 = Debug.AddCard(45815891, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
e1 = Debug.AddCard(56747793, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
c2 = Debug.AddCard(45815891, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
e2 = Debug.AddCard(56747793, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
c3 = Debug.AddCard(45815891, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
e3 = Debug.AddCard(56747793, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.PreEquip(e1, c1)
Debug.PreEquip(e2, c2)
Debug.PreEquip(e3, c3)
Debug.PreEquip(e4, c4)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/QB058.lua version [cc44b71a1f].

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--[[message
]]

Debug.SetAIName("QB058")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 7100, 0, 0)

Debug.AddCard(85682655, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53540729, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(12299841, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53540729, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
local c1 = Debug.AddCard(68597372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(47805931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(81122844, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(77334267, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
local c2 = Debug.AddCard(84013237, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(25789292, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(12299841, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(95714077, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(29999161, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(59297550, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(25484449, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(16923472, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(57962537, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(61011311, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(44947065, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
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Deleted single/QB072.lua version [0d67e90e9e].

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--created by puzzle editor
Debug.SetAIName("QB072")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 14100, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(53347303, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼光龙
--自己的魔陷区
Debug.AddCard(47436247, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) --紫炎的道场
Debug.AddCard(27970830, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --六武之门
Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --血之代偿
--对方的魔陷区
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --克隆复制
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --克隆复制
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
--自己的手卡
Debug.AddCard(83039729, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --六武众的师范
Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --谜之傀儡师
Debug.AddCard(48505422, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --真六武众-竹刀
Debug.AddCard(2511717, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --真六武众-阴鬼
Debug.AddCard(1498130, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --六武众的影武者
--对方的手卡
--自己的墓地
Debug.AddCard(29795530, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --妖怪的恶作剧
--对方的墓地
Debug.AddCard(6740720, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --鹰身女妖的宠物仔龙
Debug.AddCard(6740720, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --圣夜龙
Debug.AddCard(6740720, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --圣夜龙
Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(89631140, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(89631141, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(39111158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三角魔龙
Debug.AddCard(56789759, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --鲜红之龙
Debug.AddCard(48766543, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --电子科技翼龙
Debug.AddCard(2964201, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --蛋龙
Debug.AddCard(74677422, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --真红眼黑龙
Debug.AddCard(74677422, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --真红眼黑龙
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(27782503, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --六武众-伊郎
Debug.AddCard(49721904, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真六武众-辉斩
--对方的卡组
--自己的额外
Debug.AddCard(60645181, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --英豪冠军 断钢剑王
Debug.AddCard(29981921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --真六武众-紫炎
Debug.AddCard(28290705, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --妖精王 阿尔维德
Debug.AddCard(1828513, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --六武众之影-紫炎

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/QB072_衍生版_1.lua version [8904baf502].

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--[[message
]]

Debug.SetAIName("QB072_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

--自己的怪兽区
--对方的怪兽区
local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼光龙
--自己的魔陷区
Debug.AddCard(27970830, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --六武之门
Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --血之代偿
--对方的魔陷区
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --克隆复制
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --克隆复制
--自己的手卡
Debug.AddCard(83039729, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --六武众的师范
Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --谜之傀儡师
Debug.AddCard(2511717, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --真六武众-阴鬼
Debug.AddCard(44430454, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --六武众的影武者
--对方的手卡
--自己的墓地

--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/QB081 the frogs.lua version [c3f29ac154].

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--[[message
]]

Debug.SetAIName("QB081 the frogs")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 10700, 0, 0)

Debug.AddCard(4239451, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(84451804, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23408872, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1357146, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(14785765, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(10002346, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(36898537, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(26593852, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34103656, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(96947648, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(70865988, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(4239451, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(12525049, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(9126351, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(22842214, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(26400609, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(94415058, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
Debug.AddCard(6631034, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(94739788, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(94739788, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/QB083_衍生版_1.lua version [676b2dbf00].

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--[[message
]]

Debug.SetAIName("QB083_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11500, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(71594310, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --骨猪一掷
Debug.AddCard(71594310, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --混沌No.105 燃烧拳击手 彗星之指套拳王
--自己的魔陷区
Debug.AddCard(36690018, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --逆转的命运
Debug.AddCard(43422537, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --二重召唤
Debug.AddCard(99995595, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --电池回收
Debug.AddCard(35011819, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --帝之敕命
--对方的魔陷区
--自己的手卡
Debug.AddCard(25774450, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --死之魔术箱
Debug.AddCard(35781051, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --秘仪之力3-女帝
Debug.AddCard(21524779, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --雷电妈妈
Debug.AddCard(84530620, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --雷电爸爸
Debug.AddCard(84530620, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --雷电爸爸
--对方的手卡
Debug.AddCard(2830693, 1, 1, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手
--自己的墓地
Debug.AddCard(54706054, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --测量器人
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(99995595, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --电池回收
Debug.AddCard(21524779, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --雷电妈妈
Debug.AddCard(84530620, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --雷电爸爸
Debug.AddCard(94656263, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --影蜥蜴
--对方的卡组
--自己的额外
Debug.AddCard(65676461, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.32 海咬龙 鲨龙兽
Debug.AddCard(11398059, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --精怪王
Debug.AddCard(93568288, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.80 狂装霸王 狂想战曲王

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/QB20171101.lua version [6ece20f7de].

