游戏王残局简化版

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Comment:0.0.2663
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User & Date: 顽雨沉风 on 2023-10-09 12:34:29
Other Links: manifest | tags
Context
2023-10-09
12:43
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12:34
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Changes

Modified single_doc/场景.html from [69de05f561] to [799d2b5a6e].

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<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.28</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.29</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.30</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.31</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.32</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.33</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.34</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.35</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a>
<ul>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">2.1</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">2.2</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.3</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.4</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.5</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.6</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.7</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.8</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.9</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.10</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.11</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.12</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.13</span> </a></li>
<li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.14</span> </a></li>
<li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.15</span> </a></li>
<li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.16</span> </a></li>
<li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.17</span> </a></li>
<li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.18</span> </a></li>
<li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.19</span> </a></li>
<li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.20</span> </a></li>
<li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.21</span> </a></li>
<li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.22</span> </a></li>
<li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.23</span> </a></li>
<li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.24</span> </a></li>
<li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.25</span> </a></li>
<li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.26</span> </a></li>
<li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.27</span> </a></li>
<li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.28</span> </a></li>
<li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.29</span> </a></li>
<li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.30</span> </a></li>
<li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-68" id="toc-section-68"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-69" id="toc-section-69"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-70" id="toc-section-70"><span class="toc-section-number">2.37</span> </a></li>
<li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.38</span> </a></li>
<li><a href="#section-72" id="toc-section-72"><span class="toc-section-number">2.39</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">2.1</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.2</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.3</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.4</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.5</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.6</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.7</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.8</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.9</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.10</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.11</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.12</span> </a></li>
<li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.13</span> </a></li>
<li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.14</span> </a></li>
<li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.15</span> </a></li>
<li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.16</span> </a></li>
<li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.17</span> </a></li>
<li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.18</span> </a></li>
<li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.19</span> </a></li>
<li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.20</span> </a></li>
<li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.21</span> </a></li>
<li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.22</span> </a></li>
<li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.23</span> </a></li>
<li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.24</span> </a></li>
<li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.25</span> </a></li>
<li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.26</span> </a></li>
<li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.27</span> </a></li>
<li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.28</span> </a></li>
<li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.29</span> </a></li>
<li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.30</span> </a></li>
<li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-68" id="toc-section-68"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-69" id="toc-section-69"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-70" id="toc-section-70"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.37</span> </a></li>
<li><a href="#section-72" id="toc-section-72"><span class="toc-section-number">2.38</span> </a></li>
<li><a href="#section-73" id="toc-section-73"><span class="toc-section-number">2.39</span> </a></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

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-----------------

Debug.AddCard(44287299,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(99267150,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.35" id="section-34"><span class="header-section-number">1.35</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1>
<h2 data-number="2.1" id="section-34"><span class="header-section-number">2.1</span> </h2>
<h2 data-number="2.1" id="section-35"><span class="header-section-number">2.1</span> </h2>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.2" id="section-35"><span class="header-section-number">2.2</span> </h2>
<h2 data-number="2.2" id="section-36"><span class="header-section-number">2.2</span> </h2>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.3" id="section-36"><span class="header-section-number">2.3</span> </h2>
<h2 data-number="2.3" id="section-37"><span class="header-section-number">2.3</span> </h2>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.4" id="section-37"><span class="header-section-number">2.4</span> </h2>
<h2 data-number="2.4" id="section-38"><span class="header-section-number">2.4</span> </h2>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.5" id="section-38"><span class="header-section-number">2.5</span> </h2>
<h2 data-number="2.5" id="section-39"><span class="header-section-number">2.5</span> </h2>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.6" id="section-39"><span class="header-section-number">2.6</span> </h2>
<h2 data-number="2.6" id="section-40"><span class="header-section-number">2.6</span> </h2>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.7" id="section-40"><span class="header-section-number">2.7</span> </h2>
<h2 data-number="2.7" id="section-41"><span class="header-section-number">2.7</span> </h2>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.8" id="section-41"><span class="header-section-number">2.8</span> </h2>
<h2 data-number="2.8" id="section-42"><span class="header-section-number">2.8</span> </h2>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1616
1617
1618
1619
1620
1621
1622
1623

1624
1625
1626
1627
1628
1629
1630
1651
1652
1653
1654
1655
1656
1657

1658
1659
1660
1661
1662
1663
1664
1665







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.9" id="section-42"><span class="header-section-number">2.9</span> </h2>
<h2 data-number="2.9" id="section-43"><span class="header-section-number">2.9</span> </h2>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1654
1655
1656
1657
1658
1659
1660
1661

1662
1663
1664
1665
1666
1667
1668
1689
1690
1691
1692
1693
1694
1695

1696
1697
1698
1699
1700
1701
1702
1703







-
+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.10" id="section-43"><span class="header-section-number">2.10</span> </h2>
<h2 data-number="2.10" id="section-44"><span class="header-section-number">2.10</span> </h2>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1689
1690
1691
1692
1693
1694
1695
1696

