游戏王残局简化版

Check-in [2219e19a91]
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Check-in [2219e19a91]

Overview
Comment:慢慢来
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 2219e19a917cb784d43bf08aa7a2077b588191ebd8cbc07f06a4e63c7146d606
User & Date: 顽雨沉风 on 2024-02-07 14:48:48
Other Links: manifest | tags
Context
2024-02-07
15:12
慢慢来 check-in: 1b26050451 user: 顽雨沉风 tags: trunk
14:48
慢慢来 check-in: 2219e19a91 user: 顽雨沉风 tags: trunk
12:26
慢慢来 check-in: 64c3953551 user: 顽雨沉风 tags: trunk
Changes

Added single/3_07_六武众 枯岳说书人_a72.lua version [2810225e27].







































































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--[[message
原局:QB_a72
]]

Debug.SetAIName("QB072_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

--自己的怪兽区
--对方的怪兽区
local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼光龙
--自己的魔陷区
Debug.AddCard(27970830, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --六武之门
Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --血之代偿
--对方的魔陷区
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --克隆复制
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --克隆复制
--自己的手卡
Debug.AddCard(83039729, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --六武众的师范
Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --谜之傀儡师
Debug.AddCard(2511717, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --真六武众-阴鬼
Debug.AddCard(44430454, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --六武众的影武者
--对方的手卡
--自己的墓地

--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/3_09_龙骑兵团 枯岳说书人_a53.lua version [3596a64eda].









































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--[[message
原局:棉花_a54
]]

--created by ygopro puzzle maker
Debug.SetAIName("MH54_衍生版_1")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)
Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(47297616, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(63477921, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(47297616, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(74701381, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(9995766, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/3_18_废铁 枯岳说书人_a82.lua version [e3368605fb].





























































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--[[message
简语:
原局:Scrap
]]
--puzzle1
Debug.SetAIName("Scrap")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5900, 0, 0)
Debug.AddCard(8783685, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(16638212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56746202, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(16638212, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(19139516, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(62560742, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(90953320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(77336644, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(67030233, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70902743, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(70902743, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/3_31_恶魔 枯岳说书人_a88.lua version [cd4f3cba6a].































































































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--[[message
原局:无名_a87
]]
--created by ygopro puzzle maker
Debug.SetAIName("Untitled-87")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 15300, 0, 0)
Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(68371799, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(31766317, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(28423537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(8581705,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(47217354, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(82888408, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(94845226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(26082117, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(78156759, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(88177324,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(88120966, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(39477584, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(15561463, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(47805931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(63883999, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(70865988, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(98494543, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(31550470, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(5318639, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(90673413, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(28423537, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(10802915, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(24874630, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(81439173, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(43422537, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
c = Debug.AddCard(97403510, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
c = Debug.AddCard(88177324, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Deleted single/3_7_六武众 枯岳说书人_a72.lua version [2810225e27].

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--[[message
原局:QB_a72
]]

Debug.SetAIName("QB072_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

--自己的怪兽区
--对方的怪兽区
local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼光龙
--自己的魔陷区
Debug.AddCard(27970830, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --六武之门
Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --血之代偿
--对方的魔陷区
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --克隆复制
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --克隆复制
--自己的手卡
Debug.AddCard(83039729, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --六武众的师范
Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --谜之傀儡师
Debug.AddCard(2511717, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --真六武众-阴鬼
Debug.AddCard(44430454, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --六武众的影武者
--对方的手卡
--自己的墓地

--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/3_9_龙骑兵团 枯岳说书人_a53.lua version [3596a64eda].

