游戏王残局简化版

Check-in [63bee2005d]
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Check-in [63bee2005d]

Overview
Comment:0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 63bee2005db991cc69b3520b114c8a20187e2686763753ca04cc0c036e494b31
User & Date: 顽雨沉风 on 2024-07-21 09:14:40
Other Links: manifest | tags
Context
2024-07-21
09:16
0 check-in: 62e0ef06cd user: 顽雨沉风 tags: trunk
09:14
0 check-in: 63bee2005d user: 顽雨沉风 tags: trunk
09:13
0 check-in: 4004ea00e5 user: 顽雨沉风 tags: trunk
Changes

Deleted single/简化版_0511_14.lua version [cce644f856].

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--[[message
#LV067
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 3400, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(11384280, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(64631466, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(1929294, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(1929294, 0, 0, k1, 4, POS_FACEUP_ATTACK)
Debug.AddCard(31305911, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(23205979, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(13945283, 1, 1, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(1929294, 1, 1, k1, 4, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(75560629, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(22537443, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79575620, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("加农炮兵")
aux.BeginPuzzle(1)

Added single/简化版_31_011_1.lua version [121fe9bf49].
































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--[[message
#LV067
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 3400, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(11384280, 0, 0, k1, 1, k2)
Debug.AddCard(64631466, 0, 0, k1, 2, k2)
Debug.AddCard(1929294, 0, 0, k1, 3, k2)
Debug.AddCard(1929294, 0, 0, k1, 4, k2)
Debug.AddCard(31305911, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(23205979, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(13945283, 1, 1, k1, 3, k2)
Debug.AddCard(1929294, 1, 1, k1, 4, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(75560629, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(22537443, 0, 0, k1, 0, k2)
Debug.AddCard(79575620, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("加农炮兵")
aux.BeginPuzzle(1)