游戏王残局简化版

Check-in [265ae6c528]
Login

Check-in [265ae6c528]

Overview
Comment:0.0.115
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 265ae6c528b596ea05972dbf094f98b3e5c358aa2d7d6db251e1a76c699af1ac
User & Date: 顽雨沉风 on 2023-05-12 12:12:47
Other Links: manifest | tags
Context
2023-05-13
02:05
0.0.116 check-in: 66041c9b2e user: 顽雨沉风 tags: trunk
2023-05-12
12:12
0.0.115 check-in: 265ae6c528 user: 顽雨沉风 tags: trunk
2023-05-11
15:17
0.0.114 check-in: 8dbb932924 user: 顽雨沉风 tags: trunk
Changes

Deleted MH87.lua version [534600f80a].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50


















































-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
--[[message
卡数:31
规则:大师3
]]
--created by ygopro puzzle maker 
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
Debug.AddCard(30587695,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(68184115,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(69207766,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(65192027,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(9161357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(2407234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(96965364,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(5288597,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(2461031,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(18964575,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("本回合取得胜利")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added MH87_衍生-1.lua version [534600f80a].



















































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
--[[message
卡数:31
规则:大师3
]]
--created by ygopro puzzle maker 
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
Debug.AddCard(30587695,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(68184115,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(69207766,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(65192027,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(9161357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(2407234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(96965364,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(5288597,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(2461031,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(18964575,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("本回合取得胜利")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added QB083_衍生-1.lua version [72e27d980e].























































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
--[[message
卡数:18
规则:大师2020
]]
--created by puzzle editor
--20230404
Debug.SetAIName("QB083")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11500,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(71594310,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --骨猪一掷
Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --混沌No.105 燃烧拳击手 彗星之指套拳王
--自己的魔陷区
Debug.AddCard(36690018,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --逆转的命运
Debug.AddCard(43422537,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --二重召唤
Debug.AddCard(99995595,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --电池回收
Debug.AddCard(35011819,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --帝之敕命
--对方的魔陷区
--自己的手卡
Debug.AddCard(25774450,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --死之魔术箱
Debug.AddCard(35781051,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --秘仪之力3-女帝
Debug.AddCard(21524779,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --雷电妈妈
Debug.AddCard(84530620,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --雷电爸爸
Debug.AddCard(84530620,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --雷电爸爸
--对方的手卡
Debug.AddCard(2830693,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手
--自己的墓地
Debug.AddCard(54706054,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --测量器人
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(99995595,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --电池回收
Debug.AddCard(21524779,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --雷电妈妈
Debug.AddCard(84530620,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --雷电爸爸
Debug.AddCard(94656263,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --影蜥蜴
--对方的卡组
--自己的额外
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.32 海咬龙 鲨龙兽
Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --精怪王
Debug.AddCard(93568288,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.80 狂装霸王 狂想战曲王

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)