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--[[message
原局:棉花_a54
]]

--created by ygopro puzzle maker
Debug.SetAIName("MH54_衍生版_1")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)
Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(47297616, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(63477921, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(47297616, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(74701381, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(9995766, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Added single/4_00_请便 枯岳说书人_c05.lua version [840077f321].







































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--[[message
新手教学
]]
Debug.SetAIName("X-LV-05")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 2500, 0, 0)
Debug.AddCard(46986414, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(70781055, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(91152256, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g01 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint(
  "尝试一下四星以下不需要祭品。\n五·六星怪兽需要一只祭品。\n七星以上两只祭品。"
)

Added single/4_01_右手持盾左手持剑 枯岳说书人_c02.lua version [cf56c276e6].



































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--[[message
新手教学
]]
Debug.SetAIName("X-LV-02")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 200, 0, 0)

Debug.AddCard(52097679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g01 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g02 = Debug.AddCard(6368039, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(2964201, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g13 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g11 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下让怪兽同归于尽")

Added single/4_01_火焰骑兵 枯岳说书人_c01.lua version [6c2b377253].

































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--[[message
新手教学
]]

Debug.SetAIName("X-LV-01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)
Debug.AddCard(53927679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g02 = Debug.AddCard(89631139, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g13 = Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g11 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1  BP:战斗阶段  M2:主要阶段2")

Added single/4_02_下克上的首饰 枯岳说书人_c03.lua version [cb2309d381].































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--[[message
新手教学
]]
Debug.SetAIName("X-LV-03")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1800, 0, 0)

Debug.AddCard(05183693, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(95638658, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g02 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下装备卡的用法")

Added single/4_02_湿地草原 枯岳说书人_c06.lua version [5d7dec9647].





























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--[[message
新手教学
]]
Debug.SetAIName("X-LV-06")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 300, 0, 0)
Debug.AddCard(02084239, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(44947065, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(00487395, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g12 = Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下永续魔法+场地魔法")

Added single/4_06_超重武者 枯岳说书人_a83.lua version [ff1a1955c1].































































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--[[message
原局:z2001jx_a02
]]
Debug.SetAIName("superheavy samurai 2_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5800, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --超重武者 大弁庆-K
Debug.AddCard(4031928, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --超重武者 大弁庆-K
--对方的手卡
--自己的墓地
Debug.AddCard(90361010, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --超重武者装留 岩融
--对方的墓地
--自己除外的卡
--对方除外DOWN
--自己的卡组
Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(83334932, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 摩托-Q
--对方的卡组
--自己的额外
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/4_07_机人 sample_a07.lua version [fc42742931].

















































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--[[message
连接召唤入门
]]

Debug.SetAIName("sample7")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

Debug.AddCard(81275020, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --陀螺
Debug.AddCard(645087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --工具

Debug.AddCard(50185950, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --栗子球

Debug.AddCard(53932291, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --竹蜻蜓
Debug.AddCard(59546797, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) --妖形杵

Debug.AddCard(1861629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --解码

Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑魔导
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --魔法筒

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/4_07_超重武者 z2001jx_a01.lua version [a5d1616a47].

































































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--[[message
]]
Debug.SetAIName("superheavy samurai 1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 7800, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(34496660, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 大八-8
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --古代的机械箱
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --古代的机械箱
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器
Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 双角
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(3117804, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大弁庆-K
--对方的卡组
--自己的额外
Debug.AddCard(28912357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --齿轮齿巨人 X

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/4_09_地中族 枯岳说书人_c04.lua version [de986a5b14].

















































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--[[message
新手教学
【莫勉强】
]]
Debug.SetAIName("X-LV-04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 10500, 0, 0)
local g01 = Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
local g02 = Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
local g12 = Debug.AddCard(46613515, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g11 = Debug.AddCard(93788854, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
local m03 = Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
local m03 = Debug.AddCard(31000575, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m00 = Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP)
Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(39581190, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(74640994,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(31000575,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!")

Deleted single/4_7_机人 sample_a07.lua version [fc42742931].