1697
1698
1699
1700
1701
1702
1703
1724
1725
1726
1727
1728
1729
1730

1731
1732
1733
1734
1735
1736
1737
1738







-
+








Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.11" id="section-44"><span class="header-section-number">2.11</span> </h2>
<h2 data-number="2.11" id="section-45"><span class="header-section-number">2.11</span> </h2>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1723
1724
1725
1726
1727
1728
1729
1730

1731
1732
1733
1734
1735
1736
1737
1758
1759
1760
1761
1762
1763
1764

1765
1766
1767
1768
1769
1770
1771
1772







-
+








Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.12" id="section-45"><span class="header-section-number">2.12</span> </h2>
<h2 data-number="2.12" id="section-46"><span class="header-section-number">2.12</span> </h2>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1759
1760
1761
1762
1763
1764
1765
1766

1767
1768
1769
1770
1771
1772
1773
1794
1795
1796
1797
1798
1799
1800

1801
1802
1803
1804
1805
1806
1807
1808







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.13" id="section-46"><span class="header-section-number">2.13</span> </h2>
<h2 data-number="2.13" id="section-47"><span class="header-section-number">2.13</span> </h2>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1794
1795
1796
1797
1798
1799
1800
1801

1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819

1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838

1839
1840
1841
1842
1843
1844
1845
1829
1830
1831
1832
1833
1834
1835

1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853

1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872

1873
1874
1875
1876
1877
1878
1879
1880







-
+

















-
+


















-
+







-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.14" id="section-47"><span class="header-section-number">2.14</span> </h2>
<h2 data-number="2.14" id="section-48"><span class="header-section-number">2.14</span> </h2>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.15" id="section-48"><span class="header-section-number">2.15</span> </h2>
<h2 data-number="2.15" id="section-49"><span class="header-section-number">2.15</span> </h2>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.16" id="section-49"><span class="header-section-number">2.16</span> </h2>
<h2 data-number="2.16" id="section-50"><span class="header-section-number">2.16</span> </h2>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1864
1865
1866
1867
1868
1869
1870
1871

1872
1873
1874
1875
1876
1877
1878
1899
1900
1901
1902
1903
1904
1905

1906
1907
1908
1909
1910
1911
1912
1913







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.17" id="section-50"><span class="header-section-number">2.17</span> </h2>
<h2 data-number="2.17" id="section-51"><span class="header-section-number">2.17</span> </h2>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1898
1899
1900
1901
1902
1903
1904
1905

1906
1907
1908
1909
1910
1911
1912
1933
1934
1935
1936
1937
1938
1939

1940
1941
1942
1943
1944
1945
1946
1947







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.18" id="section-51"><span class="header-section-number">2.18</span> </h2>
<h2 data-number="2.18" id="section-52"><span class="header-section-number">2.18</span> </h2>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1931
1932
1933
1934
1935
1936
1937
1938

1939
1940
1941
1942
1943
1944
1945
1966
1967
1968
1969
1970
1971
1972

1973
1974
1975
1976
1977
1978
1979
1980







-
+







-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.19" id="section-52"><span class="header-section-number">2.19</span> </h2>
<h2 data-number="2.19" id="section-53"><span class="header-section-number">2.19</span> </h2>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1964
1965
1966
1967
1968
1969
1970
1971

1972
1973
1974
1975
1976
1977
1978
1999
2000
2001
2002
2003
2004
2005

2006
2007
2008
2009
2010
2011
2012
2013







-
+







-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.20" id="section-53"><span class="header-section-number">2.20</span> </h2>
<h2 data-number="2.20" id="section-54"><span class="header-section-number">2.20</span> </h2>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1998
1999
2000
2001
2002
2003
2004
2005

2006
2007
2008
2009
2010
2011
2012
2033
2034
2035
2036
2037
2038
2039

2040
2041
2042
2043
2044
2045
2046
2047







-
+







-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.21" id="section-54"><span class="header-section-number">2.21</span> </h2>
<h2 data-number="2.21" id="section-55"><span class="header-section-number">2.21</span> </h2>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2032
2033
2034
2035
2036
2037
2038
2039

2040
2041
2042
2043
2044
2045
2046
2067
2068
2069
2070
2071
2072
2073

2074
2075
2076
2077
2078
2079
2080
2081







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.22" id="section-55"><span class="header-section-number">2.22</span> </h2>
<h2 data-number="2.22" id="section-56"><span class="header-section-number">2.22</span> </h2>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2066
2067
2068
2069
2070
2071
2072
2073

2074
2075
2076
2077
2078
2079
2080
2101
2102
2103
2104
2105
2106
2107

2108
2109
2110
2111
2112
2113
2114
2115







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.23" id="section-56"><span class="header-section-number">2.23</span> </h2>
<h2 data-number="2.23" id="section-57"><span class="header-section-number">2.23</span> </h2>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2105
2106
2107
2108
2109
2110
2111
2112