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--[[message
]]

Debug.SetAIName("QB20171101")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 3100, 0, 0)
Debug.SetPlayerInfo(1, 13100, 0, 0)
--自己的怪兽区
Debug.AddCard(23851033, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK):CompleteProcedure() --异色眼重力龙
Debug.AddCard(58242947, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --废品收集者
Debug.AddCard(72053645, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) --气象报告员
--对方的怪兽区
Debug.AddCard(50954680, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --水晶翼同调龙
Debug.AddCard(78371393, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --于贝尔
--自己的魔陷区
Debug.AddCard(1154611, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --伯吉斯异兽·林乔利虫
Debug.AddCard(67616300, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) --试胆竞速
Debug.AddCard(94634433, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --紧急同调
--对方的魔陷区
Debug.AddCard(63227401, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --技能禁锢
Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --光之护封剑
--自己的手卡
Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --废品同调士
Debug.AddCard(59546797, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --妖形杵
Debug.AddCard(37011715, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --奇迹之苏生
Debug.AddCard(50702124, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --同调磁铁头
Debug.AddCard(30915572, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --星见兽 加里斯
--对方的手卡
Debug.AddCard(92536468, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --DDD 反骨王 列奥尼达
Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --速攻稻草人
--自己的墓地
Debug.AddCard(64765016, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --伯吉斯异兽·马尔三叶形虫
Debug.AddCard(18789533, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --点阵图跳离士
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(58695102, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --再生圣经
Debug.AddCard(38761908, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --伯吉斯异兽·高足杯虫
--对方的卡组
Debug.AddCard(4779091, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --于贝尔-被憎恶的骑士
--自己的额外
Debug.AddCard(3987233, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --金毛妇
Debug.AddCard(29071332, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武器手套
Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --暗黑俯冲轰炸机
Debug.AddCard(53981499, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --强劲战士
Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDWON_ATTACK) --幻兽机 哥萨克龙
--对方的额外
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/QB20180206音响电子界.lua version [dd3fda524b].

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--[[message
]]

Debug.SetAIName("QB20180206音响电子界")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8500, 0, 0)

--自己的怪兽区
Debug.AddCard(11801343, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --垃圾收集员
Debug.AddCard(50366775, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --格式弹涂鱼
Debug.AddCard(15341821, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --蒲公英狮
--对方的怪兽区
Debug.AddCard(98234196, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) --隆隆隆石人
Debug.AddCard(98234196, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --时钟共鸣者
Debug.AddCard(98234196, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) --暗黑共鸣者
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(12525049, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --音响战士 吉他手
Debug.AddCard(31826057, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --音响战士 钢琴
Debug.AddCard(68933343, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --音响战士 贝司手
Debug.AddCard(43583400, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --抗锯齿星人
Debug.AddCard(49919798, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --音响战士 合成器
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(94331452, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --音响战士 架子鼓
Debug.AddCard(5399521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --音响战士 麦克风
Debug.AddCard(34492631, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --废品巨人
Debug.AddCard(7445307, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --双汇编亚龙
Debug.AddCard(15066114, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --分段龙
--对方的卡组
--自己的额外
Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵
Debug.AddCard(61665245, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --召唤女巫
Debug.AddCard(70902743, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --红莲魔龙
Debug.AddCard(64880894, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星尘充能战士

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/sample1.lua version [d8f33d563d].

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--[[message
游戏王基本操作
]]

Debug.SetAIName("sample1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)

Debug.AddCard(89943723, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(94192409, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(60082869, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(84749824, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN)

Debug.AddCard(62113340, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/sample2.lua version [2dca33b820].

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--[[message
同调召唤入门
]]

Debug.SetAIName("sample2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3100, 0, 0)

Debug.AddCard(00027551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(34100324, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)

Debug.AddCard(83764718, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(96363153, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(63977008, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(40348946, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(68124775, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(26593852, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)

Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()
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Deleted single/sample3.lua version [2a49201cd2].

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--[[message
超量召唤入门
]]

Debug.SetAIName("sample3")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2600, 0, 0)

Debug.AddCard(32807846, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(40044918, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(65367484, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(28150174, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(82944432, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(60645181, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)

Debug.AddCard(61344030, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(92125819, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(92125819, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)

Debug.AddCard(18964575, 1, 1, LOCATION_DECK, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/sample4_衍生版_1.lua version [80a83043ac].

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--[[message
融合召唤入门
]]

Debug.SetAIName("sample4_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 1450, 0, 0)

Debug.AddCard(45906428, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21143940, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--~ Debug.AddCard(40044918,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(66836598, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)

Debug.AddCard(03642509, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(29095552, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)

Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
--~ Debug.AddCard(32012841,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)

Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
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Deleted single/sample5.lua version [eaaf7ced14].

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--[[message
灵摆召唤入门1
]]

Debug.SetAIName("sample5")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 1900, 0, 0)

Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(92125819, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(76908448, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(43096270, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14214060, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--~ Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.AddCard(91731841, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(21251800, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
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Deleted single/sample6.lua version [4419d6b2ff].

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--[[message
灵摆召唤入门2
]]

Debug.SetAIName("sample6")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2800, 0, 0)

Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(53129443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.AddCard(67284908, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
--~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)

--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
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Deleted single/sample7.lua version [fc42742931].

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--[[message
连接召唤入门
]]

Debug.SetAIName("sample7")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

Debug.AddCard(81275020, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --陀螺
Debug.AddCard(645087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --工具

Debug.AddCard(50185950, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --栗子球

Debug.AddCard(53932291, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --竹蜻蜓
Debug.AddCard(59546797, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) --妖形杵

Debug.AddCard(1861629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --解码

Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑魔导
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --魔法筒

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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