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--[[message
连接召唤入门
]]

Debug.SetAIName("sample7")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

Debug.AddCard(81275020, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --陀螺
Debug.AddCard(645087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --工具

Debug.AddCard(50185950, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --栗子球

Debug.AddCard(53932291, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --竹蜻蜓
Debug.AddCard(59546797, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) --妖形杵

Debug.AddCard(1861629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --解码

Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑魔导
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --魔法筒

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Added single/5_05_黑洞 枯岳说书人_a79.lua version [9c607bc648].





























































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--[[message
简语:灵摆召唤入门2
原局:sample_a06
]]

Debug.SetAIName("sample6")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2800, 0, 0)

Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(53129443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.AddCard(67284908, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
--~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)

--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()

Added single/5_06_机人 枯岳说书人_a80.lua version [c744775ae2].





























































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--[[message
简语:综合残局1
原局:sample_a08
]]

Debug.SetAIName("sample8_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11500, 0, 0)

Debug.AddCard(15341821, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(58932615, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(37955049, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(87979586, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK)

Debug.AddCard(28637168, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(99748883, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)

Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
--~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(24311372, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()

Added single/5_11_融合 枯岳说书人_a81.lua version [2a602dc523].



































































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--[[message
简语:综合残局2
原局:sample_a09
]]
Debug.SetAIName("sample9_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 4300, 0, 0)

Debug.AddCard(00027551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(50720316, 0, 0, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(01845204, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(63060238, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(15839054, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK)
Debug.AddCard(45906428, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)

Debug.AddCard(16304628, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 3, POS_FACEDOWN)

Debug.AddCard(74677422, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

--~ Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/5_19_超重武者 枯岳说书人_a87.lua version [bc08739e58].





































































































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--[[message
原局:z2001jx_a07
]]
--created by puzzle editor
Debug.SetAIName("superheavy samurai(7)")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8300, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑
--自己的手卡
Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --PSY骨架驱动者
--对方的手卡
--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙
Debug.AddCard(5182107, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 同心C-N
Debug.AddCard(34496660, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8
--对方的卡组
--自己的额外
Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B
Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵
Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙
Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --我我我枪手

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/5_21_超重武者 枯岳说书人_a85.lua version [da31aaeaa7].





































































































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--[[message
原局:z2001jx_a05
]]
--created by puzzle editor
Debug.SetAIName("superheavy samurai(5)")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 7500, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q
--对方的手卡
--~ Debug.AddCard(12950294,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --快速装弹龙
--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四
Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙
--对方的卡组
--自己的额外
Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B
Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵
Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵
Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/5_22_超重武者 枯岳说书人_a86.lua version [93b301ebf2].







































































































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--[[message
原局:z2001jx_a06
]]
--created by puzzle editor
Debug.SetAIName("superheavy samurai(6)")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑
--自己的手卡
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q
--对方的手卡
--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四
Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(91607976, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --变形斗士·电子钟
Debug.AddCard(91607976, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --变形斗士·电子钟
--对方的卡组
--自己的额外
Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵
Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵
Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(54498517, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --巨大喷流卫星闪灵

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/5_26_超重武者 枯岳说书人_a84.lua version [2e85c16da3].

















































































































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--[[message
原局:z2001jx_a03
]]
Debug.SetAIName("superheavy samurai 3_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11800, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q
Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --PSY骨架驱动者
--对方的手卡

Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --消战者
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱
Debug.AddCard(9350312, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --丘与发芽的春化精
Debug.AddCard(81519836, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --苗与霞的春化精
Debug.AddCard(62133026, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --花与原野的春化精
Debug.AddCard(10333641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 隐密-32
Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁
Debug.AddCard(34496660, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8
Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8
Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四
Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(61912252, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无限起动 挖沟机
--对方的卡组
--自己的额外
Debug.AddCard(74586817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --PSY骨架王·Ω
Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --块斩机 算子达朗贝尔
Debug.AddCard(52352005, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --XX-剑士 加特姆士
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/5_52_点火骑士 枯岳说书人_d01.lua version [c56df5b5ca].





























































































































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--[[message
]]
Debug.SetAIName("WABihamut-001")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(32807846, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1033312, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(76794549, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56824871, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37478723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(59975920, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(42052439, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(15248594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --炎斩机 原群西格马
Debug.AddCard(90884403, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --究极幻神 奥特美特尔·比希巴尔金
Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛
Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转晶之矿物协调者
Debug.AddCard(71095768, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武神姬-淡岛
Debug.AddCard(39139935, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.33 先史遗产-超兵器 气能
Debug.AddCard(24094258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(13117073, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(43387895, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(70369116, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd(5)
aux.BeginPuzzle()

Deleted single/5_5_黑洞 枯岳说书人_a79.lua version [9c607bc648].