2113
2114
2115
2116
2117
2118
2119
2140
2141
2142
2143
2144
2145
2146

2147
2148
2149
2150
2151
2152
2153
2154







-
+







Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.24" id="section-57"><span class="header-section-number">2.24</span> </h2>
<h2 data-number="2.24" id="section-58"><span class="header-section-number">2.24</span> </h2>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2139
2140
2141
2142
2143
2144
2145
2146

2147
2148
2149
2150
2151
2152
2153
2174
2175
2176
2177
2178
2179
2180

2181
2182
2183
2184
2185
2186
2187
2188







-
+








Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.25" id="section-58"><span class="header-section-number">2.25</span> </h2>
<h2 data-number="2.25" id="section-59"><span class="header-section-number">2.25</span> </h2>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2174
2175
2176
2177
2178
2179
2180
2181

2182
2183
2184
2185
2186
2187
2188
2209
2210
2211
2212
2213
2214
2215

2216
2217
2218
2219
2220
2221
2222
2223







-
+







-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.26" id="section-59"><span class="header-section-number">2.26</span> </h2>
<h2 data-number="2.26" id="section-60"><span class="header-section-number">2.26</span> </h2>
<p>应该衍生物不被破坏。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2209
2210
2211
2212
2213
2214
2215
2216

2217
2218
2219
2220
2221
2222
2223
2244
2245
2246
2247
2248
2249
2250

2251
2252
2253
2254
2255
2256
2257
2258







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.27" id="section-60"><span class="header-section-number">2.27</span> </h2>
<h2 data-number="2.27" id="section-61"><span class="header-section-number">2.27</span> </h2>
<p>应该有一次特召机会。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2246
2247
2248
2249
2250
2251
2252
2253

2254
2255
2256
2257
2258
2259
2260
2281
2282
2283
2284
2285
2286
2287

2288
2289
2290
2291
2292
2293
2294
2295







-
+








-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.28" id="section-61"><span class="header-section-number">2.28</span> </h2>
<h2 data-number="2.28" id="section-62"><span class="header-section-number">2.28</span> </h2>
<p>应该不回到卡组。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2278
2279
2280
2281
2282
2283
2284
2285

2286
2287
2288
2289
2290
2291
2292
2313
2314
2315
2316
2317
2318
2319

2320
2321
2322
2323
2324
2325
2326
2327







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.29" id="section-62"><span class="header-section-number">2.29</span> </h2>
<h2 data-number="2.29" id="section-63"><span class="header-section-number">2.29</span> </h2>
<p>应该要用龙星作为素材。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2314
2315
2316
2317
2318
2319
2320
2321

2322
2323
2324
2325
2326
2327
2328
2349
2350
2351
2352
2353
2354
2355

2356
2357
2358
2359
2360
2361
2362
2363







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.30" id="section-63"><span class="header-section-number">2.30</span> </h2>
<h2 data-number="2.30" id="section-64"><span class="header-section-number">2.30</span> </h2>
<p>应该不能召唤魔王。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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+







-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.31" id="section-64"><span class="header-section-number">2.31</span> </h2>
<h2 data-number="2.31" id="section-65"><span class="header-section-number">2.31</span> </h2>
<p>应该不能特召野鸭。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.32" id="section-65"><span class="header-section-number">2.32</span> </h2>
<h2 data-number="2.32" id="section-66"><span class="header-section-number">2.32</span> </h2>
<p>应该不能解放古怪恶魔。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.33" id="section-66"><span class="header-section-number">2.33</span> </h2>
<h2 data-number="2.33" id="section-67"><span class="header-section-number">2.33</span> </h2>
<p>应该能发轰炸龙的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.34" id="section-67"><span class="header-section-number">2.34</span> </h2>
<h2 data-number="2.34" id="section-68"><span class="header-section-number">2.34</span> </h2>
<p>应该可以连续攻击。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.35" id="section-68"><span class="header-section-number">2.35</span> </h2>
<h2 data-number="2.35" id="section-69"><span class="header-section-number">2.35</span> </h2>
<p>应该可以特召紫翠玉龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.36" id="section-69"><span class="header-section-number">2.36</span> </h2>
<h2 data-number="2.36" id="section-70"><span class="header-section-number">2.36</span> </h2>
<p>应该可以发动特洛伊炸弹。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.37" id="section-70"><span class="header-section-number">2.37</span> </h2>
<h2 data-number="2.37" id="section-71"><span class="header-section-number">2.37</span> </h2>
<p>应该不能发动废品收集者效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.38" id="section-71"><span class="header-section-number">2.38</span> </h2>
<h2 data-number="2.38" id="section-72"><span class="header-section-number">2.38</span> </h2>
<p>应该可以选择适用神殿还是适用狂时钟的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.39" id="section-72"><span class="header-section-number">2.39</span> </h2>
<h2 data-number="2.39" id="section-73"><span class="header-section-number">2.39</span> </h2>
<p>应该游戏不崩溃。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Modified single_doc/场景.md from [7229e05f5b] to [b4764f98ec].

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-----------------

Debug.AddCard(44287299,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(99267150,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

## 异常