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--[[message
简语:灵摆召唤入门2
原局:sample_a06
]]

Debug.SetAIName("sample6")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2800, 0, 0)

Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(53129443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.AddCard(67284908, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
--~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)

--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
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Deleted single/Scrap.lua version [7514a8b165].

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--puzzle1
Debug.SetAIName("Scrap")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5900, 0, 0)
Debug.AddCard(8783685, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(16638212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56746202, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(16638212, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(19139516, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(62560742, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(90953320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(77336644, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(67030233, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70902743, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(70902743, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/Untitled-87.lua version [0d60e4dcd7].

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--created by ygopro puzzle maker
Debug.SetAIName("Untitled-87")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 15300, 0, 0)
Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(68371799, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(31766317, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(28423537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(8581705,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(47217354, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(82888408, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(94845226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(26082117, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(78156759, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(88177324,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(88120966, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(39477584, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(15561463, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(47805931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(63883999, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(70865988, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(98494543, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(31550470, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(5318639, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(90673413, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(28423537, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(10802915, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(24874630, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(81439173, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(43422537, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
c = Debug.AddCard(97403510, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
c = Debug.AddCard(88177324, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/WABihamut-001.lua version [de020bcd75].

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--[[message
]]
Debug.SetAIName("WABihamut-001")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(32807846, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1033312, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(76794549, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56824871, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37478723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(59975920, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(42052439, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(15248594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --炎斩机 原群西格马
Debug.AddCard(90884403, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --究极幻神 奥特美特尔·比希巴尔金
Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛
Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转晶之矿物协调者
Debug.AddCard(71095768, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武神姬-淡岛
Debug.AddCard(39139935, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.33 先史遗产-超兵器 气能
Debug.AddCard(24094258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(13117073, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(43387895, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(70369116, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd(5)
aux.BeginPuzzle()
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Deleted single/X-LV-01.lua version [6c2b377253].

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--[[message
新手教学
]]

Debug.SetAIName("X-LV-01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)
Debug.AddCard(53927679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g02 = Debug.AddCard(89631139, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g13 = Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g11 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1  BP:战斗阶段  M2:主要阶段2")
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Deleted single/X-LV-02.lua version [cf56c276e6].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-02")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 200, 0, 0)

Debug.AddCard(52097679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g01 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g02 = Debug.AddCard(6368039, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(2964201, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g13 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g11 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下让怪兽同归于尽")
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Deleted single/X-LV-03.lua version [cb2309d381].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-03")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1800, 0, 0)

Debug.AddCard(05183693, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(95638658, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g02 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下装备卡的用法")
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Deleted single/X-LV-04.lua version [de986a5b14].

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--[[message
新手教学
【莫勉强】
]]
Debug.SetAIName("X-LV-04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 10500, 0, 0)
local g01 = Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
local g02 = Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
local g12 = Debug.AddCard(46613515, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g11 = Debug.AddCard(93788854, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
local m03 = Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
local m03 = Debug.AddCard(31000575, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m00 = Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP)
Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(39581190, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(74640994,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(31000575,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!")
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Deleted single/X-LV-05.lua version [840077f321].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-05")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 2500, 0, 0)
Debug.AddCard(46986414, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(70781055, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(91152256, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g01 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint(
  "尝试一下四星以下不需要祭品。\n五·六星怪兽需要一只祭品。\n七星以上两只祭品。"
)
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Deleted single/X-LV-06.lua version [5d7dec9647].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-06")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 300, 0, 0)
Debug.AddCard(02084239, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(44947065, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(00487395, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g12 = Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下永续魔法+场地魔法")
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Deleted single/sample8_衍生版_1.lua version [959e08c203].

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--[[message
综合残局1
]]

Debug.SetAIName("sample8_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11500, 0, 0)

Debug.AddCard(15341821, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(58932615, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(37955049, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(87979586, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK)

Debug.AddCard(28637168, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(99748883, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)

Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
--~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(24311372, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
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Deleted single/sample9_衍生版_1.lua version [51ac3828ac].

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--[[message
综合残局2
]]
Debug.SetAIName("sample9_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 4300, 0, 0)

Debug.AddCard(00027551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(50720316, 0, 0, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(01845204, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(63060238, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(15839054, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK)
Debug.AddCard(45906428, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)

Debug.AddCard(16304628, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 3, POS_FACEDOWN)

Debug.AddCard(74677422, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

--~ Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/superheavy samurai 1.lua version [a5d1616a47].

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--[[message
]]
Debug.SetAIName("superheavy samurai 1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 7800, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(34496660, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 大八-8
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --古代的机械箱
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --古代的机械箱
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器
Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 双角
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(3117804, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大弁庆-K
--对方的卡组
--自己的额外
Debug.AddCard(28912357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --齿轮齿巨人 X

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/superheavy samurai 2_衍生版_1.lua version [b55506b966].

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--[[message
]]
Debug.SetAIName("superheavy samurai 2_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5800, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --超重武者 大弁庆-K
Debug.AddCard(4031928, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --超重武者 大弁庆-K
--对方的手卡
--自己的墓地
Debug.AddCard(90361010, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --超重武者装留 岩融
--对方的墓地
--自己除外的卡
--对方除外DOWN
--自己的卡组
Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(83334932, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 摩托-Q
--对方的卡组
--自己的额外
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/superheavy samurai 3_衍生版_1.lua version [f3ee2d7408].

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--[[message
]]
Debug.SetAIName("superheavy samurai 3_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11800, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q
Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --PSY骨架驱动者
--对方的手卡

Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --消战者
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱
Debug.AddCard(9350312, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --丘与发芽的春化精
Debug.AddCard(81519836, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --苗与霞的春化精
Debug.AddCard(62133026, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --花与原野的春化精
Debug.AddCard(10333641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 隐密-32
Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁
Debug.AddCard(34496660, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8
Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8
Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四
Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(61912252, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无限起动 挖沟机
--对方的卡组
--自己的额外
Debug.AddCard(74586817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --PSY骨架王·Ω
Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --块斩机 算子达朗贝尔
Debug.AddCard(52352005, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --XX-剑士 加特姆士
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/superheavy samurai(5).lua version [3d77168cd0].

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--created by puzzle editor
Debug.SetAIName("superheavy samurai(5)")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 7500, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q
--对方的手卡
--~ Debug.AddCard(12950294,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --快速装弹龙
--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四
Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙
--对方的卡组
--自己的额外
Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B
Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵
Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵
Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/superheavy samurai(6).lua version [a4609cb294].

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--created by puzzle editor
Debug.SetAIName("superheavy samurai(6)")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑
--自己的手卡
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q
--对方的手卡
--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四
Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(91607976, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --变形斗士·电子钟
Debug.AddCard(91607976, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --变形斗士·电子钟
--对方的卡组
--自己的额外
Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵
Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵
Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(54498517, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --巨大喷流卫星闪灵

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/superheavy samurai(7).lua version [a4cb98048f].

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--created by puzzle editor
Debug.SetAIName("superheavy samurai(7)")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8300, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑
--自己的手卡
Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --PSY骨架驱动者
--对方的手卡
--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙
Debug.AddCard(5182107, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 同心C-N
Debug.AddCard(34496660, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8
--对方的卡组
--自己的额外
Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B
Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵
Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙
Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --我我我枪手

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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